x
Yes
No
Do you want to visit DriveHQ English website?
Inicio
Características
Precios
Prueba gratuita
Software cliente
Acerca de nosotros
Servidor de archivos
|
Solución de copias de seguridad
|
Servidor FTP
|
Servidor de correo electrónico
|
Alojamiento web
|
Software cliente
Servidor de archivos
Solución de copia de seguridad
Servidor FTP
Servidor de correo electrónico
Alojamiento web
Software cliente
thread_primitives.hpp - Hosted on DriveHQ Cloud IT Platform
Arriba
Subir
Descargar
Compartir
Publicar
Nueva carpeta
Nuevo archivo
Copiar
Cortar
Eliminar
Pegar
Clasificación
Actualizar
Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\thread\win32\thread_primitives.hpp
Girar
Efecto
Propiedad
Historial
#ifndef BOOST_WIN32_THREAD_PRIMITIVES_HPP #define BOOST_WIN32_THREAD_PRIMITIVES_HPP // win32_thread_primitives.hpp // // (C) Copyright 2005-7 Anthony Williams // (C) Copyright 2007 David Deakins // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include
#include
#include
#include
#if defined( BOOST_USE_WINDOWS_H ) # include
namespace boost { namespace detail { namespace win32 { typedef ULONG_PTR ulong_ptr; typedef HANDLE handle; unsigned const infinite=INFINITE; unsigned const timeout=WAIT_TIMEOUT; handle const invalid_handle_value=INVALID_HANDLE_VALUE; # ifdef BOOST_NO_ANSI_APIS using ::CreateMutexW; using ::CreateEventW; using ::CreateSemaphoreW; # else using ::CreateMutexA; using ::CreateEventA; using ::CreateSemaphoreA; # endif using ::CloseHandle; using ::ReleaseMutex; using ::ReleaseSemaphore; using ::SetEvent; using ::ResetEvent; using ::WaitForMultipleObjects; using ::WaitForSingleObject; using ::GetCurrentProcessId; using ::GetCurrentThreadId; using ::GetCurrentThread; using ::GetCurrentProcess; using ::DuplicateHandle; using ::SleepEx; using ::Sleep; using ::QueueUserAPC; using ::GetTickCount; } } } #elif defined( WIN32 ) || defined( _WIN32 ) || defined( __WIN32__ ) # ifdef UNDER_CE # ifndef WINAPI # ifndef _WIN32_WCE_EMULATION # define WINAPI __cdecl // Note this doesn't match the desktop definition # else # define WINAPI __stdcall # endif # endif # ifdef __cplusplus extern "C" { # endif typedef int BOOL; typedef unsigned long DWORD; typedef void* HANDLE; # include
# ifdef __cplusplus } # endif # endif namespace boost { namespace detail { namespace win32 { # ifdef _WIN64 typedef unsigned __int64 ulong_ptr; # else typedef unsigned long ulong_ptr; # endif typedef void* handle; unsigned const infinite=~0U; unsigned const timeout=258U; handle const invalid_handle_value=(handle)(-1); extern "C" { struct _SECURITY_ATTRIBUTES; # ifdef BOOST_NO_ANSI_APIS __declspec(dllimport) void* __stdcall CreateMutexW(_SECURITY_ATTRIBUTES*,int,wchar_t const*); __declspec(dllimport) void* __stdcall CreateSemaphoreW(_SECURITY_ATTRIBUTES*,long,long,wchar_t const*); __declspec(dllimport) void* __stdcall CreateEventW(_SECURITY_ATTRIBUTES*,int,int,wchar_t const*); # else __declspec(dllimport) void* __stdcall CreateMutexA(_SECURITY_ATTRIBUTES*,int,char const*); __declspec(dllimport) void* __stdcall CreateSemaphoreA(_SECURITY_ATTRIBUTES*,long,long,char const*); __declspec(dllimport) void* __stdcall CreateEventA(_SECURITY_ATTRIBUTES*,int,int,char const*); # endif __declspec(dllimport) int __stdcall CloseHandle(void*); __declspec(dllimport) int __stdcall ReleaseMutex(void*); __declspec(dllimport) unsigned long __stdcall WaitForSingleObject(void*,unsigned long); __declspec(dllimport) unsigned long __stdcall WaitForMultipleObjects(unsigned long nCount,void* const * lpHandles,int bWaitAll,unsigned long dwMilliseconds); __declspec(dllimport) int __stdcall ReleaseSemaphore(void*,long,long*); __declspec(dllimport) int __stdcall DuplicateHandle(void*,void*,void*,void**,unsigned long,int,unsigned long); __declspec(dllimport) unsigned long __stdcall SleepEx(unsigned long,int); __declspec(dllimport) void __stdcall Sleep(unsigned long); typedef void (__stdcall *queue_user_apc_callback_function)(ulong_ptr); __declspec(dllimport) unsigned long __stdcall QueueUserAPC(queue_user_apc_callback_function,void*,ulong_ptr); __declspec(dllimport) unsigned long __stdcall GetTickCount(); # ifndef UNDER_CE __declspec(dllimport) unsigned long __stdcall GetCurrentProcessId(); __declspec(dllimport) unsigned long __stdcall GetCurrentThreadId(); __declspec(dllimport) void* __stdcall GetCurrentThread(); __declspec(dllimport) void* __stdcall GetCurrentProcess(); __declspec(dllimport) int __stdcall SetEvent(void*); __declspec(dllimport) int __stdcall ResetEvent(void*); # else using ::GetCurrentProcessId; using ::GetCurrentThreadId; using ::GetCurrentThread; using ::GetCurrentProcess; using ::SetEvent; using ::ResetEvent; # endif } } } } #else # error "Win32 functions not available" #endif namespace boost { namespace detail { namespace win32 { enum event_type { auto_reset_event=false, manual_reset_event=true }; enum initial_event_state { event_initially_reset=false, event_initially_set=true }; inline handle create_anonymous_event(event_type type,initial_event_state state) { #if !defined(BOOST_NO_ANSI_APIS) handle const res=win32::CreateEventA(0,type,state,0); #else handle const res=win32::CreateEventW(0,type,state,0); #endif if(!res) { throw thread_resource_error(); } return res; } inline handle create_anonymous_semaphore(long initial_count,long max_count) { #if !defined(BOOST_NO_ANSI_APIS) handle const res=CreateSemaphoreA(0,initial_count,max_count,0); #else handle const res=CreateSemaphoreW(0,initial_count,max_count,0); #endif if(!res) { throw thread_resource_error(); } return res; } inline handle duplicate_handle(handle source) { handle const current_process=GetCurrentProcess(); long const same_access_flag=2; handle new_handle=0; bool const success=DuplicateHandle(current_process,source,current_process,&new_handle,0,false,same_access_flag)!=0; if(!success) { throw thread_resource_error(); } return new_handle; } inline void release_semaphore(handle semaphore,long count) { BOOST_VERIFY(ReleaseSemaphore(semaphore,count,0)!=0); } class handle_manager { private: handle handle_to_manage; handle_manager(handle_manager&); handle_manager& operator=(handle_manager&); void cleanup() { if(handle_to_manage && handle_to_manage!=invalid_handle_value) { BOOST_VERIFY(CloseHandle(handle_to_manage)); } } public: explicit handle_manager(handle handle_to_manage_): handle_to_manage(handle_to_manage_) {} handle_manager(): handle_to_manage(0) {} handle_manager& operator=(handle new_handle) { cleanup(); handle_to_manage=new_handle; return *this; } operator handle() const { return handle_to_manage; } handle duplicate() const { return duplicate_handle(handle_to_manage); } void swap(handle_manager& other) { std::swap(handle_to_manage,other.handle_to_manage); } handle release() { handle const res=handle_to_manage; handle_to_manage=0; return res; } bool operator!() const { return !handle_to_manage; } ~handle_manager() { cleanup(); } }; } } } #endif
thread_primitives.hpp
Dirección de la página
Dirección del archivo
Anterior
11/12
Siguiente
Descargar
( 9 KB )
Comments
Total ratings:
0
Average rating:
No clasificado
of 10
Would you like to comment?
Join now
, or
Logon
if you are already a member.