x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
object_rep.cpp - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\src\object_rep.cpp
Girar
Efecto
Propiedad
Historial
// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include
#include
namespace luabind { namespace detail { // dest is a function that is called to delete the c++ object this struct holds object_rep::object_rep(void* obj, class_rep* crep, int flags, void(*dest)(void*)) : m_object(obj) , m_classrep(crep) , m_flags(flags) , m_destructor(dest) , m_dependency_cnt(1) { // if the object is owned by lua, a valid destructor must be given assert((((m_flags & owner) && dest) || !(m_flags & owner)) && "internal error, please report"); } object_rep::object_rep(class_rep* crep, int flags, detail::lua_reference const& table_ref) : m_object(0) , m_classrep(crep) , m_flags(flags) , m_lua_table_ref(table_ref) , m_destructor(0) , m_dependency_cnt(1) { } object_rep::~object_rep() { if (m_flags & owner && m_destructor) m_destructor(m_object); } void object_rep::remove_ownership() { assert((m_flags & owner) && "cannot remove ownership of object that's not owned"); assert(m_classrep->get_class_type() == class_rep::cpp_class || m_classrep->bases().size() == 1 && "can only adopt c++ types or lua classes that derives from a c++ class"); // daniel040727 Bogus assert above? C++ types can be adopted just fine // without a hierarchy? m_flags &= ~owner; // if this is a type with a wrapper we also have to // transform the wrappers weak_ref into a strong // reference, to make sure the lua part // stays alive as long as the c++ part stays // alive. /* if (m_classrep->get_class_type() == class_rep::cpp_class) m_classrep->adopt(m_flags & constant, m_object); else*/ // daniel040727 I changed the above. It just seems wrong. adopt() // should only be called on the wrapper type. if (m_classrep->get_class_type() == class_rep::lua_class) m_classrep->bases().front().base->adopt(m_flags & constant, m_object); } void object_rep::set_destructor(void(*ptr)(void*)) { m_destructor = ptr; } void object_rep::add_dependency(lua_State* L, int index) { if (!m_dependency_ref.is_valid()) { lua_newtable(L); m_dependency_ref.set(L); } m_dependency_ref.get(L); lua_pushvalue(L, index); lua_rawseti(L, -2, m_dependency_cnt); lua_pop(L, 1); ++m_dependency_cnt; } int object_rep::garbage_collector(lua_State* L) { object_rep* obj = static_cast
(lua_touserdata(L, -1)); finalize(L, obj->crep()); obj->~object_rep(); return 0; } }}
object_rep.cpp
Dirección de la página
Dirección del archivo
Anterior
13/21
Siguiente
Descargar
( 3 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.