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OgreConfigFile.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreConfigFile.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __ConfigFile_H__ #define __ConfigFile_H__ #include "OgrePrerequisites.h" #include "OgreString.h" #include "OgreStringVector.h" #include "OgreIteratorWrappers.h" #include "OgreDataStream.h" namespace Ogre { /** Class for quickly loading settings from a text file. @remarks This class is designed to quickly parse a simple file containing key/value pairs, mainly for use in configuration settings. @par This is a very simplified approach, no multiple values per key are allowed, no grouping or context is being kept etc. @par By default the key/values pairs are tokenised based on a separator of Tab, the colon (:) or equals (=) character. Each key - value pair must end in a carriage return. @par Settings can be optionally grouped in sections, using a header beforehand of the form [SectionName]. */ class _OgreExport ConfigFile { public: ConfigFile(); virtual ~ConfigFile(); /// load from a filename (not using resource group locations) void load(const String& filename, const String& separators = "\t:=", bool trimWhitespace = true); /// load from a filename (using resource group locations) void load(const String& filename, const String& resourceGroup, const String& separators = "\t:=", bool trimWhitespace = true); /// load from a data stream void load(const DataStreamPtr& stream, const String& separators = "\t:=", bool trimWhitespace = true); /// load from a filename (not using resource group locations) void loadDirect(const String& filename, const String& separators = "\t:=", bool trimWhitespace = true); /// load from a filename (using resource group locations) void loadFromResourceSystem(const String& filename, const String& resourceGroup, const String& separators = "\t:=", bool trimWhitespace = true); /** Gets the first setting from the file with the named key. @param key The name of the setting @param section The name of the section it must be in (if any) */ String getSetting(const String& key, const String& section = StringUtil::BLANK) const; /** Gets all settings from the file with the named key. */ StringVector getMultiSetting(const String& key, const String& section = StringUtil::BLANK) const; typedef std::multimap
SettingsMultiMap; typedef MapIterator
SettingsIterator; /** Gets an iterator for stepping through all the keys / values in the file. */ typedef std::map
SettingsBySection; typedef MapIterator
SectionIterator; /** Get an iterator over all the available sections in the config file */ SectionIterator getSectionIterator(void); /** Get an iterator over all the available settings in a section */ SettingsIterator getSettingsIterator(const String& section = StringUtil::BLANK); /** Clear the settings */ void clear(void); protected: SettingsBySection mSettings; }; } #endif
OgreConfigFile.h
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