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CEGUIEventSet.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIEventSet.h
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/*********************************************************************** filename: CEGUIEventSet.h created: 21/2/2004 author: Paul D Turner purpose: Defines class for a named collection of Event objects *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIEventSet_h_ #define _CEGUIEventSet_h_ #include "CEGUIBase.h" #include "CEGUIString.h" #include "CEGUIEvent.h" #include "CEGUIIteratorBase.h" #include
#if defined (_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class that collects together a set of Event objects. The EventSet is a means for code to attach a handler function to some named event, and later, for that event to be fired and the subscribed handler(s) called. \par As of 0.5, the EventSet no longer needs to be filled with available events. Events are now added to the set as they are first used; that is, the first time a handler is subscribed to an event for a given EventSet, an Event object is created and added to the EventSet. \par Instead of throwing an exception when firing an event that does not actually exist in the set, we now do nothing (if the Event does not exist, then it has no handlers subscribed, and therefore doing nothing is the correct course action). */ class CEGUIEXPORT EventSet { public: /*! \brief Constructor for EventSet objects */ EventSet(); /*! \brief Destructor for EventSet objects */ virtual ~EventSet(void); /*! \brief Add a new Event to the EventSet with the given name. \param name String object containing the name to give the new Event. The name must be unique for the EventSet. \return Nothing \exception AlreadyExistsException Thrown if an Event already exists named \a name. */ void addEvent(const String& name); /*! \brief Removes the Event with the given name. All connections to the event are disconnected. \param name String object containing the name of the Event to remove. If no such Event exists, nothing happens. \return Nothing. */ void removeEvent(const String& name); /*! \brief Remove all Event objects from the EventSet \return Nothing */ void removeAllEvents(void); /*! \brief Checks to see if an Event with the given name is present in the EventSet. \return true if an Event named \a name was found, or false if the Event was not found */ bool isEventPresent(const String& name); /*! \brief Subscribes a handler to the named Event. If the named Event is not yet present in the EventSet, it is created and added. \param name String object containing the name of the Event to subscribe to. \param subscriber Function or object that is to be subscribed to the Event. \return Connection object that can be used to check the status of the Event connection and to disconnect (unsubscribe) from the Event. */ virtual Event::Connection subscribeEvent(const String& name, Event::Subscriber subscriber); /*! \brief Subscribes a handler to the specified group of the named Event. If the named Event is not yet present in the EventSet, it is created and added. \param name String object containing the name of the Event to subscribe to. \param group Group which is to be subscribed to. Subscription groups are called in ascending order. \param subscriber Function or object that is to be subscribed to the Event. \return Connection object that can be used to check the status of the Event connection and to disconnect (unsubscribe) from the Event. */ virtual Event::Connection subscribeEvent(const String& name, Event::Group group, Event::Subscriber subscriber); /*! \brief Subscribes the named Event to a scripted funtion \param name String object containing the name of the Event to subscribe to. \param subscriber_name String object containing the name of the script funtion that is to be subscribed to the Event. \return Connection object that can be used to check the status of the Event connection and to disconnect (unsubscribe) from the Event. */ virtual Event::Connection subscribeScriptedEvent(const String& name, const String& subscriber_name); /*! \brief Subscribes the specified group of the named Event to a scripted funtion. \param name String object containing the name of the Event to subscribe to. \param group Group which is to be subscribed to. Subscription groups are called in ascending order. \param subscriber_name String object containing the name of the script funtion that is to be subscribed to the Event. \return Connection object that can be used to check the status of the Event connection and to disconnect (unsubscribe) from the Event. */ virtual Event::Connection subscribeScriptedEvent(const String& name, Event::Group group, const String& subscriber_name); /*! \brief Fires the named event passing the given EventArgs object. \param name String object holding the name of the Event that is to be fired (triggered) \param args The EventArgs (or derived) object that is to be bassed to each subscriber of the Event. Once all subscribers have been called the 'handled' field of the event is updated appropriately. \param eventNamespace String object describing the global event namespace prefix for this event. \return Nothing. */ virtual void fireEvent(const String& name, EventArgs& args, const String& eventNamespace = ""); /*! \brief Return whether the EventSet is muted or not. \return - true if the EventSet is muted. All requests to fire events will be ignored. - false if the EventSet is not muted. All requests to fire events are processed as normal. */ bool isMuted(void) const; /*! \brief Set the mute state for this EventSet. \param setting - true if the EventSet is to be muted (no further event firing requests will be honoured until EventSet is unmuted). - false if the EventSet is not to be muted and all events should fired as requested. \return Nothing. */ void setMutedState(bool setting); protected: /*! \brief Return a pointer to the Event object with the given name, optionally adding such an Event object to the EventSet if it does not already exist. \param name String object holding the name of the Event to return. \param autoAdd - true if an Event object named \a name should be added to the set if such an Event does not currently exist. - false if no object should automatically be added to the set. In this case, if the Event does not already exist 0 will be returned. \return Pointer to the Event object in this EventSet with the specifed name. Or 0 if such an Event does not exist and \a autoAdd was false. */ Event* getEventObject(const String& name, bool autoAdd = false); /*! \brief Implementation event firing member */ void fireEvent_impl(const String& name, EventArgs& args); // Do not allow copying, assignment, or any other usage than simple creation. EventSet(EventSet& e) {} EventSet& operator=(EventSet& e) {return *this;} typedef std::map
EventMap; EventMap d_events; bool d_muted; //!< true if events for this EventSet have been muted. public: /************************************************************************* Iterator stuff *************************************************************************/ typedef ConstBaseIterator
Iterator; /*! \brief Return a EventSet::Iterator object to iterate over the events currently added to the EventSet. */ Iterator getIterator(void) const; }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIEventSet_h_
CEGUIEventSet.h
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