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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\ode\misc.h
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/************************************************************************* * * * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. * * All rights reserved. Email: russ@q12.org Web: www.q12.org * * * * This library is free software; you can redistribute it and/or * * modify it under the terms of EITHER: * * (1) The GNU Lesser General Public License as published by the Free * * Software Foundation; either version 2.1 of the License, or (at * * your option) any later version. The text of the GNU Lesser * * General Public License is included with this library in the * * file LICENSE.TXT. * * (2) The BSD-style license that is included with this library in * * the file LICENSE-BSD.TXT. * * * * This library is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files * * LICENSE.TXT and LICENSE-BSD.TXT for more details. * * * *************************************************************************/ /* miscellaneous math functions. these are mostly useful for testing */ #ifndef _ODE_MISC_H_ #define _ODE_MISC_H_ #include
#ifdef __cplusplus extern "C" { #endif /* return 1 if the random number generator is working. */ ODE_API int dTestRand(void); /* return next 32 bit random number. this uses a not-very-random linear * congruential method. */ ODE_API unsigned long dRand(void); /* get and set the current random number seed. */ ODE_API unsigned long dRandGetSeed(void); ODE_API void dRandSetSeed (unsigned long s); /* return a random integer between 0..n-1. the distribution will get worse * as n approaches 2^32. */ ODE_API int dRandInt (int n); /* return a random real number between 0..1 */ ODE_API dReal dRandReal(void); /* print out a matrix */ #ifdef __cplusplus ODE_API void dPrintMatrix (const dReal *A, int n, int m, char *fmt = "%10.4f ", FILE *f=stdout); #else ODE_API void dPrintMatrix (const dReal *A, int n, int m, char *fmt, FILE *f); #endif /* make a random vector with entries between +/- range. A has n elements. */ ODE_API void dMakeRandomVector (dReal *A, int n, dReal range); /* make a random matrix with entries between +/- range. A has size n*m. */ ODE_API void dMakeRandomMatrix (dReal *A, int n, int m, dReal range); /* clear the upper triangle of a square matrix */ ODE_API void dClearUpperTriangle (dReal *A, int n); /* return the maximum element difference between the two n*m matrices */ ODE_API dReal dMaxDifference (const dReal *A, const dReal *B, int n, int m); /* return the maximum element difference between the lower triangle of two * n*n matrices */ ODE_API dReal dMaxDifferenceLowerTriangle (const dReal *A, const dReal *B, int n); #ifdef __cplusplus } #endif #endif
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