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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\vector.hpp
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#ifndef BOOST_SERIALIZATION_VECTOR_HPP #define BOOST_SERIALIZATION_VECTOR_HPP // MS compatible compilers support #pragma once #if defined(_MSC_VER) && (_MSC_VER >= 1020) # pragma once #endif /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // vector.hpp: serialization for stl vector templates // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // fast array serialization (C) Copyright 2005 Matthias Troyer // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org for updates, documentation, and revision history. #include
#include
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namespace boost { namespace serialization { /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // vector
// the default versions template
inline void save( Archive & ar, const std::vector
&t, const unsigned int /* file_version */, mpl::false_ ){ boost::serialization::stl::save_collection
>( ar, t ); } template
inline void load( Archive & ar, std::vector
&t, const unsigned int /* file_version */, mpl::false_ ){ boost::serialization::stl::load_collection< Archive, std::vector
, boost::serialization::stl::archive_input_seq< Archive, STD::vector
>, boost::serialization::stl::reserve_imp
> >(ar, t); } // the optimized versions template
inline void save( Archive & ar, const std::vector
&t, const unsigned int /* file_version */, mpl::true_ ){ const collection_size_type count(t.size()); ar << BOOST_SERIALIZATION_NVP(count); if (!t.empty()) ar << make_array(detail::get_data(t),t.size()); } template
inline void load( Archive & ar, std::vector
&t, const unsigned int /* file_version */, mpl::true_ ){ collection_size_type count(t.size()); ar >> BOOST_SERIALIZATION_NVP(count); t.resize(count); if (!t.empty()) ar >> make_array(detail::get_data(t),t.size()); } // dispatch to either default or optimized versions template
inline void save( Archive & ar, const std::vector
&t, const unsigned int file_version ){ save(ar,t,file_version, boost::detail::has_default_constructor
()); } template
inline void load( Archive & ar, std::vector
&t, const unsigned int file_version ){ load(ar,t,file_version, boost::detail::has_default_constructor
()); } // split non-intrusive serialization function member into separate // non intrusive save/load member functions template
inline void serialize( Archive & ar, std::vector
& t, const unsigned int file_version ){ boost::serialization::split_free(ar, t, file_version); } #if ! BOOST_WORKAROUND(BOOST_MSVC, <= 1300) /////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // vector
template
inline void save( Archive & ar, const std::vector
&t, const unsigned int /* file_version */ ){ // record number of elements collection_size_type count (t.size()); ar << BOOST_SERIALIZATION_NVP(count); std::vector
::const_iterator it = t.begin(); while(count-- > 0){ bool tb = *it++; ar << boost::serialization::make_nvp("item", tb); } } template
inline void load( Archive & ar, std::vector
&t, const unsigned int /* file_version */ ){ // retrieve number of elements collection_size_type count; ar >> BOOST_SERIALIZATION_NVP(count); t.clear(); while(count-- > 0){ bool i; ar >> boost::serialization::make_nvp("item", i); t.push_back(i); } } // split non-intrusive serialization function member into separate // non intrusive save/load member functions template
inline void serialize( Archive & ar, std::vector
& t, const unsigned int file_version ){ boost::serialization::split_free(ar, t, file_version); } #endif // BOOST_WORKAROUND } // serialization } // namespace boost #include
BOOST_SERIALIZATION_COLLECTION_TRAITS(std::vector) #endif // BOOST_SERIALIZATION_VECTOR_HPP
vector.hpp
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