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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\src\pcall.cpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include
#include
#include
namespace luabind { namespace detail { int pcall(lua_State *L, int nargs, int nresults) { pcall_callback_fun e = get_pcall_callback(); int en = 0; if ( e ) { int base = lua_gettop(L) - nargs; lua_pushcfunction(L, e); lua_insert(L, base); // push pcall_callback under chunk and args en = base; } int result = lua_pcall(L, nargs, nresults, en); if ( en ) lua_remove(L, en); // remove pcall_callback return result; } int resume_impl(lua_State *L, int nargs, int) { #if LUA_VERSION_NUM >= 501 // Lua 5.1 added LUA_YIELD as a possible return value, // this was causing crashes, because the caller expects 0 on success. int res = lua_resume(L, nargs); return (res == LUA_YIELD) ? 0 : res; #else return lua_resume(L, nargs); #endif } }}
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