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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\fusion\container\ext_\tree.hpp
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/*============================================================================= Copyright (c) 2006 Eric Niebler Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ==============================================================================*/ #ifndef FUSION_BINARY_TREE_EAN_05032006_1027 #define FUSION_BINARY_TREE_EAN_05032006_1027 #include
#include
#include
#include
#include
#include
#include
#include
// for nil #include
#include
#include
#include
#include
namespace boost { namespace fusion { struct tree_tag; namespace detail { template
struct reference : add_reference
{}; template
struct reference
: reference
::type, false> {}; template
struct reference
: reference
{}; } template
struct tree : sequence_base
> { typedef Data data_type; typedef Left left_type; typedef Right right_type; typedef tree_tag fusion_tag; typedef forward_traversal_tag category; typedef mpl::false_ is_view; typedef typename mpl::if_< traits::is_sequence
, Data , single_view
>::type data_view; explicit tree( typename fusion::detail::call_param
::type data_ , typename fusion::detail::call_param
::type left_ = Left() , typename fusion::detail::call_param
::type right_ = Right() ) : segments(left_, data_view(data_), right_) {} typedef vector3
segments_type; segments_type segments; }; template
tree
make_tree(Data const &data) { return tree
(data); } template
tree
make_tree(Data const &data, Left const &left, Right const &right) { return tree
(data, left, right); } namespace extension { template<> struct is_segmented_impl
{ template
struct apply : mpl::true_ {}; }; template<> struct segments_impl
{ template
struct apply { typedef typename mpl::if_< is_const
, typename Sequence::segments_type const & , typename Sequence::segments_type & >::type type; static type call(Sequence &seq) { return seq.segments; } }; }; template<> struct begin_impl
{ template
struct apply : segmented_begin
{}; }; template<> struct end_impl
{ template
struct apply : segmented_end
{}; }; } }} #endif
tree.hpp
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