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test_yield.cpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\test\test_yield.cpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #include "test.hpp" #include
struct test_class : counted_type
{ test_class() {} int f() const { return 5; } }; int f(int a) { return 9; } int j(lua_State* L) { lua_pushnumber(L, 9); return lua_yield(L, 1); } void f() {} COUNTER_GUARD(test_class); void test_main(lua_State* L) { using namespace luabind; module(L) [ class_
("test") .def(constructor<>()) .def("f", &test_class::f, luabind::yield) ]; DOSTRING(L, "function h()\n" " coroutine.yield(4)" "end"); { lua_State* thread = lua_newthread(L); TEST_CHECK(resume_function
(thread, "h") == 4); lua_pop(L, 1); // pop thread } DOSTRING(L, "function g(str)\n" " assert(str == 'foobar')\n" " a = test()" " for i = 1, 10 do\n" " assert(a:f() == i + 4)\n" " end\n" "end"); { lua_State* thread = lua_newthread(L); TEST_CHECK(resume_function
(thread, "g", "foobar") == 5); for (int i = 1; i < 10; ++i) { TEST_CHECK(resume
(thread, i + 4) == 5); } lua_pop(L, 1); // pop thread } { lua_State* thread = lua_newthread(L); object g = globals(thread)["g"]; TEST_CHECK(resume_function
(g, "foobar") == 5); for (int i = 1; i < 10; ++i) { TEST_CHECK(resume
(thread, i + 4) == 5); } lua_pop(L, 1); // pop thread } }
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