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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\asio\detail\bind_handler.hpp
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// // bind_handler.hpp // ~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_DETAIL_BIND_HANDLER_HPP #define BOOST_ASIO_DETAIL_BIND_HANDLER_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include
#include
#include
namespace boost { namespace asio { namespace detail { template
class binder1 { public: binder1(const Handler& handler, const Arg1& arg1) : handler_(handler), arg1_(arg1) { } void operator()() { handler_(arg1_); } void operator()() const { handler_(arg1_); } //private: Handler handler_; Arg1 arg1_; }; template
inline void* asio_handler_allocate(std::size_t size, binder1
* this_handler) { return boost_asio_handler_alloc_helpers::allocate( size, &this_handler->handler_); } template
inline void asio_handler_deallocate(void* pointer, std::size_t size, binder1
* this_handler) { boost_asio_handler_alloc_helpers::deallocate( pointer, size, &this_handler->handler_); } template
inline void asio_handler_invoke(const Function& function, binder1
* this_handler) { boost_asio_handler_invoke_helpers::invoke( function, &this_handler->handler_); } template
inline binder1
bind_handler(const Handler& handler, const Arg1& arg1) { return binder1
(handler, arg1); } template
class binder2 { public: binder2(const Handler& handler, const Arg1& arg1, const Arg2& arg2) : handler_(handler), arg1_(arg1), arg2_(arg2) { } void operator()() { handler_(arg1_, arg2_); } void operator()() const { handler_(arg1_, arg2_); } //private: Handler handler_; Arg1 arg1_; Arg2 arg2_; }; template
inline void* asio_handler_allocate(std::size_t size, binder2
* this_handler) { return boost_asio_handler_alloc_helpers::allocate( size, &this_handler->handler_); } template
inline void asio_handler_deallocate(void* pointer, std::size_t size, binder2
* this_handler) { boost_asio_handler_alloc_helpers::deallocate( pointer, size, &this_handler->handler_); } template
inline void asio_handler_invoke(const Function& function, binder2
* this_handler) { boost_asio_handler_invoke_helpers::invoke( function, &this_handler->handler_); } template
inline binder2
bind_handler(const Handler& handler, const Arg1& arg1, const Arg2& arg2) { return binder2
(handler, arg1, arg2); } template
class binder3 { public: binder3(const Handler& handler, const Arg1& arg1, const Arg2& arg2, const Arg3& arg3) : handler_(handler), arg1_(arg1), arg2_(arg2), arg3_(arg3) { } void operator()() { handler_(arg1_, arg2_, arg3_); } void operator()() const { handler_(arg1_, arg2_, arg3_); } //private: Handler handler_; Arg1 arg1_; Arg2 arg2_; Arg3 arg3_; }; template
inline void* asio_handler_allocate(std::size_t size, binder3
* this_handler) { return boost_asio_handler_alloc_helpers::allocate( size, &this_handler->handler_); } template
inline void asio_handler_deallocate(void* pointer, std::size_t size, binder3
* this_handler) { boost_asio_handler_alloc_helpers::deallocate( pointer, size, &this_handler->handler_); } template
inline void asio_handler_invoke(const Function& function, binder3
* this_handler) { boost_asio_handler_invoke_helpers::invoke( function, &this_handler->handler_); } template
inline binder3
bind_handler(const Handler& handler, const Arg1& arg1, const Arg2& arg2, const Arg3& arg3) { return binder3
(handler, arg1, arg2, arg3); } template
class binder4 { public: binder4(const Handler& handler, const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4) : handler_(handler), arg1_(arg1), arg2_(arg2), arg3_(arg3), arg4_(arg4) { } void operator()() { handler_(arg1_, arg2_, arg3_, arg4_); } void operator()() const { handler_(arg1_, arg2_, arg3_, arg4_); } //private: Handler handler_; Arg1 arg1_; Arg2 arg2_; Arg3 arg3_; Arg4 arg4_; }; template
inline void* asio_handler_allocate(std::size_t size, binder4
* this_handler) { return boost_asio_handler_alloc_helpers::allocate( size, &this_handler->handler_); } template
inline void asio_handler_deallocate(void* pointer, std::size_t size, binder4
* this_handler) { boost_asio_handler_alloc_helpers::deallocate( pointer, size, &this_handler->handler_); } template
inline void asio_handler_invoke(const Function& function, binder4
* this_handler) { boost_asio_handler_invoke_helpers::invoke( function, &this_handler->handler_); } template
inline binder4
bind_handler( const Handler& handler, const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4) { return binder4
(handler, arg1, arg2, arg3, arg4); } template
class binder5 { public: binder5(const Handler& handler, const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4, const Arg5& arg5) : handler_(handler), arg1_(arg1), arg2_(arg2), arg3_(arg3), arg4_(arg4), arg5_(arg5) { } void operator()() { handler_(arg1_, arg2_, arg3_, arg4_, arg5_); } void operator()() const { handler_(arg1_, arg2_, arg3_, arg4_, arg5_); } //private: Handler handler_; Arg1 arg1_; Arg2 arg2_; Arg3 arg3_; Arg4 arg4_; Arg5 arg5_; }; template
inline void* asio_handler_allocate(std::size_t size, binder5
* this_handler) { return boost_asio_handler_alloc_helpers::allocate( size, &this_handler->handler_); } template
inline void asio_handler_deallocate(void* pointer, std::size_t size, binder5
* this_handler) { boost_asio_handler_alloc_helpers::deallocate( pointer, size, &this_handler->handler_); } template
inline void asio_handler_invoke(const Function& function, binder5
* this_handler) { boost_asio_handler_invoke_helpers::invoke( function, &this_handler->handler_); } template
inline binder5
bind_handler( const Handler& handler, const Arg1& arg1, const Arg2& arg2, const Arg3& arg3, const Arg4& arg4, const Arg5& arg5) { return binder5
(handler, arg1, arg2, arg3, arg4, arg5); } } // namespace detail } // namespace asio } // namespace boost #include
#endif // BOOST_ASIO_DETAIL_BIND_HANDLER_HPP
bind_handler.hpp
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