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CEGUITooltip.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\elements\CEGUITooltip.h
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/*********************************************************************** filename: CEGUITooltip.h created: 21/2/2005 author: Paul D Turner *************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUITooltip_h_ #define _CEGUITooltip_h_ #include "CEGUIWindow.h" #include "elements/CEGUITooltipProperties.h" #if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Base class for Tooltip window renderer objects. */ class CEGUIEXPORT TooltipWindowRenderer : public WindowRenderer { public: /*! \brief Constructor */ TooltipWindowRenderer(const String& name); /*! \brief Return the size of the area that will be occupied by the tooltip text, given any current formatting options. \return Size object describing the size of the rendered tooltip text in pixels. */ virtual Size getTextSize() const = 0; }; /*! \brief Base class for Tooltip widgets. The Tooltip class shows a simple pop-up window around the mouse position with some text information. The tool-tip fades in when the user hovers with the mouse over a window which has tool-tip text set, and then fades out after some pre-set time. \note For Tooltip to work properly, you must specify a default tool-tip widget type via System::setTooltip, or by setting a custom tool-tip object for your Window(s). Additionally, you need to ensure that time pulses are properly passed to the system via System::injectTimePulse. */ class CEGUIEXPORT Tooltip : public Window { public: /************************************************************************* Constants *************************************************************************/ static const String WidgetTypeName; //!< Window factory name static const String EventNamespace; //!< Namespace for global events static const String EventHoverTimeChanged; //!< Event fired when the hover timeout gets changed. static const String EventDisplayTimeChanged; //!< Event fired when the display timeout gets changed. static const String EventFadeTimeChanged; //!< Event fired when the fade timeout gets changed. static const String EventTooltipActive; //!< Event fired when the tooltip is about to get activated. static const String EventTooltipInactive; //!< Event fired when the tooltip has been deactivated. /************************************************************************ Object Construction and Destruction ************************************************************************/ /*! \brief Constructor for the Tooltip base class constructor */ Tooltip(const String& type, const String& name); /*! \brief Destructor for the Tooltip base class. */ ~Tooltip(void); /************************************************************************ Public interface ************************************************************************/ /*! \brief Sets the target window for the tooltip. This used internally to manage tooltips, you should not have to call this yourself. \param wnd Window object that the tooltip should be associated with (for now). \return Nothing. */ void setTargetWindow(Window* wnd); /*! \brief return the current target window for this Tooltip. \return Pointer to the target window for this Tooltip or 0 for none. */ const Window* getTargetWindow(); /*! \brief Resets the timer on the tooltip when in the Active / Inactive states. This is used internally to control the tooltip, it is not normally necessary to call this method yourself. \return Nothing. */ void resetTimer(void); /*! \brief Return the number of seconds the mouse should hover stationary over the target window before the tooltip gets activated. \return float value representing a number of seconds. */ float getHoverTime(void) const; /*! \brief Set the number of seconds the tooltip should be displayed for before it automatically de-activates itself. 0 indicates that the tooltip should never timesout and auto-deactivate. \param seconds float value representing a number of seconds. \return Nothing. */ void setDisplayTime(float seconds); /*! \brief Return the number of seconds that should be taken to fade the tooltip into and out of visibility. \return float value representing a number of seconds. */ float getFadeTime(void) const; /*! \brief Set the number of seconds the mouse should hover stationary over the target window before the tooltip gets activated. \param seconds float value representing a number of seconds. \return Nothing. */ void setHoverTime(float seconds); /*! \brief Return the number of seconds the tooltip should be displayed for before it automatically de-activates itself. 0 indicates that the tooltip never timesout and auto-deactivates. \return float value representing a number of seconds. */ float getDisplayTime(void) const; /*! \brief Set the number of seconds that should be taken to fade the tooltip into and out of visibility. \param seconds float value representing a number of seconds. \return Nothing. */ void setFadeTime(float seconds); /*! \brief Causes the tooltip to position itself appropriately. \return Nothing. */ void positionSelf(void); /*! \brief Causes the tooltip to resize itself appropriately. \return Nothing. */ void sizeSelf(void); /*! \brief Return the size of the area that will be occupied by the tooltip text, given any current formatting options. \return Size object describing the size of the rendered tooltip text in pixels. */ Size getTextSize() const; /*! \brief Return the size of the area that will be occupied by the tooltip text, given any current formatting options. \return Size object describing the size of the rendered tooltip text in pixels. */ virtual Size getTextSize_impl() const; protected: /************************************************************************* Implementation Methods *************************************************************************/ // methods to perform processing for each of the widget states void doActiveState(float elapsed); void doInactiveState(float elapsed); void doFadeInState(float elapsed); void doFadeOutState(float elapsed); // methods to switch widget states void switchToInactiveState(void); void switchToActiveState(void); void switchToFadeInState(void); void switchToFadeOutState(void); /*! \brief Return whether this window was inherited from the given class name at some point in the inheritance hierarchy. \param class_name The class name that is to be checked. \return true if this window was inherited from \a class_name. false if not. */ virtual bool testClassName_impl(const String& class_name) const { if (class_name=="Tooltip") return true; return Window::testClassName_impl(class_name); } // validate window renderer virtual bool validateWindowRenderer(const String& name) const { return (name == "Tooltip"); } /************************************************************************* Event triggers *************************************************************************/ /*! \brief Event trigger method called when the hover timeout gets changed. \param e WindowEventArgs object. \return Nothing. */ virtual void onHoverTimeChanged(WindowEventArgs& e); /*! \brief Event trigger method called when the display timeout gets changed. \param e WindowEventArgs object. \return Nothing. */ virtual void onDisplayTimeChanged(WindowEventArgs& e); /*! \brief Event trigger method called when the fade timeout gets changed. \param e WindowEventArgs object. \return Nothing. */ virtual void onFadeTimeChanged(WindowEventArgs& e); /*! \brief Event trigger method called just before the tooltip becomes active. \param e WindowEventArgs object. \return Nothing. */ virtual void onTooltipActive(WindowEventArgs& e); /*! \brief Event trigger method called just after the tooltip is deactivated. \param e WindowEventArgs object. \return Nothing. */ virtual void onTooltipInactive(WindowEventArgs& e); /************************************************************************ Overridden from Window. ************************************************************************/ void updateSelf(float elapsed); void onMouseEnters(MouseEventArgs& e); void onTextChanged(WindowEventArgs& e); /************************************************************************ Enumerations ************************************************************************/ /*! \brief states for tooltip */ enum TipState { Inactive, //!< Tooltip is currently inactive. Active, //!< Tooltip is currently displayed and active. FadeIn, //!< Tooltip is currently transitioning from Inactive to Active state. FadeOut //!< Tooltip is currently transitioning from Active to Inactive state. }; /************************************************************************ Data fields ************************************************************************/ TipState d_state; //!< Current tooltip state. float d_elapsed; //!< Used to track state change timings const Window* d_target; //!< Current target Window for this Tooltip. float d_hoverTime; //!< tool-tip hover time (seconds mouse must stay stationary before tip shows). float d_displayTime; //!< tool-tip display time (seconds that tip is showsn for). float d_fadeTime; //!< tool-tip fade time (seconds it takes for tip to fade in and/or out). private: /************************************************************************* Static Properties for this class *************************************************************************/ static TooltipProperties::HoverTime d_hoverTimeProperty; static TooltipProperties::DisplayTime d_displayTimeProperty; static TooltipProperties::FadeTime d_fadeTimeProperty; /************************************************************************* Private methods *************************************************************************/ void addTooltipProperties(void); }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUITooltip_h_
CEGUITooltip.h
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