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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\binary_object.hpp
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#ifndef BOOST_SERIALIZATION_BINARY_OBJECT_HPP #define BOOST_SERIALIZATION_BINARY_OBJECT_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // nvp.hpp: interface for serialization system. // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #include
#include
// std::size_t #include
#if defined(BOOST_NO_STDC_NAMESPACE) namespace std{ using ::size_t; } // namespace std #endif #include
#include
#include
#include
#include
#include
namespace boost { namespace serialization { struct binary_object { /* const */ void * const m_t; const std::size_t m_size; template
void save(Archive & ar, const unsigned int /* file_version */) const { ar.save_binary(m_t, m_size); } template
void load(Archive & ar, const unsigned int /* file_version */) const { ar.load_binary(const_cast
(m_t), m_size); } BOOST_SERIALIZATION_SPLIT_MEMBER() binary_object(/* const */ void * const t, std::size_t size) : m_t(t), m_size(size) {} binary_object(const binary_object & rhs) : m_t(rhs.m_t), m_size(rhs.m_size) {} }; // just a little helper to support the convention that all serialization // wrappers follow the naming convention make_xxxxx inline #ifndef BOOST_NO_FUNCTION_TEMPLATE_ORDERING const #endif binary_object make_binary_object(/* const */ void * t, std::size_t size){ return binary_object(t, size); } // this is a wrapper template <> struct is_wrapper
: public mpl::true_ {}; } // namespace serialization } // boost // don't need versioning info for this type BOOST_CLASS_IMPLEMENTATION( binary_object, boost::serialization::object_serializable ) // don't track binary objects - usually they will be created on the stack // and tracking algorithm (which uses the object address) might get // confused. note that these address will likely be members of some // other structure which itself is tracked, so as a practical matter // suppressing tracking shouldn't cause any redundancy. BOOST_CLASS_TRACKING(binary_object, boost::serialization::track_never) #endif // BOOST_SERIALIZATION_BINARY_OBJECT_HPP
binary_object.hpp
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