x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
OgreMovablePlane.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgreMovablePlane.h
Girar
Efecto
Propiedad
Historial
/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ // Original free version by: // Magic Software, Inc. // http://www.geometrictools.com/ // Copyright (c) 2000, All Rights Reserved #ifndef __MovablePlane_H__ #define __MovablePlane_H__ #include "OgrePrerequisites.h" #include "OgrePlane.h" #include "OgreMovableObject.h" namespace Ogre { /** Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. @remarks This plane is not here for rendering purposes, it's to allow you to attach planes to the scene in order to have them move and follow nodes on their own, which is useful if you're using the plane for some kind of calculation, e.g. reflection. */ class _OgreExport MovablePlane : public Plane, public MovableObject { protected: mutable Plane mDerivedPlane; mutable Vector3 mLastTranslate; mutable Quaternion mLastRotate; AxisAlignedBox mNullBB; mutable bool mDirty; static String msMovableType; public: MovablePlane(const String& name); MovablePlane (const Plane& rhs); /** Construct a plane through a normal, and a distance to move the plane along the normal.*/ MovablePlane (const Vector3& rkNormal, Real fConstant); MovablePlane (const Vector3& rkNormal, const Vector3& rkPoint); MovablePlane (const Vector3& rkPoint0, const Vector3& rkPoint1, const Vector3& rkPoint2); ~MovablePlane() {} /// Overridden from MovableObject void _notifyCurrentCamera(Camera*) { /* don't care */ } /// Overridden from MovableObject const AxisAlignedBox& getBoundingBox(void) const { return mNullBB; } /// Overridden from MovableObject Real getBoundingRadius(void) const { return Math::POS_INFINITY; } /// Overridden from MovableObject void _updateRenderQueue(RenderQueue*) { /* do nothing */} /// Overridden from MovableObject const String& getMovableType(void) const; /// Get the derived plane as transformed by its parent node. const Plane& _getDerivedPlane(void) const; }; } #endif
OgreMovablePlane.h
Dirección de la página
Dirección del archivo
Anterior
101/217
Siguiente
Descargar
( 3 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.