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point_to_point.hpp - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpi\detail\point_to_point.hpp
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// Copyright 2005 Douglas Gregor. // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // Message Passing Interface 1.1 -- Section 3. MPI Point-to-point #ifndef BOOST_MPI_DETAIL_POINT_TO_POINT_HPP #define BOOST_MPI_DETAIL_POINT_TO_POINT_HPP // For (de-)serializing sends and receives #include
#include
#include
namespace boost { namespace mpi { namespace detail { /** Sends a packed archive using MPI_Send. */ BOOST_MPI_DECL void packed_archive_send(MPI_Comm comm, int dest, int tag, const packed_oarchive& ar); /** Sends a packed archive using MPI_Isend. * * This routine may split sends into multiple packets. The MPI_Request * for each packet will be placed into the out_requests array, up to * num_out_requests packets. The number of packets sent will be * returned from the function. * * @pre num_out_requests >= 2 */ BOOST_MPI_DECL int packed_archive_isend(MPI_Comm comm, int dest, int tag, const packed_oarchive& ar, MPI_Request* out_requests, int num_out_requests); /** * \overload */ BOOST_MPI_DECL int packed_archive_isend(MPI_Comm comm, int dest, int tag, const packed_iarchive& ar, MPI_Request* out_requests, int num_out_requests); /** Receives a packed archive using MPI_Recv. */ BOOST_MPI_DECL void packed_archive_recv(MPI_Comm comm, int source, int tag, packed_iarchive& ar, MPI_Status& status); } } } // end namespace boost::mpi::detail #endif // BOOST_MPI_DETAIL_POINT_TO_POINT_HPP
point_to_point.hpp
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