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directory_iterator.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\luabind\examples\filesystem\directory_iterator.hpp
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #ifndef LUABIND_DIRECTORY_ITERATOR_HPP_INCLUDED #define LUABIND_DIRECTORY_ITERATOR_HPP_INCLUDED #include
#include
#include
#include
namespace luabind { namespace detail { template
struct dir_iterator_state { typedef dir_iterator_state
self_t; static int step(lua_State* L) { self_t& state = *static_cast
(lua_touserdata(L, lua_upvalueindex(1))); if (state.start == state.end) { lua_pushnil(L); return 1; } else { convert_to_lua(L, *state.start); } ++state.start; return 1; } dir_iterator_state(const Iter& s, const Iter& e) : start(s) , end(e) {} Iter start; Iter end; }; struct dir_iterator_converter { template
void apply(lua_State* L, const T& c) { typedef boost::filesystem::directory_iterator iter_t; typedef dir_iterator_state
state_t; // note that this should be destructed, for now.. just hope that iterator // is a pod void* iter = lua_newuserdata(L, sizeof(state_t)); new (iter) state_t(iter_t(c), iter_t()); lua_pushcclosure(L, state_t::step, 1); } template
void apply(lua_State* L, T& c) { typedef boost::filesystem::directory_iterator iter_t; typedef dir_iterator_state
state_t; // note that this should be destructed, for now.. just hope that iterator // is a pod void* iter = lua_newuserdata(L, sizeof(state_t)); new (iter) state_t(iter_t(c), iter_t()); lua_pushcclosure(L, state_t::step, 1); } }; struct dir_iterator_policy : conversion_policy<0> { static void precall(lua_State*, const index_map&) {} static void postcall(lua_State*, const index_map&) {} template
struct generate_converter { typedef dir_iterator_converter type; }; }; }} namespace luabind { namespace { LUABIND_ANONYMOUS_FIX detail::policy_cons
return_directory_iterator; } } #endif // LUABIND_ITERATOR_POLICY_HPP_INCLUDED
directory_iterator.hpp
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