x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
TRect.h - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\macosx\TRect.h
Girar
Efecto
Propiedad
Historial
/* File: TRect.h Version: 1.0 Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under Apple�s copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Copyright � 2002 Apple Computer, Inc., All Rights Reserved */ #ifndef TRect_H_ #define TRect_H_ #include
class TRect : public HIRect { public: // Construction/Destruction TRect(); TRect( const HIRect* inRect ); TRect( const HIRect& inRect ); TRect( const HIPoint& inOrigin, const HISize& inSize ); TRect( float inX, float inY, float inWidth, float inHeight ); TRect( const Rect& inRect ); ~TRect(); // Operators operator HIRect*() { return this; } operator Rect() const; // Accessors float MinX() const { return CGRectGetMinX( *this ); } float MaxX() const { return CGRectGetMaxX( *this ); } float MinY() const { return CGRectGetMinY( *this ); } float MaxY() const { return CGRectGetMaxY( *this ); } float Width() const { return CGRectGetWidth( *this ); } float Height() const { return CGRectGetHeight( *this ); } const HIPoint& Origin() const { return origin; } const HISize& Size() const { return size; } float CenterX() const { return CGRectGetMidX( *this ); } float CenterY() const { return CGRectGetMidY( *this ); } HIPoint Center() const; // Modifiers const HIRect& Inset( float inX, float inY ); const HIRect& Outset( float inX, float inY ); const HIRect& MoveBy( float inDx, float inDy ); const HIRect& MoveTo( float inX, float inY ); const HIRect& Set( const HIRect* inRect ); const HIRect& Set( const HIRect& inRect ); const HIRect& Set( float inX, float inY, float inWidth, float inHeight ); const HIRect& Set( const Rect* inRect ); const HIRect& SetAroundCenter( float inCenterX, float inCenterY, float inWidth, float inHeight ); const HIRect& SetWidth( float inWidth ); const HIRect& SetHeight( float inHeight ); const HIRect& SetOrigin( const HIPoint& inOrigin ); const HIRect& SetOrigin( float inX, float inY ); const HIRect& SetSize( const HISize& inSize ); const HIRect& SetSize( float inWidth, float inHeight ); // Tests bool Contains( const HIPoint& inPoint ); bool Contains( const HIRect& inRect ); bool Contains( const Point& inPoint ); bool Contains( const Rect& inRect ); }; //----------------------------------------------------------------------------------- // TRect constructor //----------------------------------------------------------------------------------- // inline TRect::TRect() { } //----------------------------------------------------------------------------------- // TRect constructor //----------------------------------------------------------------------------------- // inline TRect::TRect( const HIRect* inRect ) { *this = *inRect; } //----------------------------------------------------------------------------------- // TRect constructor //----------------------------------------------------------------------------------- // inline TRect::TRect( const HIRect& inRect ) { origin = inRect.origin; size = inRect.size; } //----------------------------------------------------------------------------------- // TRect constructor //----------------------------------------------------------------------------------- // inline TRect::TRect( const HIPoint& inOrigin, const HISize& inSize ) { origin = inOrigin; size = inSize; } //----------------------------------------------------------------------------------- // TRect constructor //----------------------------------------------------------------------------------- // inline TRect::TRect( float inX, float inY, float inWidth, float inHeight ) { *this = CGRectMake( inX, inY, inWidth, inHeight ); } //----------------------------------------------------------------------------------- // TRect destructor //----------------------------------------------------------------------------------- // inline TRect::~TRect() { } //----------------------------------------------------------------------------------- // TRect constructor //----------------------------------------------------------------------------------- // inline TRect::TRect( const Rect& inRect ) { Set( &inRect ); } //----------------------------------------------------------------------------------- // Rect operator //----------------------------------------------------------------------------------- // Converts the HIRect to a QD rect and returns it // inline TRect::operator Rect() const { Rect qdRect; qdRect.top = (SInt16) MinY(); qdRect.left = (SInt16) MinX(); qdRect.bottom = (SInt16) MaxY(); qdRect.right = (SInt16) MaxX(); return qdRect; } //----------------------------------------------------------------------------------- // Center //----------------------------------------------------------------------------------- // inline HIPoint TRect::Center() const { return CGPointMake( CGRectGetMidX( *this ), CGRectGetMidY( *this ) ); } //----------------------------------------------------------------------------------- // Inset //----------------------------------------------------------------------------------- // inline const HIRect& TRect::Inset( float inX, float inY ) { *this = CGRectInset( *this, inX, inY ); return *this; } //----------------------------------------------------------------------------------- // Outset //----------------------------------------------------------------------------------- // inline const HIRect& TRect::Outset( float inX, float inY ) { *this = CGRectInset( *this, -inX, -inY ); return *this; } //----------------------------------------------------------------------------------- // MoveBy //----------------------------------------------------------------------------------- // inline const HIRect& TRect::MoveBy( float inDx, float inDy ) { origin = CGPointMake( MinX() + inDx, MinY() + inDy ); return *this; } //----------------------------------------------------------------------------------- // MoveTo //----------------------------------------------------------------------------------- // inline const HIRect& TRect::MoveTo( float inX, float inY ) { origin = CGPointMake( inX, inY ); return *this; } //----------------------------------------------------------------------------------- // Set //----------------------------------------------------------------------------------- // inline const HIRect& TRect::Set( const HIRect* inRect ) { *this = *inRect; return *this; } //----------------------------------------------------------------------------------- // Set //----------------------------------------------------------------------------------- // inline const HIRect& TRect::Set( const HIRect& inRect ) { *this = inRect; return *this; } //----------------------------------------------------------------------------------- // Set //----------------------------------------------------------------------------------- // inline const HIRect& TRect::Set( float inX, float inY, float inWidth, float inHeight ) { *this = CGRectMake( inX, inY, inWidth, inHeight ); return *this; } //----------------------------------------------------------------------------------- // Set //----------------------------------------------------------------------------------- // inline const HIRect& TRect::Set( const Rect* inRect ) { origin.x = inRect->left; origin.y = inRect->top; size.width = inRect->right - inRect->left; size.height = inRect->bottom - inRect->top; return *this; } //----------------------------------------------------------------------------------- // SetAroundCenter //----------------------------------------------------------------------------------- // Sets the rectangle by specifying dimensions around a center point // inline const HIRect& TRect::SetAroundCenter( float inCenterX, float inCenterY, float inWidth, float inHeight ) { *this = CGRectMake( inCenterX - inWidth/2, inCenterY - inHeight/2, inWidth, inHeight ); return *this; } //----------------------------------------------------------------------------------- // SetWidth //----------------------------------------------------------------------------------- // inline const HIRect& TRect::SetWidth( float inWidth ) { size.width = inWidth; return *this; } //----------------------------------------------------------------------------------- // SetHeight //----------------------------------------------------------------------------------- // inline const HIRect& TRect::SetHeight( float inHeight ) { size.height = inHeight; return *this; } //----------------------------------------------------------------------------------- // SetOrigin //----------------------------------------------------------------------------------- // inline const HIRect& TRect::SetOrigin( const HIPoint& inOrigin ) { origin = inOrigin; return *this; } //----------------------------------------------------------------------------------- // SetOrigin //----------------------------------------------------------------------------------- // inline const HIRect& TRect::SetOrigin( float inX, float inY ) { origin = CGPointMake( inX, inY ); return *this; } //----------------------------------------------------------------------------------- // SetSize //----------------------------------------------------------------------------------- // inline const HIRect& TRect::SetSize( const HISize& inSize ) { size = inSize; return *this; } //----------------------------------------------------------------------------------- // SetSize //----------------------------------------------------------------------------------- // inline const HIRect& TRect::SetSize( float inWidth, float inHeight ) { size = CGSizeMake( inWidth, inHeight ); return *this; } //----------------------------------------------------------------------------------- // Contains //----------------------------------------------------------------------------------- // inline bool TRect::Contains( const HIPoint& inPoint ) { return CGRectContainsPoint( *this, inPoint ); } //----------------------------------------------------------------------------------- // Contains //----------------------------------------------------------------------------------- // inline bool TRect::Contains( const HIRect& inRect ) { return CGRectContainsRect( *this, inRect ); } //----------------------------------------------------------------------------------- // Contains //----------------------------------------------------------------------------------- // inline bool TRect::Contains( const Point& inPoint ) { return Contains( CGPointMake( inPoint.h, inPoint.v ) ); } //----------------------------------------------------------------------------------- // Contains //----------------------------------------------------------------------------------- // inline bool TRect::Contains( const Rect& inRect ) { return Contains( CGRectMake( inRect.left, inRect.top, inRect.right - inRect.left, inRect.bottom - inRect.top ) ); } #endif // TRect_H_
TRect.h
Dirección de la página
Dirección del archivo
Anterior
18/20
Siguiente
Descargar
( 13 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.