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fruchterman_reingold.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\graph\fruchterman_reingold.hpp
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// Copyright 2004 The Trustees of Indiana University. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // Authors: Douglas Gregor // Andrew Lumsdaine #ifndef BOOST_GRAPH_FRUCHTERMAN_REINGOLD_FORCE_DIRECTED_LAYOUT_HPP #define BOOST_GRAPH_FRUCHTERMAN_REINGOLD_FORCE_DIRECTED_LAYOUT_HPP #include
#include
#include
#include
#include
#include
#include
// for std::min and std::max namespace boost { struct square_distance_attractive_force { template
T operator()(typename graph_traits
::edge_descriptor, T k, T d, const Graph&) const { return d * d / k; } }; struct square_distance_repulsive_force { template
T operator()(typename graph_traits
::vertex_descriptor, typename graph_traits
::vertex_descriptor, T k, T d, const Graph&) const { return k * k / d; } }; template
struct linear_cooling { typedef T result_type; linear_cooling(std::size_t iterations) : temp(T(iterations) / T(10)), step(0.1) { } linear_cooling(std::size_t iterations, T temp) : temp(temp), step(temp / T(iterations)) { } T operator()() { T old_temp = temp; temp -= step; if (temp < T(0)) temp = T(0); return old_temp; } private: T temp; T step; }; struct all_force_pairs { template
void operator()(const Graph& g, ApplyForce apply_force) { typedef typename graph_traits
::vertex_iterator vertex_iterator; vertex_iterator v, end; for (tie(v, end) = vertices(g); v != end; ++v) { vertex_iterator u = v; for (++u; u != end; ++u) { apply_force(*u, *v); apply_force(*v, *u); } } } }; template
struct grid_force_pairs { template
explicit grid_force_pairs(Dim width, Dim height, PositionMap position, const Graph& g) : width(width), height(height), position(position) { #ifndef BOOST_NO_STDC_NAMESPACE using std::sqrt; #endif // BOOST_NO_STDC_NAMESPACE two_k = Dim(2) * sqrt(width*height / num_vertices(g)); } template
void operator()(const Graph& g, ApplyForce apply_force) { typedef typename graph_traits
::vertex_iterator vertex_iterator; typedef typename graph_traits
::vertex_descriptor vertex_descriptor; typedef std::list
bucket_t; typedef std::vector
buckets_t; std::size_t columns = std::size_t(width / two_k + Dim(1)); std::size_t rows = std::size_t(height / two_k + Dim(1)); buckets_t buckets(rows * columns); vertex_iterator v, v_end; for (tie(v, v_end) = vertices(g); v != v_end; ++v) { std::size_t column = std::size_t((position[*v].x + width / 2) / two_k); std::size_t row = std::size_t((position[*v].y + height / 2) / two_k); if (column >= columns) column = columns - 1; if (row >= rows) row = rows - 1; buckets[row * columns + column].push_back(*v); } for (std::size_t row = 0; row < rows; ++row) for (std::size_t column = 0; column < columns; ++column) { bucket_t& bucket = buckets[row * columns + column]; typedef typename bucket_t::iterator bucket_iterator; for (bucket_iterator u = bucket.begin(); u != bucket.end(); ++u) { // Repulse vertices in this bucket bucket_iterator v = u; for (++v; v != bucket.end(); ++v) { apply_force(*u, *v); apply_force(*v, *u); } std::size_t adj_start_row = row == 0? 0 : row - 1; std::size_t adj_end_row = row == rows - 1? row : row + 1; std::size_t adj_start_column = column == 0? 0 : column - 1; std::size_t adj_end_column = column == columns - 1? column : column + 1; for (std::size_t other_row = adj_start_row; other_row <= adj_end_row; ++other_row) for (std::size_t other_column = adj_start_column; other_column <= adj_end_column; ++other_column) if (other_row != row || other_column != column) { // Repulse vertices in this bucket bucket_t& other_bucket = buckets[other_row * columns + other_column]; for (v = other_bucket.begin(); v != other_bucket.end(); ++v) apply_force(*u, *v); } } } } private: Dim width; Dim height; PositionMap position; Dim two_k; }; template
inline grid_force_pairs
make_grid_force_pairs(Dim width, Dim height, const PositionMap& position, const Graph& g) { return grid_force_pairs
(width, height, position, g); } template
void scale_graph(const Graph& g, PositionMap position, Dim left, Dim top, Dim right, Dim bottom) { if (num_vertices(g) == 0) return; if (bottom > top) { using std::swap; swap(bottom, top); } typedef typename graph_traits
::vertex_iterator vertex_iterator; // Find min/max ranges Dim minX = position[*vertices(g).first].x, maxX = minX; Dim minY = position[*vertices(g).first].y, maxY = minY; vertex_iterator vi, vi_end; for (tie(vi, vi_end) = vertices(g); vi != vi_end; ++vi) { BOOST_USING_STD_MIN(); BOOST_USING_STD_MAX(); minX = min BOOST_PREVENT_MACRO_SUBSTITUTION (minX, position[*vi].x); maxX = max BOOST_PREVENT_MACRO_SUBSTITUTION (maxX, position[*vi].x); minY = min BOOST_PREVENT_MACRO_SUBSTITUTION (minY, position[*vi].y); maxY = max BOOST_PREVENT_MACRO_SUBSTITUTION (maxY, position[*vi].y); } // Scale to bounding box provided for (tie(vi, vi_end) = vertices(g); vi != vi_end; ++vi) { position[*vi].x = ((position[*vi].x - minX) / (maxX - minX)) * (right - left) + left; position[*vi].y = ((position[*vi].y - minY) / (maxY - minY)) * (top - bottom) + bottom; } } namespace detail { template
struct fr_apply_force { typedef typename graph_traits
::vertex_descriptor vertex_descriptor; fr_apply_force(const PositionMap& position, const DisplacementMap& displacement, RepulsiveForce repulsive_force, Dim k, const Graph& g) : position(position), displacement(displacement), repulsive_force(repulsive_force), k(k), g(g) { } void operator()(vertex_descriptor u, vertex_descriptor v) { #ifndef BOOST_NO_STDC_NAMESPACE using std::sqrt; #endif // BOOST_NO_STDC_NAMESPACE if (u != v) { Dim delta_x = position[v].x - position[u].x; Dim delta_y = position[v].y - position[u].y; Dim dist = sqrt(delta_x * delta_x + delta_y * delta_y); Dim fr = repulsive_force(u, v, k, dist, g); displacement[v].x += delta_x / dist * fr; displacement[v].y += delta_y / dist * fr; } } private: PositionMap position; DisplacementMap displacement; RepulsiveForce repulsive_force; Dim k; const Graph& g; }; } // end namespace detail template
void fruchterman_reingold_force_directed_layout (const Graph& g, PositionMap position, Dim width, Dim height, AttractiveForce attractive_force, RepulsiveForce repulsive_force, ForcePairs force_pairs, Cooling cool, DisplacementMap displacement) { typedef typename graph_traits
::vertex_iterator vertex_iterator; typedef typename graph_traits
::vertex_descriptor vertex_descriptor; typedef typename graph_traits
::edge_iterator edge_iterator; #ifndef BOOST_NO_STDC_NAMESPACE using std::sqrt; #endif // BOOST_NO_STDC_NAMESPACE Dim area = width * height; // assume positions are initialized randomly Dim k = sqrt(area / num_vertices(g)); detail::fr_apply_force
apply_force(position, displacement, repulsive_force, k, g); Dim temp = cool(); if (temp) do { // Calculate repulsive forces vertex_iterator v, v_end; for (tie(v, v_end) = vertices(g); v != v_end; ++v) { displacement[*v].x = 0; displacement[*v].y = 0; } force_pairs(g, apply_force); // Calculate attractive forces edge_iterator e, e_end; for (tie(e, e_end) = edges(g); e != e_end; ++e) { vertex_descriptor v = source(*e, g); vertex_descriptor u = target(*e, g); Dim delta_x = position[v].x - position[u].x; Dim delta_y = position[v].y - position[u].y; Dim dist = sqrt(delta_x * delta_x + delta_y * delta_y); Dim fa = attractive_force(*e, k, dist, g); displacement[v].x -= delta_x / dist * fa; displacement[v].y -= delta_y / dist * fa; displacement[u].x += delta_x / dist * fa; displacement[u].y += delta_y / dist * fa; } // Update positions for (tie(v, v_end) = vertices(g); v != v_end; ++v) { BOOST_USING_STD_MIN(); BOOST_USING_STD_MAX(); Dim disp_size = sqrt(displacement[*v].x * displacement[*v].x + displacement[*v].y * displacement[*v].y); position[*v].x += displacement[*v].x / disp_size * min BOOST_PREVENT_MACRO_SUBSTITUTION (disp_size, temp); position[*v].y += displacement[*v].y / disp_size * min BOOST_PREVENT_MACRO_SUBSTITUTION (disp_size, temp); position[*v].x = min BOOST_PREVENT_MACRO_SUBSTITUTION (width / 2, max BOOST_PREVENT_MACRO_SUBSTITUTION(-width / 2, position[*v].x)); position[*v].y = min BOOST_PREVENT_MACRO_SUBSTITUTION (height / 2, max BOOST_PREVENT_MACRO_SUBSTITUTION(-height / 2, position[*v].y)); } } while (temp = cool()); } namespace detail { template
struct fr_force_directed_layout { template
static void run(const Graph& g, PositionMap position, Dim width, Dim height, AttractiveForce attractive_force, RepulsiveForce repulsive_force, ForcePairs force_pairs, Cooling cool, DisplacementMap displacement, const bgl_named_params
&) { fruchterman_reingold_force_directed_layout (g, position, width, height, attractive_force, repulsive_force, force_pairs, cool, displacement); } }; template<> struct fr_force_directed_layout
{ template
static void run(const Graph& g, PositionMap position, Dim width, Dim height, AttractiveForce attractive_force, RepulsiveForce repulsive_force, ForcePairs force_pairs, Cooling cool, error_property_not_found, const bgl_named_params
& params) { std::vector
> displacements(num_vertices(g)); fruchterman_reingold_force_directed_layout (g, position, width, height, attractive_force, repulsive_force, force_pairs, cool, make_iterator_property_map (displacements.begin(), choose_const_pmap(get_param(params, vertex_index), g, vertex_index), simple_point
())); } }; } // end namespace detail template
void fruchterman_reingold_force_directed_layout (const Graph& g, PositionMap position, Dim width, Dim height, const bgl_named_params
& params) { typedef typename property_value
, vertex_displacement_t>::type D; detail::fr_force_directed_layout
::run (g, position, width, height, choose_param(get_param(params, attractive_force_t()), square_distance_attractive_force()), choose_param(get_param(params, repulsive_force_t()), square_distance_repulsive_force()), choose_param(get_param(params, force_pairs_t()), make_grid_force_pairs(width, height, position, g)), choose_param(get_param(params, cooling_t()), linear_cooling
(100)), get_param(params, vertex_displacement_t()), params); } template
void fruchterman_reingold_force_directed_layout(const Graph& g, PositionMap position, Dim width, Dim height) { fruchterman_reingold_force_directed_layout (g, position, width, height, attractive_force(square_distance_attractive_force())); } } // end namespace boost #endif // BOOST_GRAPH_FRUCHTERMAN_REINGOLD_FORCE_DIRECTED_LAYOUT_HPP
fruchterman_reingold.hpp
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