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CEGUIListboxTextItem.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUIListboxTextItem.h
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/*********************************************************************** filename: CEGUIListboxTextItem.h created: 12/6/2004 author: Paul D Turner purpose: Interface for list box text items *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIListboxTextItem_h_ #define _CEGUIListboxTextItem_h_ #include "elements/CEGUIListboxItem.h" // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class used for textual items in a list box. */ class CEGUIEXPORT ListboxTextItem : public ListboxItem { public: /************************************************************************* Constants *************************************************************************/ static const colour DefaultTextColour; //!< Default text colour. /************************************************************************* Construction and Destruction *************************************************************************/ /*! \brief base class constructor */ ListboxTextItem(const String& text, uint item_id = 0, void* item_data = 0, bool disabled = false, bool auto_delete = true); /*! \brief base class destructor */ virtual ~ListboxTextItem(void) {} /************************************************************************* Accessor methods *************************************************************************/ /*! \brief Return a pointer to the font being used by this ListboxTextItem This method will try a number of places to find a font to be used. If no font can be found, NULL is returned. \return Font to be used for rendering this item */ Font* getFont(void) const; /*! \brief Return the current colours used for text rendering. \return ColourRect object describing the currently set colours */ ColourRect getTextColours(void) const {return d_textCols;} /************************************************************************* Manipulator methods *************************************************************************/ /*! \brief Set the font to be used by this ListboxTextItem \param font Font to be used for rendering this item \return Nothing */ void setFont(Font* font) {d_font = font;} /*! \brief Set the font to be used by this ListboxTextItem \param font_name String object containing the name of the Font to be used for rendering this item \return Nothing */ void setFont(const String& font_name); /*! \brief Set the colours used for text rendering. \param cols ColourRect object describing the colours to be used. \return Nothing. */ void setTextColours(const ColourRect& cols) {d_textCols = cols;} /*! \brief Set the colours used for text rendering. \param top_left_colour Colour (as ARGB value) to be applied to the top-left corner of each text glyph rendered. \param top_right_colour Colour (as ARGB value) to be applied to the top-right corner of each text glyph rendered. \param bottom_left_colour Colour (as ARGB value) to be applied to the bottom-left corner of each text glyph rendered. \param bottom_right_colour Colour (as ARGB value) to be applied to the bottom-right corner of each text glyph rendered. \return Nothing. */ void setTextColours(colour top_left_colour, colour top_right_colour, colour bottom_left_colour, colour bottom_right_colour); /*! \brief Set the colours used for text rendering. \param col colour value to be used when rendering. \return Nothing. */ void setTextColours(colour col) {setTextColours(col, col, col, col);} /************************************************************************* Required implementations of pure virtuals from the base class. *************************************************************************/ Size getPixelSize(void) const; void draw(const Vector3& position, float alpha, const Rect& clipper) const; void draw(RenderCache& cache,const Rect& targetRect, float zBase, float alpha, const Rect* clipper) const; protected: /************************************************************************* Implementation Data *************************************************************************/ ColourRect d_textCols; //!< Colours used for rendering the text. Font* d_font; //!< Font used for rendering text. }; } // End of CEGUI namespace section #endif // end of guard _CEGUIListboxTextItem_h_
CEGUIListboxTextItem.h
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