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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\config.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_CONFIG_HPP_INCLUDED #define LUABIND_CONFIG_HPP_INCLUDED #include
#ifdef BOOST_MSVC #define LUABIND_ANONYMOUS_FIX static #else #define LUABIND_ANONYMOUS_FIX #endif #if defined (BOOST_MSVC) && (BOOST_MSVC <= 1200) #define for if (false) {} else for #include
namespace std { using ::strlen; using ::strcmp; using ::type_info; } #endif #if defined (BOOST_MSVC) && (BOOST_MSVC <= 1300) #define LUABIND_MSVC_TYPENAME #else #define LUABIND_MSVC_TYPENAME typename #endif // the maximum number of arguments of functions that's // registered. Must at least be 2 #ifndef LUABIND_MAX_ARITY #define LUABIND_MAX_ARITY 10 #elif LUABIND_MAX_ARITY <= 1 #undef LUABIND_MAX_ARITY #define LUABIND_MAX_ARITY 2 #endif // the maximum number of classes one class // can derive from // max bases must at least be 1 #ifndef LUABIND_MAX_BASES #define LUABIND_MAX_BASES 4 #elif LUABIND_MAX_BASES <= 0 #undef LUABIND_MAX_BASES #define LUABIND_MAX_BASES 1 #endif // LUABIND_NO_ERROR_CHECKING // define this to remove all error checks // this will improve performance and memory // footprint. // if it is defined matchers will only be called on // overloaded functions, functions that's // not overloaded will be called directly. The // parameters on the lua stack are assumed // to match those of the function. // exceptions will still be catched when there's // no error checking. // LUABIND_NOT_THREADSAFE // this define will make luabind non-thread safe. That is, // it will rely on a static variable. You can still have // multiple lua states and use coroutines, but only // one of your real threads may run lua code. // If you don't want to use the rtti supplied by C++ // you can supply your own type-info structure with the // LUABIND_TYPE_INFO define. Your type-info structure // must be copyable and it must be able to compare itself // against other type-info structures. You supply the compare // function through the LUABIND_TYPE_INFO_EQUAL() // define. It should compare the two type-info structures // it is given and return true if they represent the same type // and false otherwise. You also have to supply a function // to generate your type-info structure. You do this through // the LUABIND_TYPEID() define. It takes a type as it's // parameter. That is, a compile time parameter. To use it // you probably have to make a traits class with specializations // for all classes that you have type-info for. #ifndef LUABIND_TYPE_INFO #define LUABIND_TYPE_INFO const std::type_info* #define LUABIND_TYPEID(t) &typeid(t) #define LUABIND_TYPE_INFO_EQUAL(i1, i2) *i1 == *i2 #define LUABIND_INVALID_TYPE_INFO &typeid(detail::null_type) #include
#endif // LUABIND_NO_EXCEPTIONS // this define will disable all usage of try, catch and throw in // luabind. This will in many cases disable runtime-errors, such // as invalid casts, when calling lua-functions that fails or // returns values that cannot be converted by the given policy. // Luabind requires that no function called directly or indirectly // by luabind throws an exception (throwing exceptions through // C code has undefined behavior, lua is written in C). // LUABIND_EXPORT // LUABIND_IMPORT // If you're building luabind as a dll on windows with devstudio // you can set LUABIND_EXPORT to __declspec(dllexport) // and LUABIND_IMPORT to __declspec(dllimport) #if _GNUC_ >= 4 #define LUABIND_API __attribute__ ((visibility("default"))) #else // this define is set if we're currently building a luabind file // select import or export depending on it #ifdef LUABIND_BUILDING #ifdef LUABIND_EXPORT #define LUABIND_API LUABIND_EXPORT #else #define LUABIND_API #endif #else #ifdef LUABIND_IMPORT #define LUABIND_API LUABIND_IMPORT #else #define LUABIND_API #endif #endif #endif #endif // LUABIND_CONFIG_HPP_INCLUDED
config.hpp
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