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Ogre.log - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\config\debug\Ogre.log
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Historial
12:35:57: Creating resource group General 12:35:57: Creating resource group Internal 12:35:57: Creating resource group Autodetect 12:35:57: SceneManagerFactory for type 'DefaultSceneManager' registered. 12:35:57: Registering ResourceManager for type Material 12:35:57: Registering ResourceManager for type Mesh 12:35:57: Registering ResourceManager for type Skeleton 12:35:57: MovableObjectFactory for type 'ParticleSystem' registered. 12:35:57: OverlayElementFactory for type Panel registered. 12:35:57: OverlayElementFactory for type BorderPanel registered. 12:35:57: OverlayElementFactory for type TextArea registered. 12:35:57: Registering ResourceManager for type Font 12:35:57: ArchiveFactory for archive type FileSystem registered. 12:35:57: ArchiveFactory for archive type Zip registered. 12:35:57: FreeImage version: 3.10.0 12:35:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 12:35:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2 12:35:57: DDS codec registering 12:35:57: Registering ResourceManager for type HighLevelGpuProgram 12:35:57: Registering ResourceManager for type Compositor 12:35:57: MovableObjectFactory for type 'Entity' registered. 12:35:57: MovableObjectFactory for type 'Light' registered. 12:35:57: MovableObjectFactory for type 'BillboardSet' registered. 12:35:57: MovableObjectFactory for type 'ManualObject' registered. 12:35:57: MovableObjectFactory for type 'BillboardChain' registered. 12:35:57: MovableObjectFactory for type 'RibbonTrail' registered. 12:35:57: Loading library .\RenderSystem_Direct3D9_d 12:35:57: Installing plugin: D3D9 RenderSystem 12:35:57: D3D9 : Direct3D9 Rendering Subsystem created. 12:35:57: D3D9: Driver Detection Starts 12:35:57: D3D9: Driver Detection Ends 12:35:57: Plugin successfully installed 12:35:57: Loading library .\RenderSystem_GL_d 12:35:57: Installing plugin: GL RenderSystem 12:35:57: OpenGL Rendering Subsystem created. 12:35:58: Plugin successfully installed 12:35:58: Loading library .\Plugin_ParticleFX_d 12:35:58: Installing plugin: ParticleFX 12:35:58: Particle Emitter Type 'Point' registered 12:35:58: Particle Emitter Type 'Box' registered 12:35:58: Particle Emitter Type 'Ellipsoid' registered 12:35:58: Particle Emitter Type 'Cylinder' registered 12:35:58: Particle Emitter Type 'Ring' registered 12:35:58: Particle Emitter Type 'HollowEllipsoid' registered 12:35:58: Particle Affector Type 'LinearForce' registered 12:35:58: Particle Affector Type 'ColourFader' registered 12:35:58: Particle Affector Type 'ColourFader2' registered 12:35:58: Particle Affector Type 'ColourImage' registered 12:35:58: Particle Affector Type 'ColourInterpolator' registered 12:35:58: Particle Affector Type 'Scaler' registered 12:35:58: Particle Affector Type 'Rotator' registered 12:35:58: Particle Affector Type 'DirectionRandomiser' registered 12:35:58: Particle Affector Type 'DeflectorPlane' registered 12:35:58: Plugin successfully installed 12:35:58: Loading library .\Plugin_BSPSceneManager_d 12:35:58: Installing plugin: BSP Scene Manager 12:35:58: Plugin successfully installed 12:35:58: Loading library .\Plugin_OctreeSceneManager_d 12:35:58: Installing plugin: Octree & Terrain Scene Manager 12:35:58: Plugin successfully installed 12:35:58: Loading library .\Plugin_CgProgramManager_d 12:35:58: Installing plugin: Cg Program Manager 12:35:58: Plugin successfully installed 12:35:58: *-*-* OGRE Initialising 12:35:58: *-*-* Version 1.4.9 (Eihort) 12:35:58: Creating resource group Bootstrap 12:35:58: Added resource location './media/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' 12:35:58: Added resource location './media' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/fonts' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/materials/programs' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/materials/scripts' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/materials/textures' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/models' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/overlays' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/particle' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/gui' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/DeferredShadingMedia' of type 'FileSystem' to resource group 'General' 12:35:58: Added resource location './media/packs/cubemap.zip' of type 'Zip' to resource group 'General' 12:35:58: Added resource location './media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'General' 12:35:58: Added resource location './media/packs/dragon.zip' of type 'Zip' to resource group 'General' 12:35:58: Added resource location './media/packs/fresneldemo.zip' of type 'Zip' to resource group 'General' 12:35:58: Added resource location './media/packs/ogretestmap.zip' of type 'Zip' to resource group 'General' 12:35:58: Added resource location './media/packs/skybox.zip' of type 'Zip' to resource group 'General' 12:35:58: D3D9 : RenderSystem Option: Allow NVPerfHUD = No 12:35:58: D3D9 : RenderSystem Option: Anti aliasing = None 12:35:58: D3D9 : RenderSystem Option: Floating-point mode = Fastest 12:35:58: D3D9 : RenderSystem Option: Full Screen = No 12:35:58: D3D9 : RenderSystem Option: Rendering Device = NVIDIA GeForce 8800 GT 12:35:58: D3D9 : RenderSystem Option: VSync = No 12:35:58: D3D9 : RenderSystem Option: Video Mode = 800 x 600 @ 32-bit colour 12:35:59: CPU Identifier & Features 12:35:59: ------------------------- 12:35:59: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz 12:35:59: * SSE: yes 12:35:59: * SSE2: yes 12:35:59: * SSE3: yes 12:35:59: * MMX: yes 12:35:59: * MMXEXT: yes 12:35:59: * 3DNOW: no 12:35:59: * 3DNOWEXT: no 12:35:59: * CMOV: yes 12:35:59: * TSC: yes 12:35:59: * FPU: yes 12:35:59: * PRO: yes 12:35:59: * HT: no 12:35:59: ------------------------- 12:35:59: D3D9 : Subsystem Initialising 12:35:59: *************************************** 12:35:59: *** D3D9 : Subsystem Initialised OK *** 12:35:59: *************************************** 12:35:59: D3D9RenderSystem::createRenderWindow "Game Factory Demo", 0x0 windowed miscParams: externalWindowHandle=399420 12:35:59: D3D9 : Created D3D9 Rendering Window 'Game Factory Demo' : 800x600, 32bpp 12:35:59: D3D9 : WARNING - disabling VSync in windowed mode can cause timing issues at lower frame rates, turn VSync on if you observe this problem. 12:35:59: Registering ResourceManager for type Texture 12:35:59: Registering ResourceManager for type GpuProgram 12:35:59: Multiple render targets with independent bit depths supported 12:35:59: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 12:35:59: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 12:35:59: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 12:35:59: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 12:35:59: D3D9: Vertex texture format supported - PF_FLOAT16_R 12:35:59: D3D9: Vertex texture format supported - PF_FLOAT32_R 12:35:59: D3D9: Vertex texture format supported - PF_FLOAT16_GR 12:35:59: D3D9: Vertex texture format supported - PF_FLOAT32_GR 12:35:59: RenderSystem capabilities 12:35:59: ------------------------- 12:35:59: * Hardware generation of mipmaps: yes 12:35:59: * Texture blending: yes 12:35:59: * Anisotropic texture filtering: yes 12:35:59: * Dot product texture operation: yes 12:35:59: * Cube mapping: yes 12:35:59: * Hardware stencil buffer: yes 12:35:59: - Stencil depth: 8 12:35:59: - Two sided stencil support: yes 12:35:59: - Wrap stencil values: yes 12:35:59: * Hardware vertex / index buffers: yes 12:35:59: * Vertex programs: yes 12:35:59: - Max vertex program version: vs_3_0 12:35:59: * Fragment programs: yes 12:35:59: - Max fragment program version: ps_3_0 12:35:59: * Texture Compression: yes 12:35:59: - DXT: yes 12:35:59: - VTC: no 12:35:59: * Scissor Rectangle: yes 12:35:59: * Hardware Occlusion Query: yes 12:35:59: * User clip planes: yes 12:35:59: * VET_UBYTE4 vertex element type: yes 12:35:59: * Infinite far plane projection: yes 12:35:59: * Hardware render-to-texture: yes 12:35:59: * Floating point textures: yes 12:35:59: * Non-power-of-two textures: yes 12:35:59: * Volume textures: yes 12:35:59: * Multiple Render Targets: 4 12:35:59: * Point Sprites: yes 12:35:59: * Extended point parameters: yes 12:35:59: * Max Point Size: 8192 12:35:59: * Vertex texture fetch: yes 12:35:59: - Max vertex textures: 4 12:35:59: - Vertex textures shared: no 12:35:59: ResourceBackgroundQueue - threading disabled 12:35:59: Particle Renderer Type 'billboard' registered 12:35:59: SceneManagerFactory for type 'BspSceneManager' registered. 12:35:59: Registering ResourceManager for type BspLevel 12:35:59: SceneManagerFactory for type 'OctreeSceneManager' registered. 12:35:59: SceneManagerFactory for type 'TerrainSceneManager' registered. 12:35:59: Creating viewport on target 'Game Factory Demo', rendering from camera 'PlayerCam', relative dimensions L: 0.00 T: 0.00 W: 1.00 H: 1.00 ZOrder: 0 12:35:59: Parsing scripts for resource group Autodetect 12:35:59: Finished parsing scripts for resource group Autodetect 12:35:59: Parsing scripts for resource group Bootstrap 12:35:59: Parsing script OgreCore.material 12:35:59: Parsing script OgreProfiler.material 12:35:59: Parsing script Ogre.fontdef 12:35:59: Parsing script OgreDebugPanel.overlay 12:35:59: Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. 12:35:59: Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. 12:35:59: Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. 12:35:59: Font BlueHighwayusing texture size 512x512 12:35:59: Info: Freetype returned null for character 127 in font BlueHighway 12:35:59: Info: Freetype returned null for character 128 in font BlueHighway 12:35:59: Info: Freetype returned null for character 129 in font BlueHighway 12:35:59: Info: Freetype returned null for character 130 in font BlueHighway 12:35:59: Info: Freetype returned null for character 131 in font BlueHighway 12:35:59: Info: Freetype returned null for character 132 in font BlueHighway 12:35:59: Info: Freetype returned null for character 133 in font BlueHighway 12:35:59: Info: Freetype returned null for character 134 in font BlueHighway 12:35:59: Info: Freetype returned null for character 135 in font BlueHighway 12:35:59: Info: Freetype returned null for character 136 in font BlueHighway 12:35:59: Info: Freetype returned null for character 137 in font BlueHighway 12:35:59: Info: Freetype returned null for character 138 in font BlueHighway 12:35:59: Info: Freetype returned null for character 139 in font BlueHighway 12:35:59: Info: Freetype returned null for character 140 in font BlueHighway 12:35:59: Info: Freetype returned null for character 141 in font BlueHighway 12:35:59: Info: Freetype returned null for character 142 in font BlueHighway 12:35:59: Info: Freetype returned null for character 143 in font BlueHighway 12:35:59: Info: Freetype returned null for character 144 in font BlueHighway 12:35:59: Info: Freetype returned null for character 145 in font BlueHighway 12:35:59: Info: Freetype returned null for character 146 in font BlueHighway 12:35:59: Info: Freetype returned null for character 147 in font BlueHighway 12:35:59: Info: Freetype returned null for character 148 in font BlueHighway 12:35:59: Info: Freetype returned null for character 149 in font BlueHighway 12:35:59: Info: Freetype returned null for character 150 in font BlueHighway 12:35:59: Info: Freetype returned null for character 151 in font BlueHighway 12:35:59: Info: Freetype returned null for character 152 in font BlueHighway 12:35:59: Info: Freetype returned null for character 153 in font BlueHighway 12:35:59: Info: Freetype returned null for character 154 in font BlueHighway 12:35:59: Info: Freetype returned null for character 155 in font BlueHighway 12:35:59: Info: Freetype returned null for character 156 in font BlueHighway 12:35:59: Info: Freetype returned null for character 157 in font BlueHighway 12:35:59: Info: Freetype returned null for character 158 in font BlueHighway 12:35:59: Info: Freetype returned null for character 159 in font BlueHighway 12:35:59: Info: Freetype returned null for character 160 in font BlueHighway 12:35:59: Texture: BlueHighwayTexture: Loading 1 faces(PF_BYTE_LA,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_BYTE_LA,512x512x1. 12:35:59: Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x94x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x94x1. 12:35:59: Parsing script OgreLoadingPanel.overlay 12:35:59: Finished parsing scripts for resource group Bootstrap 12:35:59: Parsing scripts for resource group General 12:35:59: Parsing script Examples.program 12:36:00: Parsing script StdQuad_vp.program 12:36:00: Parsing script deferred.glsl.program 12:36:00: Parsing script deferred.hlsl.program 12:36:00: Parsing script deferred_post_debug.glsl.program 12:36:00: Parsing script deferred_post_debug.hlsl.program 12:36:00: Parsing script deferred_post_minilight.glsl.program 12:36:00: Parsing script deferred_post_minilight.hlsl.program 12:36:00: OGRE EXCEPTION(2:InvalidParametersException): Parameter called lightSpecularColor does not exist. in GpuProgramParameters::_findNamedConstantDefinition at e:\projects\ogrecvs\branches\eihort\ogre\ogremain\src\ogregpuprogram.cpp (line 883) 12:36:00: Error at line 29 of deferred_post_minilight.hlsl.program: Invalid param_named_auto attribute - Parameter called lightSpecularColor does not exist. 12:36:00: Parsing script deferred_post_multipass.glsl.program 12:36:00: Parsing script deferred_post_multipass.hlsl.program 12:36:00: Parsing script deferred_post_onepass.glsl.program 12:36:00: Parsing script deferred_post_onepass.hlsl.program 12:36:00: Parsing script Ball.material 12:36:00: Parsing script BilliardsScene.material 12:36:00: Parsing script cube1x1x1.material 12:36:00: Error in material 01-Default at line 8 of cube1x1x1.material: Unrecognised command: receive_shadows 12:36:00: Parsing script CueBall.material 12:36:00: Parsing script gun.material 12:36:00: Parsing script marine.material 12:36:00: Parsing script test_scene_1.material 12:36:00: Parsing script test_scene_2.material 12:36:00: Parsing script BlackAndWhite.material 12:36:00: Parsing script Bloom.material 12:36:00: Parsing script DepthShadowmap.material 12:36:00: Parsing script DOF.material 12:36:00: Parsing script Embossed.material 12:36:00: Parsing script Example-DynTex.material 12:36:00: Parsing script Example-Water.material 12:36:00: Parsing script Example.material 12:36:00: Parsing script Examples-Advanced.material 12:36:00: Parsing script facial.material 12:36:00: Parsing script Glass.material 12:36:00: Parsing script hdr.material 12:36:00: Parsing script HeatVision.material 12:36:00: Parsing script Hurt.material 12:36:00: Parsing script instancing.material 12:36:01: Parsing script Invert.material 12:36:01: Parsing script Laplace.material 12:36:01: Parsing script MotionBlur.material 12:36:01: Parsing script Ocean.material 12:36:01: Parsing script OffsetMapping.material 12:36:01: Parsing script Ogre.material 12:36:01: Parsing script OldMovie.material 12:36:01: Parsing script OldTV.material 12:36:01: Parsing script Posterize.material 12:36:01: Parsing script RZR-002.material 12:36:01: Parsing script SharpenEdges.material 12:36:01: Parsing script smoke.material 12:36:01: Parsing script Tiling.material 12:36:01: Parsing script VarianceShadowmap.material 12:36:01: Parsing script deferred.material 12:36:01: Parsing script deferreddemo.material 12:36:01: Parsing script deferred_post_debug.material 12:36:01: Parsing script deferred_post_minilight.material 12:36:01: Parsing script deferred_post_multipass.material 12:36:01: Parsing script deferred_post_onepass.material 12:36:01: Parsing script RomanBath.material 12:36:01: Parsing script Examples.compositor 12:36:01: Parsing script sample.fontdef 12:36:01: Parsing script mysmoke.particle 12:36:01: Parsing script emitted_emitter.particle 12:36:01: Parsing script Example-Water.particle 12:36:01: Parsing script Example.particle 12:36:01: Parsing script smoke.particle 12:36:01: Parsing script Compositor.overlay 12:36:01: Parsing script DP3.overlay 12:36:01: Parsing script Example-CubeMapping.overlay 12:36:01: Parsing script Example-DynTex.overlay 12:36:02: Parsing script Example-Water.overlay 12:36:02: Parsing script Shadows.overlay 12:36:02: Finished parsing scripts for resource group General 12:36:02: Parsing scripts for resource group Internal 12:36:02: Finished parsing scripts for resource group Internal 12:36:02: Mesh: Loading objcube5.mesh. 12:36:02: Texture: brck11M.jpg: Loading 1 faces(PF_R8G8B8,695x511x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,695x511x1. 12:36:02: Mesh: Loading objcube4.mesh. 12:36:02: Mesh: Loading objcube75.mesh. 12:36:02: Mesh: Loading objpolymsh_detached18.mesh. 12:36:02: Mesh: Loading objcube76.mesh. 12:36:02: Mesh: Loading objcube77.mesh. 12:36:02: Mesh: Loading objcube85.mesh. 12:36:02: Mesh: Loading objcube84.mesh. 12:36:02: Mesh: Loading objcube83.mesh. 12:36:02: Mesh: Loading objcube82.mesh. 12:36:02: Mesh: Loading objcube81.mesh. 12:36:02: Mesh: Loading objcube78.mesh. 12:36:02: Mesh: Loading objcube80.mesh. 12:36:02: Mesh: Loading objpolymsh_detached13.mesh. 12:36:02: Mesh: Loading objpolymsh_detached14.mesh. 12:36:02: Mesh: Loading objpolymsh_detached15.mesh. 12:36:02: Mesh: Loading objpolymsh_detached17.mesh. 12:36:02: Mesh: Loading objpolymsh_detached23.mesh. 12:36:02: Mesh: Loading objpolymsh_detached20.mesh. 12:36:02: Mesh: Loading objpolymsh_detached22.mesh. 12:36:02: Mesh: Loading objpolymsh_detached24.mesh. 12:36:02: Mesh: Loading objcube107.mesh. 12:36:02: Mesh: Loading objpolymsh_detached47.mesh. 12:36:02: Mesh: Loading objcube99.mesh. 12:36:02: Mesh: Loading objpolymsh_detached45.mesh. 12:36:02: Mesh: Loading objcube79.mesh. 12:36:02: Mesh: Loading objcube106.mesh. 12:36:02: Mesh: Loading objcube105.mesh. 12:36:02: Mesh: Loading objcube104.mesh. 12:36:02: Mesh: Loading objcube103.mesh. 12:36:02: Mesh: Loading objcube101.mesh. 12:36:02: Mesh: Loading objcylinder28.mesh. 12:36:02: Mesh: Loading objpolymsh_detached16.mesh. 12:36:02: Mesh: Loading objpolymsh_detached19.mesh. 12:36:02: Mesh: Loading objcube97.mesh. 12:36:02: Mesh: Loading objcube98.mesh. 12:36:02: Mesh: Loading objcube100.mesh. 12:36:02: Mesh: Loading objpolymsh_detached46.mesh. 12:36:02: Mesh: Loading objpolymsh_detached37.mesh. 12:36:02: Mesh: Loading objpolymsh_detached38.mesh. 12:36:02: Mesh: Loading objpolymsh_detached39.mesh. 12:36:02: Mesh: Loading objpolymsh_detached40.mesh. 12:36:02: Mesh: Loading objpolymsh_detached42.mesh. 12:36:02: Mesh: Loading objpolymsh_detached41.mesh. 12:36:02: Mesh: Loading objpolymsh_detached48.mesh. 12:36:02: Mesh: Loading objpolymsh_detached12.mesh. 12:36:02: Mesh: Loading objcylinder26.mesh. 12:36:02: Mesh: Loading objcube63.mesh. 12:36:02: Mesh: Loading objcube56.mesh. 12:36:02: Mesh: Loading objcube54.mesh. 12:36:02: Mesh: Loading objcube58.mesh. 12:36:02: Mesh: Loading objcube57.mesh. 12:36:02: Mesh: Loading objcube59.mesh. 12:36:02: Mesh: Loading objcube60.mesh. 12:36:02: Mesh: Loading objcube61.mesh. 12:36:02: Mesh: Loading objpolymsh_detached.mesh. 12:36:02: Mesh: Loading objcube66.mesh. 12:36:02: Mesh: Loading objcube64.mesh. 12:36:02: Mesh: Loading objcube65.mesh. 12:36:02: Mesh: Loading objpolymsh_detached10.mesh. 12:36:02: Mesh: Loading objpolymsh_detached1.mesh. 12:36:02: Mesh: Loading objpolymsh_detached3.mesh. 12:36:02: Mesh: Loading objpolymsh_detached4.mesh. 12:36:02: Mesh: Loading objpolymsh_detached5.mesh. 12:36:02: Mesh: Loading objpolymsh_detached6.mesh. 12:36:02: Mesh: Loading objpolymsh_detached7.mesh. 12:36:02: Mesh: Loading objpolymsh_detached9.mesh. 12:36:02: Mesh: Loading objpolymsh_detached11.mesh. 12:36:02: Mesh: Loading objcylinder27.mesh. 12:36:02: Mesh: Loading objcube95.mesh. 12:36:02: Mesh: Loading objpolymsh_detached2.mesh. 12:36:02: Mesh: Loading objpolymsh_detached21.mesh. 12:36:02: Mesh: Loading objcylinder29.mesh. 12:36:02: Mesh: Loading objcube86.mesh. 12:36:02: Mesh: Loading objcube87.mesh. 12:36:02: Mesh: Loading objcube88.mesh. 12:36:02: Mesh: Loading objcube89.mesh. 12:36:02: Mesh: Loading objcube90.mesh. 12:36:02: Mesh: Loading objcube91.mesh. 12:36:02: Mesh: Loading objcube92.mesh. 12:36:02: Mesh: Loading objcube96.mesh. 12:36:02: Mesh: Loading objcube93.mesh. 12:36:02: Mesh: Loading objcube94.mesh. 12:36:03: Mesh: Loading objpolymsh_detached35.mesh. 12:36:03: Mesh: Loading objpolymsh_detached25.mesh. 12:36:03: Mesh: Loading objpolymsh_detached26.mesh. 12:36:03: Mesh: Loading objpolymsh_detached27.mesh. 12:36:03: Mesh: Loading objpolymsh_detached28.mesh. 12:36:03: Mesh: Loading objpolymsh_detached29.mesh. 12:36:03: Mesh: Loading objpolymsh_detached30.mesh. 12:36:03: Mesh: Loading objpolymsh_detached31.mesh. 12:36:03: Mesh: Loading objpolymsh_detached32.mesh. 12:36:03: Mesh: Loading objpolymsh_detached33.mesh. 12:36:03: Mesh: Loading objpolymsh_detached34.mesh. 12:36:03: Mesh: Loading objpolymsh_detached36.mesh. 12:36:04: Mesh: Loading objcube1.mesh. 12:36:04: Mesh: Loading objcube7.mesh. 12:36:04: Mesh: Loading objcube6.mesh. 12:36:04: Mesh: Loading objcube213.mesh. 12:36:04: Mesh: Loading objcube212.mesh. 12:36:04: Mesh: Loading objcube211.mesh. 12:36:04: Mesh: Loading objpolymsh_detached189.mesh. 12:36:04: Mesh: Loading objcube210.mesh. 12:36:04: Mesh: Loading objpolymsh_detached188.mesh. 12:36:04: Mesh: Loading objcube209.mesh. 12:36:05: Mesh: Loading objpolymsh_detached187.mesh. 12:36:05: Mesh: Loading objcube208.mesh. 12:36:05: Mesh: Loading objpolymsh_detached186.mesh. 12:36:05: Mesh: Loading objcube207.mesh. 12:36:05: Mesh: Loading objpolymsh_detached185.mesh. 12:36:05: Mesh: Loading objcube206.mesh. 12:36:05: Mesh: Loading objpolymsh_detached184.mesh. 12:36:05: Mesh: Loading objcube205.mesh. 12:36:05: Mesh: Loading objpolymsh_detached183.mesh. 12:36:05: Mesh: Loading objcube204.mesh. 12:36:05: Mesh: Loading objpolymsh_detached182.mesh. 12:36:05: Mesh: Loading objcube203.mesh. 12:36:05: Mesh: Loading objpolymsh_detached181.mesh. 12:36:05: Mesh: Loading objpolymsh_detached180.mesh. 12:36:05: Mesh: Loading objcube202.mesh. 12:36:05: Mesh: Loading objpolymsh_detached179.mesh. 12:36:05: Mesh: Loading objpolymsh_detached178.mesh. 12:36:05: Mesh: Loading objpolymsh_detached177.mesh. 12:36:05: Mesh: Loading objcube201.mesh. 12:36:05: Mesh: Loading objpolymsh_detached176.mesh. 12:36:05: Mesh: Loading objpolymsh_detached175.mesh. 12:36:05: Mesh: Loading objcube200.mesh. 12:36:05: Mesh: Loading objpolymsh_detached174.mesh. 12:36:05: Mesh: Loading objcube199.mesh. 12:36:05: Mesh: Loading objpolymsh_detached173.mesh. 12:36:05: Mesh: Loading objpolymsh_detached172.mesh. 12:36:05: Mesh: Loading objcube198.mesh. 12:36:05: Mesh: Loading objpolymsh_detached171.mesh. 12:36:05: Mesh: Loading objcube197.mesh. 12:36:05: Mesh: Loading objpolymsh_detached170.mesh. 12:36:05: Mesh: Loading objcube196.mesh. 12:36:05: Mesh: Loading objcube195.mesh. 12:36:05: Mesh: Loading objcube194.mesh. 12:36:05: Mesh: Loading floor.mesh. 12:36:06: Texture: brck07M.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 12:36:06: Mesh: Loading gatewall.mesh. 12:36:06: Texture: 6150.jpg: Loading 1 faces(PF_R8G8B8,800x532x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,800x532x1. 12:36:06: Mesh: Loading houseC01.mesh. 12:36:06: Texture: brick_def.JPG: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:06: Mesh: Loading Esca.mesh. 12:36:06: Mesh: Loading houseB01.mesh. 12:36:07: Mesh: Loading cube.mesh. 12:36:07: Texture: rockwall.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1. 12:36:07: Mesh: Loading Marine-body.mesh. 12:36:07: Skeleton: Loading Marine-body.skeleton 12:36:08: Texture: marine.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:08: Mesh: Loading gun-01.mesh. 12:36:08: Texture: fsg-400.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:08: Mesh: Loading head.mesh. 12:36:08: Skeleton: Loading head.skeleton 12:36:08: Texture: m_head2.tga: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:09: Mesh: Loading tankbio.mesh. 12:36:09: Texture: bionixturret.tga: Loading 1 faces(PF_R8G8B8,2048x2048x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. 12:36:10: Texture: stormy_fr.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:10: Texture: stormy_bk.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:10: Texture: stormy_lf.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:10: Texture: stormy_rt.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:10: Texture: stormy_up.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:10: Texture: stormy_dn.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 12:36:10: *** Initializing OIS ***
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