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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\luabind\scope.hpp
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// Copyright (c) 2004 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef NEW_SCOPE_040211_HPP #define NEW_SCOPE_040211_HPP #include
#include
#include
#include
namespace luabind { struct scope; } // namespace luabind namespace luabind { namespace detail { struct LUABIND_API registration { registration(); virtual ~registration(); protected: virtual void register_(lua_State*) const = 0; private: friend struct ::luabind::scope; registration* m_next; }; }} // namespace luabind::detail namespace luabind { struct LUABIND_API scope { scope(); explicit scope(std::auto_ptr
reg); scope(scope const& other_); ~scope(); scope& operator,(scope s); void register_(lua_State* L) const; private: detail::registration* m_chain; }; class LUABIND_API namespace_ : public scope { public: explicit namespace_(char const* name); namespace_& operator[](scope s); private: struct registration_; registration_* m_registration; }; class LUABIND_API module_ { public: module_(lua_State* L_, char const* name); void operator[](scope s); private: lua_State* m_state; char const* m_name; }; inline module_ module(lua_State* L, char const* name = 0) { return module_(L, name); } } // namespace luabind #endif // NEW_SCOPE_040211_HPP
scope.hpp
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