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ScintillaBase.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\src\ScintillaBase.h
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// Scintilla source code edit control /** @file ScintillaBase.h ** Defines an enhanced subclass of Editor with calltips, autocomplete and context menu. **/ // Copyright 1998-2002 by Neil Hodgson
// The License.txt file describes the conditions under which this software may be distributed. #ifndef SCINTILLABASE_H #define SCINTILLABASE_H #ifdef SCI_NAMESPACE namespace Scintilla { #endif /** */ class ScintillaBase : public Editor { // Private so ScintillaBase objects can not be copied ScintillaBase(const ScintillaBase &) : Editor() {} ScintillaBase &operator=(const ScintillaBase &) { return *this; } protected: /** Enumeration of commands and child windows. */ enum { idCallTip=1, idAutoComplete=2, idcmdUndo=10, idcmdRedo=11, idcmdCut=12, idcmdCopy=13, idcmdPaste=14, idcmdDelete=15, idcmdSelectAll=16 }; bool displayPopupMenu; Menu popup; AutoComplete ac; CallTip ct; int listType; ///< 0 is an autocomplete list SString listSelected; ///< Receives listbox selected string int maxListWidth; /// Maximum width of list, in average character widths bool performingStyle; ///< Prevent reentrance #ifdef SCI_LEXER int lexLanguage; const LexerModule *lexCurrent; PropSet props; enum {numWordLists=KEYWORDSET_MAX+1}; WordList *keyWordLists[numWordLists+1]; void SetLexer(uptr_t wParam); void SetLexerLanguage(const char *languageName); void Colourise(int start, int end); #endif ScintillaBase(); virtual ~ScintillaBase(); virtual void Initialise() = 0; virtual void Finalise() = 0; virtual void RefreshColourPalette(Palette &pal, bool want); virtual void AddCharUTF(char *s, unsigned int len, bool treatAsDBCS=false); void Command(int cmdId); virtual void CancelModes(); virtual int KeyCommand(unsigned int iMessage); void AutoCompleteStart(int lenEntered, const char *list); void AutoCompleteCancel(); void AutoCompleteMove(int delta); int AutoCompleteGetCurrent(); void AutoCompleteCharacterAdded(char ch); void AutoCompleteCharacterDeleted(); void AutoCompleteCompleted(); void AutoCompleteMoveToCurrentWord(); static void AutoCompleteDoubleClick(void* p); void CallTipClick(); void CallTipShow(Point pt, const char *defn); virtual void CreateCallTipWindow(PRectangle rc) = 0; virtual void AddToPopUp(const char *label, int cmd=0, bool enabled=true) = 0; void ContextMenu(Point pt); virtual void ButtonDown(Point pt, unsigned int curTime, bool shift, bool ctrl, bool alt); virtual void NotifyStyleToNeeded(int endStyleNeeded); public: // Public so scintilla_send_message can use it virtual sptr_t WndProc(unsigned int iMessage, uptr_t wParam, sptr_t lParam); }; #ifdef SCI_NAMESPACE } #endif #endif
ScintillaBase.h
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