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CEGUIGUILayout_xmlHandler.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\CEGUIGUILayout_xmlHandler.h
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/*********************************************************************** filename: CEGUIGUILayout_xmlHandler.h created: 5/7/2004 author: Paul D Turner purpose: Interface to XML parser for GUILayout files *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIGUILayout_xmlHandler_h_ #define _CEGUIGUILayout_xmlHandler_h_ #include "CEGUIWindowManager.h" #include "CEGUIWindow.h" #include "CEGUIXMLHandler.h" #include
// Start of CEGUI namespace section namespace CEGUI { /*! \brief Handler class used to parse the GUILayout XML files using SAX2 */ class GUILayout_xmlHandler : public XMLHandler { typedef WindowManager::PropertyCallback PropertyCallback; public: /************************************************************************* Construction & Destruction *************************************************************************/ /*! \brief Constructor for GUILayout_xmlHandler objects */ GUILayout_xmlHandler(const String& name_prefix, PropertyCallback* callback = 0, void* userdata = 0) : d_root(0), d_namingPrefix(name_prefix), d_propertyCallback(callback), d_userData(userdata) {} /*! \brief Destructor for GUILayout_xmlHandler objects */ virtual ~GUILayout_xmlHandler(void) {} /************************************************************************* SAX2 Handler overrides *************************************************************************/ /*! \brief document processing (only care about elements, schema validates format) */ virtual void elementStart(const String& element, const XMLAttributes& attributes); virtual void elementEnd(const String& element); virtual void text(const String& text); /************************************************************************* Functions used by our implementation *************************************************************************/ /*! \brief Destroy all windows created so far. */ void cleanupLoadedWindows(void); /*! \brief Return a pointer to the 'root' window created. */ Window* getLayoutRootWindow(void) const; private: /************************************************************************* Implementation Constants *************************************************************************/ static const String GUILayoutElement; //!< Tag name for GUILayout elements. static const String WindowElement; //!< Tag name for Window elements. static const String AutoWindowElement; //!< Tag name for AutoWindow elements. static const String PropertyElement; //!< Tag name for Property elements. static const String LayoutImportElement; //!< Tag name for LayoutImport elements. static const String EventElement; //!< Tag name for Event elements. static const String WindowTypeAttribute; //!< Attribute name that stores the type of Window to create. static const String WindowNameAttribute; //!< Attribute name that stores the name of the window to create. static const String AutoWindowNameSuffixAttribute; //!< Attribute name that stores the name suffix of the auto window to get. static const String PropertyNameAttribute; //!< Attribute name that stores the name of the property to set. static const String PropertyValueAttribute; //!< Attribute name that stores the value to pass to the property. static const String LayoutParentAttribute; //!< Attribute name that stores the name of the window to attach the layout to. static const String LayoutImportFilenameAttribute;//!< Attribute name that stores the file name of the layout to import. static const String LayoutImportPrefixAttribute; //!< Attribute name that stores the prefix to use when loading the imported layout. static const String LayoutImportResourceGroupAttribute; //!< Attribute name that stores the resource group identifier used when loading imported file. static const String EventNameAttribute; //!< Attribute name that stores the event name to be subscribed. static const String EventFunctionAttribute; //!< Attribute name that stores the name of the scripted function to be bound. /*! \brief Method that handles the opening GUILayout XML element. */ void elementGUILayoutStart(const XMLAttributes& attributes); /*! \brief Method that handles the opening Window XML element. */ void elementWindowStart(const XMLAttributes& attributes); /*! \brief Method that handles the opening AutoWindow XML element. */ void elementAutoWindowStart(const XMLAttributes& attributes); /*! \brief Method that handles the Property XML element. */ void elementPropertyStart(const XMLAttributes& attributes); /*! \brief Method that handles the LayoutImport XML element. */ void elementLayoutImportStart(const XMLAttributes& attributes); /*! \brief Method that handles the Event XML element. */ void elementEventStart(const XMLAttributes& attributes); /*! \brief Method that handles the closing GUILayout XML element. */ void elementGUILayoutEnd(); /*! \brief Method that handles the closing Window XML element. */ void elementWindowEnd(); /*! \brief Method that handles the closing AutoWindow XML element. */ void elementAutoWindowEnd(); /*! \brief Method that handles the closing of a property XML element. */ void elementPropertyEnd(); /************************************************************************* Implementation Data *************************************************************************/ typedef std::pair
WindowStackEntry; //!< Pair used as datatype for the window stack. second is false if the window is an autowindow. typedef std::vector
WindowStack; Window* d_root; //!< Will point to first window created. WindowStack d_stack; //!< Stack used to keep track of what we're doing to which window. String d_layoutParent; //!< Name of the parent window to attach the loaded layout to. const String& d_namingPrefix; //!< Prefix that is to prepend all names of created windows. PropertyCallback* d_propertyCallback; //!< Callback for every property loaded void* d_userData; //!< User data for the property callback String d_propertyName; //!< Use for long property value String d_propertyValue; //!< Use for long property value }; } // End of CEGUI namespace section #endif // end of guard _CEGUIGUILayout_xmlHandler_h_
CEGUIGUILayout_xmlHandler.h
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