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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\serialization\wrapper.hpp
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#ifndef BOOST_SERIALIZATION_WRAPPER_HPP #define BOOST_SERIALIZATION_WRAPPER_HPP // (C) Copyright 2005-2006 Matthias Troyer // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include
#include
#include
namespace boost { namespace serialization { /// the base class for serialization wrappers /// /// wrappers need to be treated differently at various places in the serialization library, /// e.g. saving of non-const wrappers has to be possible. Since partial specialization // is not supported by all compilers, we derive all wrappers from wrapper_traits. template< class T, int Level = object_serializable, int Tracking = track_never, unsigned int Version = 0, class ETII = extended_type_info_impl< T > > struct wrapper_traits : public traits
{}; /// the is_wrapper type traits class. namespace detail { template
struct is_wrapper_member { typedef BOOST_DEDUCED_TYPENAME T::is_wrapper type; }; } template
struct is_wrapper : mpl::eval_if< is_base_and_derived
, detail::is_wrapper_member
, mpl::false_ >::type {}; } } // end namespace boost::serialization // A macro to define that a class is a wrapper #define BOOST_CLASS_IS_WRAPPER(T) \ namespace boost { \ namespace serialization { \ template<> \ struct is_wrapper< T > : mpl::true_ {}; \ }} #endif //BOOST_SERIALIZATION_WRAPPER_HPP
wrapper.hpp
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