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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\asio\ip\tcp.hpp
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// // tcp.hpp // ~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef BOOST_ASIO_IP_TCP_HPP #define BOOST_ASIO_IP_TCP_HPP #if defined(_MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif // defined(_MSC_VER) && (_MSC_VER >= 1200) #include
#include
#include
#include
#include
#include
#include
#include
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#include
namespace boost { namespace asio { namespace ip { /// Encapsulates the flags needed for TCP. /** * The boost::asio::ip::tcp class contains flags necessary for TCP sockets. * * @par Thread Safety * @e Distinct @e objects: Safe.@n * @e Shared @e objects: Safe. * * @par Concepts: * Protocol, InternetProtocol. */ class tcp { public: /// The type of a TCP endpoint. typedef basic_endpoint
endpoint; /// The type of a resolver query. typedef basic_resolver_query
resolver_query; /// The type of a resolver iterator. typedef basic_resolver_iterator
resolver_iterator; /// Construct to represent the IPv4 TCP protocol. static tcp v4() { return tcp(PF_INET); } /// Construct to represent the IPv6 TCP protocol. static tcp v6() { return tcp(PF_INET6); } /// Obtain an identifier for the type of the protocol. int type() const { return SOCK_STREAM; } /// Obtain an identifier for the protocol. int protocol() const { return IPPROTO_TCP; } /// Obtain an identifier for the protocol family. int family() const { return family_; } /// The TCP socket type. typedef basic_stream_socket
socket; /// The TCP acceptor type. typedef basic_socket_acceptor
acceptor; /// The TCP resolver type. typedef basic_resolver
resolver; /// The TCP iostream type. typedef basic_socket_iostream
iostream; /// Socket option for disabling the Nagle algorithm. /** * Implements the IPPROTO_TCP/TCP_NODELAY socket option. * * @par Examples * Setting the option: * @code * boost::asio::ip::tcp::socket socket(io_service); * ... * boost::asio::ip::tcp::no_delay option(true); * socket.set_option(option); * @endcode * * @par * Getting the current option value: * @code * boost::asio::ip::tcp::socket socket(io_service); * ... * boost::asio::ip::tcp::no_delay option; * socket.get_option(option); * bool is_set = option.value(); * @endcode * * @par Concepts: * Socket_Option, Boolean_Socket_Option. */ #if defined(GENERATING_DOCUMENTATION) typedef implementation_defined no_delay; #else typedef boost::asio::detail::socket_option::boolean< IPPROTO_TCP, TCP_NODELAY> no_delay; #endif /// Compare two protocols for equality. friend bool operator==(const tcp& p1, const tcp& p2) { return p1.family_ == p2.family_; } /// Compare two protocols for inequality. friend bool operator!=(const tcp& p1, const tcp& p2) { return p1.family_ != p2.family_; } private: // Construct with a specific family. explicit tcp(int family) : family_(family) { } int family_; }; } // namespace ip } // namespace asio } // namespace boost #include
#endif // BOOST_ASIO_IP_TCP_HPP
tcp.hpp
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