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test_operators.cpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\test\test_operators.cpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include "test.hpp" #include
#include
#include
struct operator_tester : counted_type
{ int operator+(int a) const { return 1 + a; } int operator-() const { return 46; } float operator()() const { return 3.5f; } float operator()(int a) const { return 3.5f + a; } float operator()(int a) { return 2.5f + a; } }; float operator*(operator_tester const& lhs, operator_tester const& rhs) { return 35.f; } std::string operator*(operator_tester const&, int v) { return "(operator_tester, int) overload"; } int operator+(int a, const operator_tester&) { return 2 + a; } struct operator_tester2 : counted_type
{ }; int operator+(const operator_tester&, const operator_tester2&) { return 73; } struct operator_tester3: operator_tester, counted_type
{}; std::ostream& operator<<(std::ostream& os, const operator_tester&) { os << "operator_tester"; return os; } struct op_test1 { bool operator==(op_test1 const& rhs) const { return true; } }; struct op_test2 : public op_test1 { bool operator==(op_test2 const& rhs) const { return true; } }; COUNTER_GUARD(operator_tester); COUNTER_GUARD(operator_tester2); COUNTER_GUARD(operator_tester3); void test_main(lua_State* L) { using namespace luabind; module(L) [ class_
("operator_tester") .def(constructor<>()) .def(tostring(const_self)) .def(self + int()) .def(other
() + self) .def(-self) .def(self + other
()) .def(self()) .def(const_self(int())) .def(self(int())) .def(tostring(const_self)) // .def(const_self * other
()) .def(const_self * const_self) .def(const_self * other
()), // .def("clone", &clone, adopt(return_value)), class_
("operator_tester2") .def(constructor<>()) .def(other
() + self), class_
("operator_tester3") .def(constructor<>()), class_
("op_test1") .def(constructor<>()) .def(const_self == const_self), class_
("op_test2") .def(constructor<>()) .def(self == self) ]; DOSTRING(L, "test = operator_tester()"); DOSTRING(L, "test2 = operator_tester2()"); DOSTRING(L, "test3 = operator_tester3()"); DOSTRING(L, "assert(tostring(test) == 'operator_tester')"); DOSTRING(L, "assert(test() == 3.5)"); DOSTRING(L, "assert(test(5) == 2.5 + 5)"); DOSTRING(L, "assert(-test == 46)"); DOSTRING(L, "assert(test * test == 35)"); DOSTRING(L, "assert(test * 3 == '(operator_tester, int) overload')") DOSTRING(L, "assert(test + test2 == 73)"); DOSTRING(L, "assert(2 + test == 2 + 2)"); DOSTRING(L, "assert(test + 2 == 1 + 2)"); DOSTRING(L, "assert(test3 + 6 == 1 + 6)"); DOSTRING(L, "assert(test3 + test2 == 73)"); // DOSTRING(L, "assert(tostring(test) == 'operator_tester')"); const char* prog = "class 'my_class'\n" "function my_class:__add(lhs)\n" " return my_class(self.val + lhs.val)\n" "end\n" "function my_class:__init(a)\n" " self.val = a\n" "end\n" "function my_class:__sub(v)\n" " if (type(self) == 'number') then\n" " return my_class(self - v.val)\n" " elseif (type(v) == 'number') then\n" " return my_class(self.val - v)\n" " else\n" " return my_class(self.val - v.val)\n" " end\n" "end\n" "a = my_class(3)\n" "b = my_class(7)\n" "c = a + b\n" "d = a - 2\n" "d = 10 - d\n" "d = d - b\n"; DOSTRING(L, prog); DOSTRING(L, "assert(c.val == 10)"); DOSTRING(L, "assert(d.val == 2)"); DOSTRING(L, "a = op_test1()\n" "b = op_test2()\n" "assert(a == b)"); }
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