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atomic_count_pthreads.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\detail\atomic_count_pthreads.hpp
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#ifndef BOOST_DETAIL_ATOMIC_COUNT_PTHREADS_HPP_INCLUDED #define BOOST_DETAIL_ATOMIC_COUNT_PTHREADS_HPP_INCLUDED // // boost/detail/atomic_count_pthreads.hpp // // Copyright (c) 2001, 2002 Peter Dimov and Multi Media Ltd. // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // #include
// // The generic pthread_mutex-based implementation sometimes leads to // inefficiencies. Example: a class with two atomic_count members // can get away with a single mutex. // // Users can detect this situation by checking BOOST_AC_USE_PTHREADS. // namespace boost { namespace detail { class atomic_count { private: class scoped_lock { public: scoped_lock(pthread_mutex_t & m): m_(m) { pthread_mutex_lock(&m_); } ~scoped_lock() { pthread_mutex_unlock(&m_); } private: pthread_mutex_t & m_; }; public: explicit atomic_count(long v): value_(v) { pthread_mutex_init(&mutex_, 0); } ~atomic_count() { pthread_mutex_destroy(&mutex_); } void operator++() { scoped_lock lock(mutex_); ++value_; } long operator--() { scoped_lock lock(mutex_); return --value_; } operator long() const { scoped_lock lock(mutex_); return value_; } private: atomic_count(atomic_count const &); atomic_count & operator=(atomic_count const &); mutable pthread_mutex_t mutex_; long value_; }; } // namespace detail } // namespace boost #endif // #ifndef BOOST_DETAIL_ATOMIC_COUNT_PTHREADS_HPP_INCLUDED
atomic_count_pthreads.hpp
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