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CEGUIEvent.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIEvent.h
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/************************************************************************ filename: CEGUIEvent.h created: Tue Feb 28 2006 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIEvent_h_ #define _CEGUIEvent_h_ #include "CEGUIString.h" #include "CEGUIBoundSlot.h" #include "CEGUISubscriberSlot.h" #include "CEGUIRefCounted.h" #include
#if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Defines an 'event' which can be subscribed to by interested parties. An Event can be subscribed by a function, a member function, or a function object. Whichever option is taken, the function signature needs to be as follows: \par
bool function_name(const EventArgs& args);
\note An Event object may not be copied. */ class CEGUIEXPORT Event { public: /*! \brief Connection object. This is a thin 'smart pointer' wrapper around the actual BoundSlot that represents the connection. You can use this object to inspect the current connection state and also to disconnect from the event. */ typedef RefCounted
Connection; /*! \brief Subscriber object type. This is now just a typedef to SubscriberSlot, the use of the name Event::Subscriber is maintained for hostorical and compatability reasons. */ typedef CEGUI::SubscriberSlot Subscriber; /*! \brief Type for a subscriber group. You can use the subscriber group to order calls to multiple subscribers. Groups are called in ascending order, with subscribers with no group called last. */ typedef unsigned int Group; /*! \brief Event::Connection wrapper that automatically disconnects the connection when the object is deleted (or goes out of scope). */ class ScopedConnection : public Connection { public: ScopedConnection() {} ~ScopedConnection() { disconnect(); } ScopedConnection(const Event::Connection& connection) : d_connection(connection) {} ScopedConnection& operator=(const Event::Connection& connection) { d_connection = connection; return *this; } bool connected() const { return d_connection.isValid() ? d_connection->connected() : false; } void disconnect() { if (d_connection.isValid()) d_connection->disconnect(); } private: Event::Connection d_connection; }; /*! \brief Constructs a new Event object with the specified name */ Event(const String& name); /*! \brief Destructor for Event objects. Note that this is non-virtual and so you should not sub-class Event. */ ~Event(); /*! \brief Return the name given to this Event object when it was created. \return String object containing the name of the Event object. */ const String& getName(void) const { return d_name; } /*! \brief Subscribes some function or object to the Event \param subscriber A function, static member function, or function object, with the signature void function_name(const EventArgs& args). To subscribe a member function you should explicitly create an Event::Subscriber as this parameter. \return A Connection object which can be used to disconnect (unsubscribe) from the Event, and also to check the connection state. */ Connection subscribe(const Subscriber& slot); /*! \brief Subscribes some function or object to the Event \param group The Event group to subscribe to, subscription groups are called in ascending order, followed by subscriptions with no group. Note that calling order of connections to the same group is unspecified. \param subscriber A function, static member function, or function object, with the signature void function_name(const EventArgs& args). To subscribe a member function you should explicitly create an Event::Subscriber as this parameter. \return A Connection object which can be used to disconnect (unsubscribe) from the Event, and also to check the connection state. */ Connection subscribe(Group group, const Subscriber& slot); /*! \brief Fires the event. All event subscribers get called in the appropriate sequence. \param args An object derived from EventArgs to be passed to each event subscriber. The 'handled' field will be set to true if any of the called subscribers return that they handled the event. \return Nothing. */ void operator()(EventArgs& args); private: friend void CEGUI::BoundSlot::disconnect(); /*! \brief Disconnects and removes the given BoundSlot from the collection of bound slots attached to this Event, thus 'unsubscribing' it. \note This is an implementation member, and is not available to client code. In order to detach / unsubscribe from an Event you should be using the Connection object(s) returned when you initially subscribed. */ void unsubscribe(const BoundSlot& slot); // Copy constructor and assignment are not allowed for events Event(const Event& other) {} Event& operator=(const Event& other) {return *this;} typedef std::multimap
SlotContainer; SlotContainer d_slots; //!< Collection holding ref-counted bound slots const String d_name; //!< Name of this event }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIEvent_h_
CEGUIEvent.h
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