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OgrePredefinedControllers.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OgrePredefinedControllers.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __PredefinedControllers_H__ #define __PredefinedControllers_H__ #include "OgrePrerequisites.h" #include "OgreCommon.h" #include "OgreController.h" #include "OgreFrameListener.h" #include "OgreGpuProgram.h" namespace Ogre { //----------------------------------------------------------------------- // Controller Values //----------------------------------------------------------------------- /** Predefined controller value for getting the latest frame time. */ class _OgreExport FrameTimeControllerValue : public ControllerValue
, public FrameListener { protected: Real mFrameTime; Real mTimeFactor; Real mElapsedTime; Real mFrameDelay; public: FrameTimeControllerValue(); bool frameEnded(const FrameEvent &evt); bool frameStarted(const FrameEvent &evt); Real getValue(void) const; void setValue(Real value); Real getTimeFactor(void) const; void setTimeFactor(Real tf); Real getFrameDelay(void) const; void setFrameDelay(Real fd); Real getElapsedTime(void) const; void setElapsedTime(Real elapsedTime); }; //----------------------------------------------------------------------- /** Predefined controller value for getting / setting the frame number of a texture layer */ class _OgreExport TextureFrameControllerValue : public ControllerValue
{ protected: TextureUnitState* mTextureLayer; public: TextureFrameControllerValue(TextureUnitState* t); /** Gets the frame number as a parametric value in the range [0,1] */ Real getValue(void) const; /** Sets the frame number as a parametric value in the range [0,1]; the actual frame number is value * (numFrames-1). */ void setValue(Real value); }; //----------------------------------------------------------------------- /** Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). @remarks Effects can be applied to the scale or the offset of the u or v coordinates, or both. If separate modifications are required to u and v then 2 instances are required to control both independently, or 4 if you ant separate u and v scales as well as separate u and v offsets. @par Because of the nature of this value, it can accept values outside the 0..1 parametric range. */ class _OgreExport TexCoordModifierControllerValue : public ControllerValue
{ protected: bool mTransU, mTransV; bool mScaleU, mScaleV; bool mRotate; TextureUnitState* mTextureLayer; public: /** Constructor. @param t TextureUnitState to apply the modification to. @param translateU If true, the u coordinates will be translated by the modification. @param translateV If true, the v coordinates will be translated by the modification. @param scaleU If true, the u coordinates will be scaled by the modification. @param scaleV If true, the v coordinates will be scaled by the modification. @param rotate If true, the texture will be rotated by the modification. */ TexCoordModifierControllerValue(TextureUnitState* t, bool translateU = false, bool translateV = false, bool scaleU = false, bool scaleV = false, bool rotate = false ); Real getValue(void) const; void setValue(Real value); }; //----------------------------------------------------------------------- /** Predefined controller value for setting a single floating- point value in a constant paramter of a vertex or fragment program. @remarks Any value is accepted, it is propagated into the 'x' component of the constant register identified by the index. If you need to use named parameters, retrieve the index from the param object before setting this controller up. @note Retrieving a value from the program parameters is not currently supported, therefore do not use this controller value as a source, only as a target. */ class _OgreExport FloatGpuParameterControllerValue : public ControllerValue
{ protected: /// The parameters to access GpuProgramParameters* mParams; /// The index of the parameter to e read or set size_t mParamIndex; public: /** Constructor. @param params The parameters object to access @param index The index of the parameter to be set */ FloatGpuParameterControllerValue(GpuProgramParameters* params, size_t index ); ~FloatGpuParameterControllerValue() {} Real getValue(void) const; void setValue(Real value); }; //----------------------------------------------------------------------- // Controller functions //----------------------------------------------------------------------- /** Predefined controller function which just passes through the original source directly to dest. */ class _OgreExport PassthroughControllerFunction : public ControllerFunction
{ public: /** Constructor. @param sequenceTime The amount of time in seconds it takes to loop through the whole animation sequence. @param timeOffset The offset in seconds at which to start (default is start at 0) */ PassthroughControllerFunction(bool deltaInput = false); /** Overriden function. */ Real calculate(Real source); }; /** Predefined controller function for dealing with animation. */ class _OgreExport AnimationControllerFunction : public ControllerFunction
{ protected: Real mSeqTime; Real mTime; public: /** Constructor. @param sequenceTime The amount of time in seconds it takes to loop through the whole animation sequence. @param timeOffset The offset in seconds at which to start (default is start at 0) */ AnimationControllerFunction(Real sequenceTime, Real timeOffset = 0.0f); /** Overriden function. */ Real calculate(Real source); /** Set the time value manually. */ void setTime(Real timeVal); /** Set the sequence duration value manually. */ void setSequenceTime(Real seqVal); }; //----------------------------------------------------------------------- /** Predefined controller function which simply scales an input to an output value. */ class _OgreExport ScaleControllerFunction : public ControllerFunction
{ protected: Real mScale; public: /** Constructor, requires a scale factor. @param scalefactor The multipier applied to the input to produce the output. @param deltaInput If true, signifies that the input will be a delta value such that the function should add it to an internal counter before calculating the output. */ ScaleControllerFunction(Real scalefactor, bool deltaInput); /** Overriden method. */ Real calculate(Real source); }; //----------------------------------------------------------------------- /** Predefined controller function based on a waveform. @remarks A waveform function translates parametric intput to parametric output based on a wave. The factors affecting the function are: - wave type - the shape of the wave - base - the base value of the output from the wave - frequency - the speed of the wave in cycles per second - phase - the offset of the start of the wave, e.g. 0.5 to start half-way through the wave - amplitude - scales the output so that instead of lying within [0,1] it lies within [0,1] * amplitude - duty cycle - the active width of a PWM signal @par Note that for simplicity of integration with the rest of the controller insfrastructure, the output of the wave is parametric i.e. 0..1, rather than the typical wave output of [-1,1]. To compensate for this, the traditional output of the wave is scaled by the following function before output: @par output = (waveoutput + 1) * 0.5 @par Hence a wave output of -1 becomes 0, a wave ouput of 1 becomes 1, and a wave output of 0 becomes 0.5. */ class _OgreExport WaveformControllerFunction : public ControllerFunction
{ protected: WaveformType mWaveType; Real mBase; Real mFrequency; Real mPhase; Real mAmplitude; Real mDutyCycle; /** Overridden from ControllerFunction. */ Real getAdjustedInput(Real input); public: /** Default contructor, requires at least a wave type, other parameters can be defaulted unless required. @param deltaInput If true, signifies that the input will be a delta value such that the function should add it to an internal counter before calculating the output. @param dutyCycle Used in PWM mode to specify the pulse width. */ WaveformControllerFunction(WaveformType wType, Real base = 0, Real frequency = 1, Real phase = 0, Real amplitude = 1, bool deltaInput = true, Real dutyCycle = 0.5); /** Overriden function. */ Real calculate(Real source); }; //----------------------------------------------------------------------- } #endif
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