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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\serialization.hpp
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#ifndef BOOST_SERIALIZATION_SERIALIZATION_HPP #define BOOST_SERIALIZATION_SERIALIZATION_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif #if defined(_MSC_VER) && (_MSC_VER >= 1310) # pragma warning (disable : 4675) // suppress ADL warning #endif #include
// size_t #include
#if defined(BOOST_NO_STDC_NAMESPACE) namespace std{ using ::size_t; } // namespace std #endif #include
#include
#include
#include
// incremented for each "release" #define BOOST_SERIALIZATION_LIBRARY_VERSION 19 /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // serialization.hpp: interface for serialization system. // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. ////////////////////////////////////////////////////////////////////// // public interface to serialization. ///////////////////////////////////////////////////////////////////////////// // layer 0 - intrusive verison // declared and implemented for each user defined class to be serialized // // template
// serialize(Archive &ar, const unsigned int file_version){ // ar & base_object
(*this) & member1 & member2 ... ; // } ///////////////////////////////////////////////////////////////////////////// // layer 1 - layer that routes member access through the access class. // this is what permits us to grant access to private class member functions // by specifying friend class boost::serialization::access #include
///////////////////////////////////////////////////////////////////////////// // layer 2 - default implementation of non-intrusive serialization. // // note the usage of function overloading to compensate that C++ does not // currently support Partial Template Specialization for function templates // We have declared the version number as "const unsigned long". // Overriding templates for specific data types should declare the version // number as "const unsigned int". Template matching will first be applied // to functions with the same version types - that is the overloads. // If there is no declared function prototype that matches, the second argument // will be converted to "const unsigned long" and a match will be made with // one of the default template functions below. namespace boost { namespace serialization { BOOST_STRONG_TYPEDEF(unsigned int, version_type) // default implemenation - call the member function "serialize" template
inline void serialize( Archive & ar, T & t, const BOOST_PFTO unsigned int file_version ){ access::serialize(ar, t, static_cast
(file_version)); } // save data required for construction template
inline void save_construct_data( Archive & /*ar*/, const T * /*t*/, const BOOST_PFTO unsigned int /*file_version */ ){ // default is to save no data because default constructor // requires no arguments. } // load data required for construction and invoke constructor in place template
inline void load_construct_data( Archive & ar, T * t, const BOOST_PFTO unsigned int /*file_version*/ ){ // default just uses the default constructor. going // through access permits usage of otherwise private default // constructor access::construct(ar, t); } ///////////////////////////////////////////////////////////////////////////// // layer 3 - move call into serialization namespace so that ADL will function // in the manner we desire. // // on compilers which don't implement ADL. only the current namespace // i.e. boost::serialization will be searched. // // on compilers which DO implement ADL // serialize overrides can be in any of the following // // 1) same namepace as Archive // 2) same namespace as T // 3) boost::serialization // // Due to Martin Ecker template
inline void serialize_adl( Archive & ar, T & t, const unsigned int file_version ){ // note usage of function overloading to delay final resolution // until the point of instantiation. This works around the two-phase // lookup "feature" which inhibits redefintion of a default function // template implementation. Due to Robert Ramey // // Note that this trick generates problems for compiles which don't support // PFTO, suppress it here. As far as we know, there are no compilers // which fail to support PFTO while supporting two-phase lookup. #if ! defined(BOOST_NO_FUNCTION_TEMPLATE_ORDERING) const version_type v(file_version); serialize(ar, t, v); #else serialize(ar, t, file_version); #endif } template
inline void save_construct_data_adl( Archive & ar, const T * t, const unsigned int file_version ){ // see above #if ! defined(BOOST_NO_FUNCTION_TEMPLATE_ORDERING) const version_type v(file_version); save_construct_data(ar, t, v); #else save_construct_data(ar, t, file_version); #endif } template
inline void load_construct_data_adl( Archive & ar, T * t, const unsigned int file_version ){ // see above comment #if ! defined(BOOST_NO_FUNCTION_TEMPLATE_ORDERING) const version_type v(file_version); load_construct_data(ar, t, v); #else load_construct_data(ar, t, file_version); #endif } } // namespace serialization } // namespace boost #endif //BOOST_SERIALIZATION_SERIALIZATION_HPP
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