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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\asio\handler_invoke_hook.hpp
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// // handler_invoke_hook.hpp // ~~~~~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_HANDLER_INVOKE_HOOK_HPP #define BOOST_ASIO_HANDLER_INVOKE_HOOK_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include
namespace boost { namespace asio { /// Default invoke function for handlers. /** * Completion handlers for asynchronous operations are invoked by the * io_service associated with the corresponding object (e.g. a socket or * deadline_timer). Certain guarantees are made on when the handler may be * invoked, in particular that a handler can only be invoked from a thread that * is currently calling boost::asio::io_service::run() on the corresponding * io_service object. Handlers may subsequently be invoked through other * objects (such as boost::asio::strand objects) that provide additional * guarantees. * * When asynchronous operations are composed from other asynchronous * operations, all intermediate handlers should be invoked using the same * method as the final handler. This is required to ensure that user-defined * objects are not accessed in a way that may violate the guarantees. This * hooking function ensures that the invoked method used for the final handler * is accessible at each intermediate step. * * Implement asio_handler_invoke for your own handlers to specify a custom * invocation strategy. * * This default implementation is simply: * @code * function(); * @endcode * * @par Example * @code * class my_handler; * * template
* void asio_handler_invoke(Function function, my_handler* context) * { * context->strand_.dispatch(function); * } * @endcode */ template
inline void asio_handler_invoke(Function function, ...) { function(); } } // namespace asio } // namespace boost #include
#endif // BOOST_ASIO_HANDLER_INVOKE_HOOK_HPP
handler_invoke_hook.hpp
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