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linear_slist_algorithms.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\intrusive\linear_slist_algorithms.hpp
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///////////////////////////////////////////////////////////////////////////// // // (C) Copyright Olaf Krzikalla 2004-2006. // (C) Copyright Ion Gaztanaga 2006-2007 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/intrusive for documentation. // ///////////////////////////////////////////////////////////////////////////// #ifndef BOOST_INTRUSIVE_LINEAR_SLIST_ALGORITHMS_HPP #define BOOST_INTRUSIVE_LINEAR_SLIST_ALGORITHMS_HPP #include
#include
#include
#include
#include
namespace boost { namespace intrusive { //! linear_slist_algorithms provides basic algorithms to manipulate nodes //! forming a linear singly linked list. //! //! linear_slist_algorithms is configured with a NodeTraits class, which encapsulates the //! information about the node to be manipulated. NodeTraits must support the //! following interface: //! //!
Typedefs
: //! //!
node
: The type of the node that forms the linear list //! //!
node_ptr
: A pointer to a node //! //!
const_node_ptr
: A pointer to a const node //! //!
Static functions
: //! //!
static node_ptr get_next(const_node_ptr n);
//! //!
static void set_next(node_ptr n, node_ptr next);
template
class linear_slist_algorithms /// @cond : public detail::common_slist_algorithms
/// @endcond { /// @cond typedef detail::common_slist_algorithms
base_t; /// @endcond public: typedef typename NodeTraits::node_ptr node_ptr; typedef typename NodeTraits::const_node_ptr const_node_ptr; typedef NodeTraits node_traits; #ifdef BOOST_INTRUSIVE_DOXYGEN_INVOKED //!
Effects
: Constructs an non-used list element, putting the next //! pointer to null: //!
NodeTraits::get_next(this_node) == 0 //! //!
Complexity
: Constant //! //!
Throws
: Nothing. static void init(node_ptr this_node); //!
Requires
: this_node must be in a circular list or be an empty circular list. //! //!
Effects
: Returns true is "this_node" is the only node of a circular list: //! or it's a not inserted node: //!
return !NodeTraits::get_next(this_node) || NodeTraits::get_next(this_node) == this_node
//! //!
Complexity
: Constant //! //!
Throws
: Nothing. static bool unique(const_node_ptr this_node); //!
Effects
: Returns true is "this_node" has the same state as if //! it was inited using "init(node_ptr)" //! //!
Complexity
: Constant //! //!
Throws
: Nothing. static bool inited(const_node_ptr this_node); //!
Requires
: prev_node must be in a circular list or be an empty circular list. //! //!
Effects
: Unlinks the next node of prev_node from the circular list. //! //!
Complexity
: Constant //! //!
Throws
: Nothing. static void unlink_after(node_ptr prev_node); //!
Requires
: prev_node and last_node must be in a circular list //! or be an empty circular list. //! //!
Effects
: Unlinks the range (prev_node, last_node) from the linear list. //! //!
Complexity
: Constant //! //!
Throws
: Nothing. static void unlink_after(node_ptr prev_node, node_ptr last_node); //!
Requires
: prev_node must be a node of a linear list. //! //!
Effects
: Links this_node after prev_node in the linear list. //! //!
Complexity
: Constant //! //!
Throws
: Nothing. static void link_after(node_ptr prev_node, node_ptr this_node); //!
Requires
: b and e must be nodes of the same linear list or an empty range. //! and p must be a node of a different linear list. //! //!
Effects
: Removes the nodes from (b, e] range from their linear list and inserts //! them after p in p's linear list. //! //!
Complexity
: Constant //! //!
Throws
: Nothing. static void transfer_after(node_ptr p, node_ptr b, node_ptr e); #endif //#ifdef BOOST_INTRUSIVE_DOXYGEN_INVOKED //!
Effects
: Constructs an empty list, making this_node the only //! node of the circular list: //!
NodeTraits::get_next(this_node) == this_node
. //! //!
Complexity
: Constant //! //!
Throws
: Nothing. static void init_header(node_ptr this_node) { NodeTraits::set_next(this_node, 0); } //!
Requires
: this_node and prev_init_node must be in the same linear list. //! //!
Effects
: Returns the previous node of this_node in the linear list starting. //! the search from prev_init_node. The first node checked for equality //! is NodeTraits::get_next(prev_init_node). //! //!
Complexity
: Linear to the number of elements between prev_init_node and this_node. //! //!
Throws
: Nothing. static node_ptr get_previous_node(node_ptr prev_init_node, node_ptr this_node) { return base_t::get_previous_node(prev_init_node, this_node); } //!
Requires
: this_node must be in a linear list or be an empty linear list. //! //!
Effects
: Returns the number of nodes in a linear list. If the linear list //! is empty, returns 1. //! //!
Complexity
: Constant //! //!
Throws
: Nothing. static std::size_t count(const_node_ptr this_node) { std::size_t result = 0; const_node_ptr p = this_node; do{ p = NodeTraits::get_next(p); ++result; } while (p); return result; } //!
Requires
: this_node and other_node must be nodes inserted //! in linear lists or be empty linear lists. //! //!
Effects
: Moves all the nodes previously chained after this_node after other_node //! and vice-versa. //! //!
Complexity
: Constant //! //!
Throws
: Nothing. static void swap_trailing_nodes(node_ptr this_node, node_ptr other_node) { node_ptr this_nxt = NodeTraits::get_next(this_node); node_ptr other_nxt = NodeTraits::get_next(other_node); NodeTraits::set_next(this_node, other_nxt); NodeTraits::set_next(other_node, this_nxt); } //!
Effects
: Reverses the order of elements in the list. //! //!
Returns
: The new first node of the list. //! //!
Throws
: Nothing. //! //!
Complexity
: This function is linear to the contained elements. static node_ptr reverse(node_ptr p) { if(!p) return 0; node_ptr i = NodeTraits::get_next(p); node_ptr first(p); while(i){ node_ptr nxti(NodeTraits::get_next(i)); base_t::unlink_after(p); NodeTraits::set_next(i, first); first = i; i = nxti; } return first; } //!
Effects
: Moves the first n nodes starting at p to the end of the list. //! //!
Returns
: A pair containing the new first and last node of the list or //! if there has been any movement, a null pair if n leads to no movement. //! //!
Throws
: Nothing. //! //!
Complexity
: Linear to the number of elements plus the number moved positions. static std::pair
move_first_n_backwards(node_ptr p, std::size_t n) { std::pair
ret(0, 0); //Null shift, or count() == 0 or 1, nothing to do if(!n || !p || !NodeTraits::get_next(p)){ return ret; } node_ptr first = p; bool end_found = false; node_ptr new_last(0); node_ptr old_last(0); //Now find the new last node according to the shift count. //If we find 0 before finding the new last node //unlink p, shortcut the search now that we know the size of the list //and continue. for(std::size_t i = 1; i <= n; ++i){ new_last = first; first = NodeTraits::get_next(first); if(first == 0){ //Shortcut the shift with the modulo of the size of the list n %= i; if(!n) return ret; old_last = new_last; i = 0; //Unlink p and continue the new first node search first = p; //unlink_after(new_last); end_found = true; } } //If the p has not been found in the previous loop, find it //starting in the new first node and unlink it if(!end_found){ old_last = base_t::get_previous_node(first, 0); } //Now link p after the new last node NodeTraits::set_next(old_last, p); NodeTraits::set_next(new_last, 0); ret.first = first; ret.second = new_last; return ret; } //!
Effects
: Moves the first n nodes starting at p to the beginning of the list. //! //!
Returns
: A pair containing the new first and last node of the list or //! if there has been any movement, a null pair if n leads to no movement. //! //!
Throws
: Nothing. //! //!
Complexity
: Linear to the number of elements plus the number moved positions. static std::pair
move_first_n_forward(node_ptr p, std::size_t n) { std::pair
ret(0, 0); //Null shift, or count() == 0 or 1, nothing to do if(!n || !p || !NodeTraits::get_next(p)) return ret; node_ptr first = p; //Iterate until p is found to know where the current last node is. //If the shift count is less than the size of the list, we can also obtain //the position of the new last node after the shift. node_ptr old_last(first), next_to_it, new_last(p); std::size_t distance = 1; while(!!(next_to_it = node_traits::get_next(old_last))){ if(distance++ > n) new_last = node_traits::get_next(new_last); old_last = next_to_it; } //If the shift was bigger or equal than the size, obtain the equivalent //forward shifts and find the new last node. if(distance <= n){ //Now find the equivalent forward shifts. //Shortcut the shift with the modulo of the size of the list std::size_t new_before_last_pos = (distance - (n % distance))% distance; //If the shift is a multiple of the size there is nothing to do if(!new_before_last_pos) return ret; for( new_last = p ; --new_before_last_pos ; new_last = node_traits::get_next(new_last)){ //empty } } //Get the first new node node_ptr new_first(node_traits::get_next(new_last)); //Now put the old beginning after the old end NodeTraits::set_next(old_last, p); NodeTraits::set_next(new_last, 0); ret.first = new_first; ret.second = new_last; return ret; } }; } //namespace intrusive } //namespace boost #include
#endif //BOOST_INTRUSIVE_LINEAR_SLIST_ALGORITHMS_HPP
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