x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
OgreFrameListener.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreFrameListener.h
Girar
Efecto
Propiedad
Historial
/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __FrameListener_H__ #define __FrameListener_H__ #include "OgrePrerequisites.h" namespace Ogre { /** Struct containing information about a frame event. */ struct FrameEvent { /** Elapsed time in seconds since the last event. This gives you time between frame start & frame end, and between frame end and next frame start. @remarks This may not be the elapsed time but the average elapsed time between recently fired events. */ Real timeSinceLastEvent; /** Elapsed time in seconds since the last event of the same type, i.e. time for a complete frame. @remarks This may not be the elapsed time but the average elapsed time between recently fired events of the same type. */ Real timeSinceLastFrame; }; /** A interface class defining a listener which can be used to receive notifications of frame events. @remarks A 'listener' is an interface designed to be called back when particular events are called. This class defines the interface relating to frame events. In order to receive notifications of frame events, you should create a subclass of FrameListener and override the methods for which you would like to customise the resulting processing. You should then call Root::addFrameListener passing an instance of this class. There is no limit to the number of frame listeners you can register, allowing you to register multiple listeners for different purposes. Frame events only occur when Ogre is in continuous rendering mode, ie. after Root::startRendering is called. If the application is doing ad-hoc rendering without entering a rendering loop, frame events are not generated. Note that a frame event occurs once for all rendering targets, not once per target. */ class _OgreExport FrameListener { /* Note that this could have been an abstract class, but I made the explicit choice not to do this, because I wanted to give people the option of only implementing the methods they wanted, rather than having to create 'do nothing' implementations for those they weren't interested in. As such this class follows the 'Adapter' classes in Java rather than pure interfaces. */ public: /** Called when a frame is about to begin rendering. @return True to go ahead, false to abort rendering and drop out of the rendering loop. */ virtual bool frameStarted(const FrameEvent& evt) { return true; } /** Called just after a frame has been rendered. @return True to continue with the next frame, false to drop out of the rendering loop. */ virtual bool frameEnded(const FrameEvent& evt) { return true; } virtual ~FrameListener() {} }; } #endif
OgreFrameListener.h
Dirección de la página
Dirección del archivo
Anterior
60/217
Siguiente
Descargar
( 4 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.