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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\ode\collision_space.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001-2003 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ #ifndef _ODE_COLLISION_SPACE_H_ #define _ODE_COLLISION_SPACE_H_ #include
#ifdef __cplusplus extern "C" { #endif struct dContactGeom; /** * @brief User callback for geom-geom collision testing. * * @param data The user data object, as passed to dSpaceCollide. * @param o1 The first geom being tested. * @param o2 The second geom being test. * * @remarks The callback function can call dCollide on o1 and o2 to generate * contact points between each pair. Then these contact points may be added * to the simulation as contact joints. The user's callback function can of * course chose not to call dCollide for any pair, e.g. if the user decides * that those pairs should not interact. * * @ingroup collide */ typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); ODE_API dSpaceID dSimpleSpaceCreate (dSpaceID space); ODE_API dSpaceID dHashSpaceCreate (dSpaceID space); ODE_API dSpaceID dQuadTreeSpaceCreate (dSpaceID space, dVector3 Center, dVector3 Extents, int Depth); ODE_API void dSpaceDestroy (dSpaceID); ODE_API void dHashSpaceSetLevels (dSpaceID space, int minlevel, int maxlevel); ODE_API void dHashSpaceGetLevels (dSpaceID space, int *minlevel, int *maxlevel); ODE_API void dSpaceSetCleanup (dSpaceID space, int mode); ODE_API int dSpaceGetCleanup (dSpaceID space); ODE_API void dSpaceAdd (dSpaceID, dGeomID); ODE_API void dSpaceRemove (dSpaceID, dGeomID); ODE_API int dSpaceQuery (dSpaceID, dGeomID); ODE_API void dSpaceClean (dSpaceID); ODE_API int dSpaceGetNumGeoms (dSpaceID); ODE_API dGeomID dSpaceGetGeom (dSpaceID, int i); #ifdef __cplusplus } #endif #endif
collision_space.h
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