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OISJoyStick.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\OIS\OISJoyStick.h
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/* The zlib/libpng License Copyright (c) 2006 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef OIS_Joystick_H #define OIS_Joystick_H #include "OISObject.h" #include "OISEvents.h" namespace OIS { //! POV / HAT Joystick component struct _OISExport Pov : Component { Pov() : Component(OIS_POV), direction(0) {} static const int Centered = 0x00000000; static const int North = 0x00000001; static const int South = 0x00000010; static const int East = 0x00000100; static const int West = 0x00001000; static const int NorthEast = 0x00000101; static const int SouthEast = 0x00000110; static const int NorthWest = 0x00001001; static const int SouthWest = 0x00001010; int direction; }; //! A sliding axis - only used in Win32 Right Now struct _OISExport Slider : Component { Slider() : Component(OIS_Slider), abX(0), abY(0) {}; //! true if pushed, false otherwise int abX, abY; }; /** Represents the state of the joystick All members are valid for both buffered and non buffered mode Sticks with zero values are not present on the device */ struct _OISExport JoyStickState { JoyStickState() : buttons(0) { clear(); } //! Represents all the single axes on the device std::vector
mAxes; //! Represents the value of a POV. Maximum of 4 Pov mPOV[4]; //! Represent the max sliders Slider mSliders[4]; //! Represents All Buttons By Bit (max buttons = 32) int buttons; //! Button Bit Test - returns true if down inline int buttonDown( int button ) const { return ((buttons & ( 1L << button )) == 0) ? false : true; } //! internal method void clear() { buttons = 0; for( std::vector
::iterator i = mAxes.begin(), e = mAxes.end(); i != e; ++i ) { (*i).absOnly = true; //Currently, joysticks only report Abs (*i).clear(); } } }; /** Specialised for joystick events */ class _OISExport JoyStickEvent : public EventArg { public: JoyStickEvent( Object* obj, const JoyStickState &st ) : EventArg(obj), state(st) {} virtual ~JoyStickEvent() {} const JoyStickState &state; }; /** To recieve buffered joystick input, derive a class from this, and implement the methods here. Then set the call back to your JoyStick instance with JoyStick::setEventCallback Each JoyStick instance can use the same callback class, as a devID number will be provided to differentiate between connected joysticks. Of course, each can have a seperate callback instead. */ class _OISExport JoyStickListener { public: virtual ~JoyStickListener() {} virtual bool buttonPressed( const JoyStickEvent &arg, int button ) = 0; virtual bool buttonReleased( const JoyStickEvent &arg, int button ) = 0; virtual bool axisMoved( const JoyStickEvent &arg, int axis ) = 0; //Joystick Event, amd sliderID virtual bool sliderMoved( const JoyStickEvent &, int ) {return true;} //Joystick Event, amd povID virtual bool povMoved( const JoyStickEvent &, int ) {return true;} }; /** Joystick base class. To be implemented by specific system (ie. DirectX joystick) This class is useful as you remain OS independent using this common interface. */ class _OISExport JoyStick : public Object { public: virtual ~JoyStick() {} /** @remarks Returns the number of buttons */ short buttons() {return numButtons;} /** @remarks Returns the number of axes */ short axes() {return numAxes;} /** @remarks Returns the number of hats */ short hats() {return numHats;} /** @remarks Register/unregister a JoyStick Listener - Only one allowed for simplicity. If broadcasting is neccessary, just broadcast from the callback you registered. @param joyListener Send a pointer to a class derived from JoyStickListener or 0 to clear the callback */ virtual void setEventCallback( JoyStickListener *joyListener ) {listener = joyListener;} /** @remarks Returns currently set callback.. or null */ JoyStickListener* getEventCallback() {return listener;} /** @remarks Returns the state of the joystick - is valid for both buffered and non buffered mode */ const JoyStickState& getJoyStickState() const { return mState; } //! The minimal axis value static const int MIN_AXIS = -32768; //! The maximum axis value static const int MAX_AXIS = 32767; protected: JoyStick() : numButtons(0), numAxes(0), numHats(0), listener(0) {} short numButtons; short numAxes; short numHats; JoyStickState mState; JoyStickListener *listener; }; } #endif
OISJoyStick.h
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