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no_exceptions_support.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\detail\no_exceptions_support.hpp
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#ifndef BOOST_DETAIL_NO_EXCEPTIONS_SUPPORT_HPP_ #define BOOST_DETAIL_NO_EXCEPTIONS_SUPPORT_HPP_ #if (defined _MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif //---------------------------------------------------------------------- // (C) Copyright 2004 Pavel Vozenilek. // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt // or copy at http://www.boost.org/LICENSE_1_0.txt) // // // This file contains helper macros used when exception support may be // disabled (as indicated by macro BOOST_NO_EXCEPTIONS). // // Before picking up these macros you may consider using RAII techniques // to deal with exceptions - their syntax can be always the same with // or without exception support enabled. // /* Example of use: void foo() { BOOST_TRY { ... } BOOST_CATCH(const std::bad_alloc&) { ... BOOST_RETHROW } BOOST_CATCH(const std::exception& e) { ... } BOOST_CATCH_END } With exception support enabled it will expand into: void foo() { { try { ... } catch (const std::bad_alloc&) { ... throw; } catch (const std::exception& e) { ... } } } With exception support disabled it will expand into: void foo() { { if(true) { ... } else if (false) { ... } else if (false) { ... } } } */ //---------------------------------------------------------------------- #include
#include
#if !(defined BOOST_NO_EXCEPTIONS) # define BOOST_TRY { try # define BOOST_CATCH(x) catch(x) # define BOOST_RETHROW throw; # define BOOST_CATCH_END } #else # if BOOST_WORKAROUND(__BORLANDC__, BOOST_TESTED_AT(0x564)) # define BOOST_TRY { if ("") # define BOOST_CATCH(x) else if (!"") # else # define BOOST_TRY { if (true) # define BOOST_CATCH(x) else if (false) # endif # define BOOST_RETHROW # define BOOST_CATCH_END } #endif #endif
no_exceptions_support.hpp
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