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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\random.hpp
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/* boost random.hpp header file * * Copyright Jens Maurer 2000-2001 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org/libs/random for documentation. * * $Id: random.hpp 24096 2004-07-27 03:43:34Z dgregor $ * * Revision history * 2000-02-18 portability fixes (thanks to Beman Dawes) * 2000-02-21 shuffle_output, inversive_congruential_schrage, * generator_iterator, uniform_smallint * 2000-02-23 generic modulus arithmetic helper, removed *_schrage classes, * implemented Streamable and EqualityComparable concepts for * generators, added Bernoulli distribution and Box-Muller * transform * 2000-03-01 cauchy, lognormal, triangle distributions; fixed * uniform_smallint; renamed gaussian to normal distribution * 2000-03-05 implemented iterator syntax for distribution functions * 2000-04-21 removed some optimizations for better BCC/MSVC compatibility * 2000-05-10 adapted to BCC and MSVC * 2000-06-13 incorporated review results * 2000-07-06 moved basic templates from namespace detail to random * 2000-09-23 warning removals and int64 fixes (Ed Brey) * 2000-09-24 added lagged_fibonacci generator (Matthias Troyer) * 2001-02-18 moved to individual header files */ #ifndef BOOST_RANDOM_HPP #define BOOST_RANDOM_HPP // generators #include
#include
#include
#include
#include
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#include
namespace boost { typedef random::xor_combine
, 0, random::linear_feedback_shift
, 0, 0>, 0, random::linear_feedback_shift
, 0, 0> taus88; } // namespace boost // misc #include
// distributions #include
#include
#include
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#include
#endif // BOOST_RANDOM_HPP
random.hpp
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