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CEGUIFalWidgetLookFeel.h - Hosted on DriveHQ Cloud IT Platform
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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\ogre\include\CEGUI\falagard\CEGUIFalWidgetLookFeel.h
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/*********************************************************************** filename: CEGUIFalWidgetLookFeel.h created: Mon Jun 13 2005 author: Paul D Turner
*************************************************************************/ /*************************************************************************** * Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. ***************************************************************************/ #ifndef _CEGUIFalWidgetLookFeel_h_ #define _CEGUIFalWidgetLookFeel_h_ #include "falagard/CEGUIFalStateImagery.h" #include "falagard/CEGUIFalWidgetComponent.h" #include "falagard/CEGUIFalImagerySection.h" #include "falagard/CEGUIFalPropertyInitialiser.h" #include "falagard/CEGUIFalPropertyDefinition.h" #include "falagard/CEGUIFalPropertyLinkDefinition.h" #include "falagard/CEGUIFalNamedArea.h" #include
#if defined(_MSC_VER) # pragma warning(push) # pragma warning(disable : 4251) #endif // Start of CEGUI namespace section namespace CEGUI { /*! \brief Class that encapsulates look & feel information for a particular widget type. */ class CEGUIEXPORT WidgetLookFeel { public: WidgetLookFeel(const String& name); WidgetLookFeel() {} /*! \brief Return a const reference to the StateImagery object for the specified state. \return StateImagery object for the requested state. */ const StateImagery& getStateImagery(const CEGUI::String& state) const; /*! \brief Return a const reference to the ImagerySection object with the specified name. \return ImagerySection object with the specified name. */ const ImagerySection& getImagerySection(const CEGUI::String& section) const; /*! \brief Return the name of the widget look. \return String object holding the name of the WidgetLookFeel. */ const String& getName() const; /*! \brief Add an ImagerySection to the WidgetLookFeel. \param section ImagerySection object to be added. \return Nothing. */ void addImagerySection(const ImagerySection& section); /*! \brief Add a WidgetComponent to the WidgetLookFeel. \param widget WidgetComponent object to be added. \return Nothing. */ void addWidgetComponent(const WidgetComponent& widget); /*! \brief Add a state specification (StateImagery object) to the WidgetLookFeel. \param section StateImagery object to be added. \return Nothing. */ void addStateSpecification(const StateImagery& state); /*! \brief Add a property initialiser to the WidgetLookFeel. \param initialiser PropertyInitialiser object to be added. \return Nothing. */ void addPropertyInitialiser(const PropertyInitialiser& initialiser); /*! \brief Clear all ImagerySections from the WidgetLookFeel. \return Nothing. */ void clearImagerySections(); /*! \brief Clear all WidgetComponents from the WidgetLookFeel. \return Nothing. */ void clearWidgetComponents(); /*! \brief Clear all StateImagery objects from the WidgetLookFeel. \return Nothing. */ void clearStateSpecifications(); /*! \brief Clear all PropertyInitialiser objects from the WidgetLookFeel. \return Nothing. */ void clearPropertyInitialisers(); /*! \brief Initialise the given window using PropertyInitialsers and component widgets specified for this WidgetLookFeel. \param widget Window based object to be initialised. \return Nothing. */ void initialiseWidget(Window& widget) const; /*! \brief Clean up the given window from all properties and component widgets created by this WidgetLookFeel \param widget Window based object to be cleaned up. \return Nothing. */ void cleanUpWidget(Window& widget) const; /*! \brief Return whether imagery is defined for the given state. \param state String object containing name of state to look for. \return - true if imagery exists for the specified state, - false if no imagery exists for the specified state. */ bool isStateImageryPresent(const String& state) const; /*! \brief Adds a named area to the WidgetLookFeel. \param area NamedArea to be added. \return Nothing. */ void addNamedArea(const NamedArea& area); /*! \brief Clear all defined named areas from the WidgetLookFeel \return Nothing. */ void clearNamedAreas(); /*! \brief Return the NamedArea with the specified name. \param name String object holding the name of the NamedArea to be returned. \return The requested NamedArea object. */ const NamedArea& getNamedArea(const String& name) const; /*! \brief return whether a NamedArea object with the specified name exists for this WidgetLookFeel. \param name String holding the name of the NamedArea to check for. \return - true if a named area with the requested name is defined for this WidgetLookFeel. - false if no such named area is defined for this WidgetLookFeel. */ bool isNamedAreaDefined(const String& name) const; /*! \brief Layout the child widgets defined for this WidgetLookFeel which are attached to the given window. \param owner Window object that has the child widgets that require laying out. \return Nothing. */ void layoutChildWidgets(const Window& owner) const; /*! \brief Adds a property definition to the WidgetLookFeel. \param propdef PropertyDefinition object to be added. \return Nothing. */ void addPropertyDefinition(const PropertyDefinition& propdef); /*! \brief Adds a property link definition to the WidgetLookFeel. \param propdef PropertyLinkDefinition object to be added. \return Nothing. */ void addPropertyLinkDefinition(const PropertyLinkDefinition& propdef); /*! \brief Clear all defined property definitions from the WidgetLookFeel \return Nothing. */ void clearPropertyDefinitions(); /*! \brief Clear all defined property link definitions from the WidgetLookFeel \return Nothing. */ void clearPropertyLinkDefinitions(); /*! \brief Writes an xml representation of this WidgetLookFeel to \a out_stream. \param xml_stream Stream where xml data should be output. \return Nothing. */ void writeXMLToStream(XMLSerializer& xml_stream) const; /*! \brief Uses the WindowManager to rename the child windows that are created for this WidgetLookFeel. \param widget The target Window containing the child windows that are to be renamed. \param newBaseName String object holding the new base name that will be used when constructing new names for the child windows. */ void renameChildren(const Window& widget, const String& newBaseName) const; /*! \brief Takes the name of a property and returns a pointer to the last PropertyInitialiser for this property or 0 if the is no PropertyInitialiser for this property in the WidgetLookFeel \param propertyName The name of the property to look for. */ const PropertyInitialiser* findPropertyInitialiser(const String& propertyName) const; /*! \brief Takes the namesuffix for a widget component and returns a pointer to it if it exists or 0 if it does'nt. \param nameSuffix The name suffix of the Child component to look for. */ const WidgetComponent* findWidgetComponent(const String& nameSuffix) const; private: typedef std::map
StateList; typedef std::map
ImageryList; typedef std::map
NamedAreaList; typedef std::vector
WidgetList; typedef std::vector
PropertyList; typedef std::vector
PropertyDefinitionList; typedef std::vector
PropertyLinkDefinitionList; CEGUI::String d_lookName; //!< Name of this WidgetLookFeel. ImageryList d_imagerySections; //!< Collection of ImagerySection objects. WidgetList d_childWidgets; //!< Collection of WidgetComponent objects. StateList d_stateImagery; //!< Collection of StateImagery objects. PropertyList d_properties; //!< Collection of PropertyInitialser objects. NamedAreaList d_namedAreas; //!< Collection of NamedArea objects. mutable PropertyDefinitionList d_propertyDefinitions; //!< Collection of PropertyDefinition objects. mutable PropertyLinkDefinitionList d_propertyLinkDefinitions; //!< Collection of PropertyLinkDefinition objects. }; } // End of CEGUI namespace section #if defined(_MSC_VER) # pragma warning(pop) #endif #endif // end of guard _CEGUIFalWidgetLookFeel_h_
CEGUIFalWidgetLookFeel.h
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