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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\scintilla\src\SVector.h
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// Scintilla source code edit control /** @file SVector.h ** A simple expandable vector. **/ // Copyright 1998-2001 by Neil Hodgson
// The License.txt file describes the conditions under which this software may be distributed. #ifndef SVECTOR_H #define SVECTOR_H #ifdef SCI_NAMESPACE namespace Scintilla { #endif /** * A simple expandable integer vector. * Storage not allocated for elements until an element is used. * This makes it very lightweight unless used so is a good match for optional features. */ class SVector { enum { allocSize = 4000 }; int *v; ///< The vector unsigned int size; ///< Number of elements allocated unsigned int len; ///< Number of elements used in vector bool allocFailure; ///< A memory allocation call has failed /** Internally allocate more elements than the user wants * to avoid thrashing the memory allocator. */ void SizeTo(int newSize) { if (newSize < allocSize) newSize += allocSize; else newSize = (newSize * 3) / 2; int* newv = new int[newSize]; if (!newv) { allocFailure = true; return; } size = newSize; unsigned int i=0; for (; i
0) { SizeTo(other.Length()); if (!allocFailure) { for (int i=0;i
0) { SizeTo(other.Length()); if (!allocFailure) { for (int i=0;i
= len) { if (i >= size) { SizeTo(i); } len = i+1; } return v[i]; } /// Reset vector. void Free() { delete []v; v = 0; size = 0; len = 0; } /** @brief Grow vector size. * Doesn't allow a vector to be shrinked. */ void SetLength(unsigned int newLength) { if (newLength > len) { if (newLength >= size) { SizeTo(newLength); } } len = newLength; } /// Get the current length (number of used elements) of the vector. int Length() const { return len; } }; #ifdef SCI_NAMESPACE } #endif #endif
SVector.h
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