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OgreFileSystem.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreFileSystem.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __FileSystem_H__ #define __FileSystem_H__ #include "OgrePrerequisites.h" #include "OgreArchive.h" #include "OgreArchiveFactory.h" namespace Ogre { /** Specialisation of the Archive class to allow reading of files from filesystem folders / directories. */ class _OgreExport FileSystemArchive : public Archive { protected: /** Utility method to retrieve all files in a directory matching pattern. @param pattern File pattern @param recursive Whether to cascade down directories @param dirs Set to true if you want the directories to be listed instead of files @param simpleList Populated if retrieving a simple list @param detailList Populated if retrieving a detailed list @param currentDir The current directory relative to the base of the archive, for file naming */ void findFiles(const String& pattern, bool recursive, bool dirs, StringVector* simpleList, FileInfoList* detailList); public: FileSystemArchive(const String& name, const String& archType ); ~FileSystemArchive(); /// @copydoc Archive::isCaseSensitive bool isCaseSensitive(void) const; /// @copydoc Archive::load void load(); /// @copydoc Archive::unload void unload(); /// @copydoc Archive::open DataStreamPtr open(const String& filename) const; /// @copydoc Archive::list StringVectorPtr list(bool recursive = true, bool dirs = false); /// @copydoc Archive::listFileInfo FileInfoListPtr listFileInfo(bool recursive = true, bool dirs = false); /// @copydoc Archive::find StringVectorPtr find(const String& pattern, bool recursive = true, bool dirs = false); /// @copydoc Archive::findFileInfo FileInfoListPtr findFileInfo(const String& pattern, bool recursive = true, bool dirs = false); /// @copydoc Archive::exists bool exists(const String& filename); }; /** Specialisation of ArchiveFactory for FileSystem files. */ class _OgrePrivate FileSystemArchiveFactory : public ArchiveFactory { public: virtual ~FileSystemArchiveFactory() {} /// @copydoc FactoryObj::getType const String& getType(void) const; /// @copydoc FactoryObj::createInstance Archive *createInstance( const String& name ) { return new FileSystemArchive(name, "FileSystem"); } /// @copydoc FactoryObj::destroyInstance void destroyInstance( Archive* arch) { delete arch; } }; } #endif
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