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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\python\object\class.hpp
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// Copyright David Abrahams 2001. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #ifndef CLASS_DWA20011214_HPP # define CLASS_DWA20011214_HPP # include
# include
# include
# include
# include
namespace boost { namespace python { namespace objects { struct BOOST_PYTHON_DECL class_base : python::api::object { // constructor class_base( char const* name // The name of the class , std::size_t num_types // A list of class_ids. The first is the type , type_info const*const types // this is wrapping. The rest are the types of // any bases. , char const* doc = 0 // Docstring, if any. ); // Implementation detail. Hiding this in the private section would // require use of template friend declarations. void enable_pickling_(bool getstate_manages_dict); protected: void add_property( char const* name, object const& fget, char const* docstr); void add_property(char const* name, object const& fget, object const& fset, char const* docstr); void add_static_property(char const* name, object const& fget); void add_static_property(char const* name, object const& fget, object const& fset); // Retrieve the underlying object void setattr(char const* name, object const&); // Set a special attribute in the class which tells Boost.Python // to allocate extra bytes for embedded C++ objects in Python // instances. void set_instance_size(std::size_t bytes); // Set an __init__ function which throws an appropriate exception // for abstract classes. void def_no_init(); // Effects: // setattr(self, staticmethod(getattr(self, method_name))) void make_method_static(const char *method_name); }; }}} // namespace boost::python::objects #endif // CLASS_DWA20011214_HPP
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