x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
OgreLog.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreLog.h
Girar
Efecto
Propiedad
Historial
/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __Log_H__ #define __Log_H__ #include "OgrePrerequisites.h" namespace Ogre { // LogMessageLevel + LoggingLevel > OGRE_LOG_THRESHOLD = message logged #define OGRE_LOG_THRESHOLD 4 /** The level of detail to which the log will go into. */ enum LoggingLevel { LL_LOW = 1, LL_NORMAL = 2, LL_BOREME = 3 }; /** The importance of a logged message. */ enum LogMessageLevel { LML_TRIVIAL = 1, LML_NORMAL = 2, LML_CRITICAL = 3 }; /** @remarks Pure Abstract class, derive this class and register to the Log to listen to log messages */ class LogListener { public: virtual ~LogListener() {}; /** @remarks This is called whenever the log recieves a message and is about to write it out @param message The message to be logged @param lml The message level the log is using @param maskDebug If we are printing to the console or not @param logName the name of this log (so you can have several listeners for different logs, and identify them) */ virtual void messageLogged( const String& message, LogMessageLevel lml, bool maskDebug, const String &logName ) = 0; }; /** @remarks Log class for writing debug/log data to files. @note
Should not be used directly, but trough the LogManager class. */ class _OgreExport Log { protected: std::ofstream mfpLog; LoggingLevel mLogLevel; bool mDebugOut; bool mSuppressFile; String mLogName; typedef std::vector
mtLogListener; mtLogListener mListeners; public: OGRE_AUTO_MUTEX // public to allow external locking /** @remarks Usual constructor - called by LogManager. */ Log( const String& name, bool debugOutput = true, bool suppressFileOutput = false); /** @remarks Default destructor. */ ~Log(); /// Return the name of the log const String& getName() const { return mLogName; } /// Get whether debug output is enabled for this log bool isDebugOutputEnabled() const { return mDebugOut; } /// Get whether file output is suppressed for this log bool isFileOutputSuppressed() const { return mSuppressFile; } /** Log a message to the debugger and to log file (the default is "
OGRE.log
"), */ void logMessage( const String& message, LogMessageLevel lml = LML_NORMAL, bool maskDebug = false ); /** @remarks Enable or disable outputting log messages to the debugger. */ void setDebugOutputEnabled(bool debugOutput); /** @remarks Sets the level of the log detail. */ void setLogDetail(LoggingLevel ll); /** Gets the level of the log detail. */ LoggingLevel getLogDetail() const { return mLogLevel; } /** @remarks Register a listener to this log @param A valid listener derived class */ void addListener(LogListener* listener); /** @remarks Unregister a listener from this log @param A valid listener derived class */ void removeListener(LogListener* listener); }; } #endif
OgreLog.h
Dirección de la página
Dirección del archivo
Anterior
83/217
Siguiente
Descargar
( 4 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.