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CEGUITabControl.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUITabControl.h
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/*********************************************************************** filename: CEGUITabControl.h created: 08/08/2004 author: Steve Streeting purpose: Interface to base class for TabControl widget *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUITabControl_h_ #define _CEGUITabControl_h_ #include "CEGUIBase.h" #include "CEGUIWindow.h" #include "elements/CEGUITabControlProperties.h" #include
#if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { // Forward declaration class TabButton; /*! \brief Base class for TabControl window renderer objects. */ class CEGUIEXPORT TabControlWindowRenderer : public WindowRenderer { public: /*! \brief Constructor */ TabControlWindowRenderer(const String& name); /*! \brief create and return a pointer to a TabButton widget for use as a clickable tab header \param name Button name \return Pointer to a TabButton to be used for changing tabs. */ virtual TabButton* createTabButton(const String& name) const = 0; }; /*! \brief Base class for standard Tab Control widget. */ class CEGUIEXPORT TabControl : public Window { public: static const String EventNamespace; //!< Namespace for global events static const String WidgetTypeName; //!< Window factory name enum TabPanePosition { Top, Bottom }; /************************************************************************* Constants *************************************************************************/ // event names static const String EventSelectionChanged; //!< Event triggered when there is a change to the currently selected tab. /************************************************************************* Child Widget name suffix constants *************************************************************************/ static const String ContentPaneNameSuffix; //!< Widget name suffix for the tab content pane component. static const String TabButtonNameSuffix; //!< Widget name suffix for the tab button components. static const String TabButtonPaneNameSuffix; //!< Widget name suffix for the tab button pane component. static const String ButtonScrollLeftSuffix;//!< Widget name suffix for the scroll tabs to right pane component. static const String ButtonScrollRightSuffix; //!< Widget name suffix for the scroll tabs to left pane component. /************************************************************************* Accessor Methods *************************************************************************/ /*! \brief Return number of tabs \return the number of tabs currently present. */ size_t getTabCount(void) const; /*! \brief Return the positioning of the tab pane. \return The positioning of the tab window within the tab control. */ TabPanePosition getTabPanePosition(void) const { return d_tabPanePos; } /*! \brief Change the positioning of the tab button pane. \param pos The new positioning of the tab pane */ void setTabPanePosition(TabPanePosition pos); /*! \brief Set the selected tab by the name of the root window within it. Also ensures that the tab is made visible (tab pane is scrolled if required). \exception InvalidRequestException thrown if there's no tab named \a name. */ void setSelectedTab(const String &name); /*! \brief Set the selected tab by the ID of the root window within it. Also ensures that the tab is made visible (tab pane is scrolled if required). \exception InvalidRequestException thrown if \a index is out of range. */ void setSelectedTab(uint ID); /*! \brief Set the selected tab by the index position in the tab control. Also ensures that the tab is made visible (tab pane is scrolled if required). \exception InvalidRequestException thrown if \a index is out of range. */ void setSelectedTabAtIndex(size_t index); /*! \brief Ensure that the tab by the name of the root window within it is visible. \exception InvalidRequestException thrown if there's no tab named \a name. */ void makeTabVisible(const String &name); /*! \brief Ensure that the tab by the ID of the root window within it is visible. \exception InvalidRequestException thrown if \a index is out of range. */ void makeTabVisible(uint ID); /*! \brief Ensure that the tab by the index position in the tab control is visible. \exception InvalidRequestException thrown if \a index is out of range. */ void makeTabVisibleAtIndex(size_t index); /*! \brief Return the Window which is the first child of the tab at index position \a index. \param index Zero based index of the item to be returned. \return Pointer to the Window at index position \a index in the tab control. \exception InvalidRequestException thrown if \a index is out of range. */ Window* getTabContentsAtIndex(size_t index) const; /*! \brief Return the Window which is the tab content with the given name. \param name Name of the Window which was attached as a tab content. \return Pointer to the named Window in the tab control. \exception InvalidRequestException thrown if content is not found. */ Window* getTabContents(const String& name) const; /*! \brief Return the Window which is the tab content with the given ID. \param ID ID of the Window which was attached as a tab content. \return Pointer to the Window with the given ID in the tab control. \exception InvalidRequestException thrown if content is not found. */ Window* getTabContents(uint ID) const; /*! \brief Return whether the tab contents window is currently selected. \param wnd The tab contents window to query. \return true if the tab is currently selected, false otherwise. \exception InvalidRequestException thrown if \a wnd is not a valid tab contents window. */ bool isTabContentsSelected(Window* wnd) const; /*! \brief Return the index of the currently selected tab. \return index of the currently selected tab. */ size_t getSelectedTabIndex() const; /*! \brief Return the height of the tabs */ const UDim& getTabHeight(void) const { return d_tabHeight; } /*! \brief Return the amount of padding to add either side of the text in the tab */ const UDim& getTabTextPadding(void) const { return d_tabPadding; } /************************************************************************* Manipulator Methods *************************************************************************/ /*! \brief Initialise the Window based object ready for use. \note This must be called for every window created. Normally this is handled automatically by the WindowFactory for each Window type. \return Nothing */ virtual void initialiseComponents(void); /*! \brief Set the height of the tabs */ void setTabHeight(const UDim& height); /*! \brief Set the amount of padding to add either side of the text in the tab */ void setTabTextPadding(const UDim& padding); /*! \brief Add a new tab to the tab control. \par The new tab will be added with the same text as the window passed in. \param wnd The Window which will be placed in the content area of this new tab. */ void addTab(Window* wnd); /*! \brief Remove the named tab from the tab control. \par The tab content will be destroyed. */ void removeTab(const String& name); /*! \brief Remove the tab with the given ID from the tab control. \par The tab content will be destroyed. */ void removeTab(uint ID); /************************************************************************* Construction and Destruction *************************************************************************/ /*! \brief Constructor for TabControl base class. */ TabControl(const String& type, const String& name); /*! \brief Destructor for Listbox base class. */ virtual ~TabControl(void); protected: /************************************************************************* Implementation Functions *************************************************************************/ /*! \brief Perform the actual rendering for this Window. \param z float value specifying the base Z co-ordinate that should be used when rendering \return Nothing */ virtual void drawSelf(float z) { /* do nothing; rendering handled by children */ } /*! \brief Add a TabButton for the specified child Window. */ virtual void addButtonForTabContent(Window* wnd); /*! \brief Remove the TabButton for the specified child Window. */ virtual void removeButtonForTabContent(Window* wnd); /*! \brief Return the TabButton associated with this Window. \exception InvalidRequestException thrown if content is not found. */ TabButton* getButtonForTabContents(Window* wnd) const; /*! \brief Construct a button name to handle a window. */ String makeButtonName(Window* wnd); /*! \brief Internal implementation of select tab. \param wnd Pointer to a Window which is the root of the tab content to select */ virtual void selectTab_impl(Window* wnd); /*! \brief Internal implementation of make tab visible. \param wnd Pointer to a Window which is the root of the tab content to make visible */ virtual void makeTabVisible_impl(Window* wnd); /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="TabControl") return true; return Window::testClassName_impl(class_name); } /*! \brief Return a pointer to the tab button pane (Window)for this TabControl. \return Pointer to a Window object. \exception UnknownObjectException Thrown if the component does not exist. */ Window* getTabButtonPane() const; /*! \brief Return a pointer to the content component widget for this TabControl. \return Pointer to a Window object. \exception UnknownObjectException Thrown if the component does not exist. */ Window* getTabPane() const; void performChildWindowLayout(); int writeChildWindowsXML(XMLSerializer& xml_stream) const; // validate window renderer virtual bool validateWindowRenderer(const String& name) const { return (name == "TabControl"); } /*! \brief create and return a pointer to a TabButton widget for use as a clickable tab header \param name Button name \return Pointer to a TabButton to be used for changing tabs. */ TabButton* createTabButton(const String& name) const; /************************************************************************* New event handlers *************************************************************************/ /*! \brief Handler called internally when the currently selected item or items changes. */ virtual void onSelectionChanged(WindowEventArgs& e); /*! \brief Handler called when the window's font is changed. \param e WindowEventArgs object whose 'window' pointer field is set to the window that triggered the event. For this event the trigger window is always 'this'. */ virtual void onFontChanged(WindowEventArgs& e); /************************************************************************* Implementation Data *************************************************************************/ UDim d_tabHeight; //!< The height of the tabs in pixels UDim d_tabPadding; //!< The padding of the tabs relative to parent typedef std::vector
TabButtonVector; TabButtonVector d_tabButtonVector; //!< Sorting for tabs float d_firstTabOffset; //!< The offset in pixels of the first tab TabPanePosition d_tabPanePos; //!< The position of the tab pane float d_btGrabPos; //!< The position on the button tab where user grabbed /************************************************************************* Abstract Implementation Functions (must be provided by derived class) *************************************************************************/ /*! \brief create and return a pointer to a TabButton widget for use as a clickable tab header \param name Button name \return Pointer to a TabButton to be used for changing tabs. */ //virtual TabButton* createTabButton_impl(const String& name) const = 0; /*! \brief Calculate the correct position and size of a tab button, based on the index it is due to be placed at. \param index The index of the tab button */ void calculateTabButtonSizePosition(size_t index); protected: /************************************************************************* Static Properties for this class *************************************************************************/ static TabControlProperties::TabHeight d_tabHeightProperty; static TabControlProperties::TabTextPadding d_tabTextPaddingProperty; static TabControlProperties::TabPanePosition d_tabPanePosition; /************************************************************************* Private methods *************************************************************************/ void addTabControlProperties(void); void addChild_impl(Window* wnd); void removeChild_impl(Window* wnd); /************************************************************************* Event handlers *************************************************************************/ bool handleContentWindowTextChanged(const EventArgs& args); bool handleTabButtonClicked(const EventArgs& args); bool handleScrollPane(const EventArgs& e); bool handleDraggedPane(const EventArgs& e); bool handleWheeledPane(const EventArgs& e); }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUITabControl_h_
CEGUITabControl.h
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