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OgreAreaEmitter.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\opt\OgreAreaEmitter.h
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/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __AreaEmitter_H__ #define __AreaEmitter_H__ #include "OgreParticleFXPrerequisites.h" #include "OgreParticleEmitter.h" namespace Ogre { /** Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be). @remarks This is an empty superclass and needs to be subclassed. Basic particle emitter emits particles from/in an (unspecified) area. The initial direction of these particles can either be a single direction (i.e. a line), a random scattering inside a cone, or a random scattering in all directions, depending the 'angle' parameter, which is the angle across which to scatter the particles either side of the base direction of the emitter. */ class _OgreParticleFXExport AreaEmitter : public ParticleEmitter { public: /** Command object for area emitter size (see ParamCommand).*/ class CmdWidth : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for area emitter size (see ParamCommand).*/ class CmdHeight : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; /** Command object for area emitter size (see ParamCommand).*/ class CmdDepth : public ParamCommand { public: String doGet(const void* target) const; void doSet(void* target, const String& val); }; AreaEmitter(ParticleSystem* psys) : ParticleEmitter(psys) {} /** See ParticleEmitter. */ unsigned short _getEmissionCount(Real timeElapsed); /** Overloaded to update the trans. matrix */ void setDirection( const Vector3& direction ); /** Sets the size of the area from which particles are emitted. @param size Vector describing the size of the area. The area extends around the center point by half the x, y and z components of this vector. The box is aligned such that it's local Z axis points along it's direction (see setDirection) */ void setSize(const Vector3& size); /** Sets the size of the area from which particles are emitted. @param x,y,z Individual axis lengths describing the size of the area. The area extends around the center point by half the x, y and z components of this vector. The box is aligned such that it's local Z axis points along it's direction (see setDirection) */ void setSize(Real x, Real y, Real z); /** Sets the size of the clear space inside the area from where NO particles are emitted. @param x,y,z Individual axis lengths describing the size of the clear space. The clear space is aligned like the outer area. (see setDirection and setSize) */ // void setClearSpace(Real x, Real y, Real z); /** Sets the width (local x size) of the emitter. */ void setWidth(Real width); /** Gets the width (local x size) of the emitter. */ Real getWidth(void) const; /** Sets the height (local y size) of the emitter. */ void setHeight(Real Height); /** Gets the height (local y size) of the emitter. */ Real getHeight(void) const; /** Sets the depth (local y size) of the emitter. */ void setDepth(Real Depth); /** Gets the depth (local y size) of the emitter. */ Real getDepth(void) const; protected: /// Size of the area Vector3 mSize; /// Local axes, not normalised, their magnitude reflects area size Vector3 mXRange, mYRange, mZRange; /// Internal method for generating the area axes void genAreaAxes(void); /** Internal for initializing some defaults and parameters @returns True if custom parameters need initialising */ bool initDefaults(const String& mType); /// Command objects static CmdWidth msWidthCmd; static CmdHeight msHeightCmd; static CmdDepth msDepthCmd; }; } #endif
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