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OgreCodec.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreCodec.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef _Codec_H__ #define _Codec_H__ #include "OgrePrerequisites.h" #include "OgreSharedPtr.h" #include "OgreDataStream.h" #include "OgreIteratorWrappers.h" #include "OgreStringVector.h" namespace Ogre { /** Abstract class that defines a 'codec'. @remarks A codec class works like a two-way filter for data - data entered on one end (the decode end) gets processed and transformed into easily usable data while data passed the other way around codes it back. @par The codec concept is a pretty generic one - you can easily understand how it can be used for images, sounds, archives, even compressed data. */ class _OgreExport Codec { protected: typedef std::map< String, Codec* > CodecList; /** A map that contains all the registered codecs. */ static CodecList ms_mapCodecs; public: class _OgrePrivate CodecData { public: virtual ~CodecData() {}; /** Returns the type of the data. */ virtual String dataType() const { return "CodecData"; }; }; typedef SharedPtr
CodecDataPtr; typedef ConstMapIterator
CodecIterator; public: virtual ~Codec(); /** Registers a new codec in the database. */ static void registerCodec( Codec *pCodec ) { ms_mapCodecs[pCodec->getType()] = pCodec; } /** Unregisters a codec from the database. */ static void unRegisterCodec( Codec *pCodec ) { ms_mapCodecs.erase(pCodec->getType()); } /** Gets the iterator for the registered codecs. */ static CodecIterator getCodecIterator(void) { return CodecIterator(ms_mapCodecs.begin(), ms_mapCodecs.end()); } /** Gets the file extension list for the registered codecs. */ static StringVector getExtensions(void); /** Gets the codec registered for the passed in file extension. */ static Codec* getCodec(const String& extension); /** Codes the data in the input stream and saves the result in the output stream. */ virtual DataStreamPtr code(MemoryDataStreamPtr& input, CodecDataPtr& pData) const = 0; /** Codes the data in the input chunk and saves the result in the output filename provided. Provided for efficiency since coding to memory is progressive therefore memory required is unknown leading to reallocations. @param input The input data @param outFileName The filename to write to @param pData Extra information to be passed to the codec (codec type specific) */ virtual void codeToFile(MemoryDataStreamPtr& input, const String& outFileName, CodecDataPtr& pData) const = 0; /// Result of a decoding; both a decoded data stream and CodecData metadata typedef std::pair
DecodeResult; /** Codes the data from the input chunk into the output chunk. @param input Stream containing the encoded data @note Has a variable number of arguments, which depend on the codec type. */ virtual DecodeResult decode(DataStreamPtr& input) const = 0; /** Returns the type of the codec as a String */ virtual String getType() const = 0; /** Returns the type of the data that supported by this codec as a String */ virtual String getDataType() const = 0; }; } // namespace #endif
OgreCodec.h
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