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test_scope.cpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\test\test_scope.cpp
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// Copyright (c) 2004 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include "test.hpp" #include
int f() { return 1; } int f_(int a) { return 2; } int f__(int a) { return 3; } int g() { return 4; } int g_(int) { return 5; } int h() { return 6; } struct test_class : counted_type
{ test_class() : test(1) {} int test; }; struct test_class2 : counted_type
{ test_class2() {} int string_string(std::string const& s1, std::string const& s2) { return 1; } }; COUNTER_GUARD(test_class); COUNTER_GUARD(test_class2); void test_main(lua_State* L) { using namespace luabind; module(L) [ class_
("test_class2") .def(constructor<>()) .def("string_string", &test_class2::string_string) ]; module(L, "test") [ class_
("test_class") .def(constructor<>()) .def_readonly("test", &test_class::test) .scope [ def("inner_fun", &f) ] .def("inner_fun2", &f) // this should become static .enum_("vals") [ value("val1", 1), value("val2", 2) ], def("f", &f), def("f", &f_), namespace_("inner") [ def("g", &g), def("f", &f__) ], namespace_("inner") [ def("g", &g_) ] ]; module(L, "test") [ namespace_("inner") [ def("h", &h) ] ]; DOSTRING(L, "assert(test.f() == 1)"); DOSTRING(L, "assert(test.f(3) == 2)"); DOSTRING(L, "assert(test.test_class.inner_fun() == 1)"); DOSTRING(L, "a = test.test_class()\n" "assert(a.test == 1)"); DOSTRING(L, "assert(a.inner_fun2() == 1)"); // free function DOSTRING(L, "b = test.test_class.val2\n" "assert(b == 2)"); DOSTRING(L, "assert(test.inner.g() == 4)"); DOSTRING(L, "assert(test.inner.g(7) == 5)"); DOSTRING(L, "assert(test.inner.f(4) == 3)"); DOSTRING(L, "assert(test.inner.h() == 6)"); }
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