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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\interprocess\allocators\detail\adaptive_node_pool.hpp
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////////////////////////////////////////////////////////////////////////////// // // (C) Copyright Ion Gaztanaga 2005-2008. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // // See http://www.boost.org/libs/interprocess for documentation. // ////////////////////////////////////////////////////////////////////////////// #ifndef BOOST_INTERPROCESS_DETAIL_ADAPTIVE_NODE_POOL_HPP #define BOOST_INTERPROCESS_DETAIL_ADAPTIVE_NODE_POOL_HPP #if (defined _MSC_VER) && (_MSC_VER >= 1200) # pragma once #endif #include
#include
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//!\file //!Describes the real adaptive pool shared by many Interprocess pool allocators namespace boost { namespace interprocess { namespace detail { template
class private_adaptive_node_pool_impl { //Non-copyable private_adaptive_node_pool_impl(); private_adaptive_node_pool_impl(const private_adaptive_node_pool_impl &); private_adaptive_node_pool_impl &operator=(const private_adaptive_node_pool_impl &); typedef typename SegmentManagerBase::void_pointer void_pointer; public: typedef typename node_slist
::node_t node_t; typedef typename node_slist
::node_slist_t free_nodes_t; typedef typename SegmentManagerBase::multiallocation_iterator multiallocation_iterator; typedef typename SegmentManagerBase::multiallocation_chain multiallocation_chain; private: typedef typename bi::make_set_base_hook < bi::void_pointer
, bi::optimize_size
, bi::constant_time_size
, bi::link_mode
>::type multiset_hook_t; struct hdr_offset_holder { hdr_offset_holder(std::size_t offset = 0) : hdr_offset(offset) {} std::size_t hdr_offset; }; struct chunk_info_t : public hdr_offset_holder, public multiset_hook_t { //An intrusive list of free node from this chunk free_nodes_t free_nodes; friend bool operator <(const chunk_info_t &l, const chunk_info_t &r) { // { return l.free_nodes.size() < r.free_nodes.size(); } //Let's order blocks first by free nodes and then by address //so that highest address fully free chunks are deallocated. //This improves returning memory to the OS (trimming). const bool is_less = l.free_nodes.size() < r.free_nodes.size(); const bool is_equal = l.free_nodes.size() == r.free_nodes.size(); return is_less || (is_equal && (&l < &r)); } }; typedef typename bi::make_multiset
>::type chunk_multiset_t; typedef typename chunk_multiset_t::iterator chunk_iterator; static const std::size_t MaxAlign = alignment_of
::value; static const std::size_t HdrSize = ((sizeof(chunk_info_t)-1)/MaxAlign+1)*MaxAlign; static const std::size_t HdrOffsetSize = ((sizeof(hdr_offset_holder)-1)/MaxAlign+1)*MaxAlign; static std::size_t calculate_alignment (std::size_t overhead_percent, std::size_t real_node_size) { //to-do: handle real_node_size != node_size const std::size_t divisor = overhead_percent*real_node_size; const std::size_t dividend = HdrOffsetSize*100; std::size_t elements_per_subchunk = (dividend - 1)/divisor + 1; std::size_t candidate_power_of_2 = upper_power_of_2(elements_per_subchunk*real_node_size + HdrOffsetSize); bool overhead_satisfied = false; while(!overhead_satisfied){ elements_per_subchunk = (candidate_power_of_2 - HdrOffsetSize)/real_node_size; std::size_t overhead_size = candidate_power_of_2 - elements_per_subchunk*real_node_size; if(overhead_size*100/candidate_power_of_2 < overhead_percent){ overhead_satisfied = true; } else{ candidate_power_of_2 <<= 1; } } return candidate_power_of_2; } static void calculate_num_subchunks (std::size_t alignment, std::size_t real_node_size, std::size_t elements_per_chunk ,std::size_t &num_subchunks, std::size_t &real_num_node) { std::size_t elements_per_subchunk = (alignment - HdrOffsetSize)/real_node_size; std::size_t possible_num_subchunk = (elements_per_chunk - 1)/elements_per_subchunk + 1; std::size_t hdr_subchunk_elements = (alignment - HdrSize - SegmentManagerBase::PayloadPerAllocation)/real_node_size; while(((possible_num_subchunk-1)*elements_per_subchunk + hdr_subchunk_elements) < elements_per_chunk){ ++possible_num_subchunk; } num_subchunks = possible_num_subchunk; real_num_node = (possible_num_subchunk-1)*elements_per_subchunk + hdr_subchunk_elements; } public: //!Segment manager typedef typedef SegmentManagerBase segment_manager_base_type; //!Constructor from a segment manager. Never throws private_adaptive_node_pool_impl ( segment_manager_base_type *segment_mngr_base, std::size_t node_size , std::size_t nodes_per_chunk, std::size_t max_free_chunks , unsigned char overhead_percent ) : m_max_free_chunks(max_free_chunks) , m_real_node_size(lcm(node_size, std::size_t(alignment_of
::value))) //Round the size to a power of two value. //This is the total memory size (including payload) that we want to //allocate from the general-purpose allocator , m_real_chunk_alignment(calculate_alignment(overhead_percent, m_real_node_size)) //This is the real number of nodes per chunk , m_num_subchunks(0) , m_real_num_node(0) //General purpose allocator , mp_segment_mngr_base(segment_mngr_base) , m_chunk_multiset() , m_totally_free_chunks(0) { calculate_num_subchunks(m_real_chunk_alignment, m_real_node_size, nodes_per_chunk, m_num_subchunks, m_real_num_node); } //!Destructor. Deallocates all allocated chunks. Never throws ~private_adaptive_node_pool_impl() { priv_clear(); } std::size_t get_real_num_node() const { return m_real_num_node; } //!Returns the segment manager. Never throws segment_manager_base_type* get_segment_manager_base()const { return detail::get_pointer(mp_segment_mngr_base); } //!Allocates array of count elements. Can throw boost::interprocess::bad_alloc void *allocate_node() { priv_invariants(); //If there are no free nodes we allocate a new block if (m_chunk_multiset.empty()){ priv_alloc_chunk(1); } //We take the first free node the multiset can't be empty return priv_take_first_node(); } //!Deallocates an array pointed by ptr. Never throws void deallocate_node(void *pElem) { this->priv_reinsert_nodes_in_chunk (multiallocation_iterator::create_simple_range(pElem)); //Update free chunk count if(m_totally_free_chunks > m_max_free_chunks){ this->priv_deallocate_free_chunks(m_max_free_chunks); } priv_invariants(); } //!Allocates a singly linked list of n nodes ending in null pointer. //!can throw boost::interprocess::bad_alloc void allocate_nodes(multiallocation_chain &nodes, const std::size_t n) { try{ priv_invariants(); for(std::size_t i = 0; i != n; ++i){ //If there are no free nodes we allocate all needed chunks if (m_chunk_multiset.empty()){ priv_alloc_chunk(((n - i) - 1)/m_real_num_node + 1); } nodes.push_front(priv_take_first_node()); } } catch(...){ this->deallocate_nodes(nodes, nodes.size()); this->priv_deallocate_free_chunks(m_max_free_chunks); throw; } priv_invariants(); } //!Allocates n nodes, pointed by the multiallocation_iterator. //!Can throw boost::interprocess::bad_alloc multiallocation_iterator allocate_nodes(const std::size_t n) { multiallocation_chain chain; this->allocate_nodes(chain, n); return chain.get_it(); } //!Deallocates a linked list of nodes. Never throws void deallocate_nodes(multiallocation_chain &nodes) { this->deallocate_nodes(nodes.get_it()); nodes.reset(); } //!Deallocates the first n nodes of a linked list of nodes. Never throws void deallocate_nodes(multiallocation_chain &nodes, std::size_t n) { assert(nodes.size() >= n); for(std::size_t i = 0; i < n; ++i){ this->deallocate_node(nodes.pop_front()); } } //!Deallocates the nodes pointed by the multiallocation iterator. Never throws void deallocate_nodes(multiallocation_iterator it) { this->priv_reinsert_nodes_in_chunk(it); if(m_totally_free_chunks > m_max_free_chunks){ this->priv_deallocate_free_chunks(m_max_free_chunks); } } void deallocate_free_chunks() { this->priv_deallocate_free_chunks(0); } std::size_t num_free_nodes() { typedef typename chunk_multiset_t::const_iterator citerator; std::size_t count = 0; citerator it (m_chunk_multiset.begin()), itend(m_chunk_multiset.end()); for(; it != itend; ++it){ count += it->free_nodes.size(); } return count; } void swap(private_adaptive_node_pool_impl &other) { assert(m_max_free_chunks == other.m_max_free_chunks); assert(m_real_node_size == other.m_real_node_size); assert(m_real_chunk_alignment == other.m_real_chunk_alignment); assert(m_real_num_node == other.m_real_num_node); std::swap(mp_segment_mngr_base, other.mp_segment_mngr_base); std::swap(m_totally_free_chunks, other.m_totally_free_chunks); m_chunk_multiset.swap(other.m_chunk_multiset); } private: void priv_deallocate_free_chunks(std::size_t max_free_chunks) { priv_invariants(); //Now check if we've reached the free nodes limit //and check if we have free chunks. If so, deallocate as much //as we can to stay below the limit for( chunk_iterator itend = m_chunk_multiset.end() ; m_totally_free_chunks > max_free_chunks ; --m_totally_free_chunks ){ assert(!m_chunk_multiset.empty()); chunk_iterator it = itend; --it; std::size_t num_nodes = it->free_nodes.size(); assert(num_nodes == m_real_num_node); (void)num_nodes; m_chunk_multiset.erase_and_dispose (it, chunk_destroyer(this)); } } void priv_reinsert_nodes_in_chunk(multiallocation_iterator it) { multiallocation_iterator itend; chunk_iterator chunk_it(m_chunk_multiset.end()); while(it != itend){ void *pElem = &*it; ++it; priv_invariants(); chunk_info_t *chunk_info = this->priv_chunk_from_node(pElem); assert(chunk_info->free_nodes.size() < m_real_num_node); //We put the node at the beginning of the free node list node_t * to_deallocate = static_cast
(pElem); chunk_info->free_nodes.push_front(*to_deallocate); chunk_iterator this_chunk(chunk_multiset_t::s_iterator_to(*chunk_info)); chunk_iterator next_chunk(this_chunk); ++next_chunk; //Cache the free nodes from the chunk std::size_t this_chunk_free_nodes = this_chunk->free_nodes.size(); if(this_chunk_free_nodes == 1){ m_chunk_multiset.insert(m_chunk_multiset.begin(), *chunk_info); } else{ chunk_iterator next_chunk(this_chunk); ++next_chunk; if(next_chunk != chunk_it){ std::size_t next_free_nodes = next_chunk->free_nodes.size(); if(this_chunk_free_nodes > next_free_nodes){ //Now move the chunk to the new position m_chunk_multiset.erase(this_chunk); m_chunk_multiset.insert(*chunk_info); } } } //Update free chunk count if(this_chunk_free_nodes == m_real_num_node){ ++m_totally_free_chunks; } priv_invariants(); } } node_t *priv_take_first_node() { assert(m_chunk_multiset.begin() != m_chunk_multiset.end()); //We take the first free node the multiset can't be empty free_nodes_t &free_nodes = m_chunk_multiset.begin()->free_nodes; node_t *first_node = &free_nodes.front(); const std::size_t free_nodes_count = free_nodes.size(); assert(0 != free_nodes_count); free_nodes.pop_front(); if(free_nodes_count == 1){ m_chunk_multiset.erase(m_chunk_multiset.begin()); } else if(free_nodes_count == m_real_num_node){ --m_totally_free_chunks; } priv_invariants(); return first_node; } class chunk_destroyer; friend class chunk_destroyer; class chunk_destroyer { public: chunk_destroyer(const private_adaptive_node_pool_impl *impl) : mp_impl(impl) {} void operator()(typename chunk_multiset_t::pointer to_deallocate) { std::size_t free_nodes = to_deallocate->free_nodes.size(); (void)free_nodes; assert(free_nodes == mp_impl->m_real_num_node); assert(0 == to_deallocate->hdr_offset); hdr_offset_holder *hdr_off_holder = mp_impl->priv_first_subchunk_from_chunk((chunk_info_t*)detail::get_pointer(to_deallocate)); mp_impl->mp_segment_mngr_base->deallocate(hdr_off_holder); } const private_adaptive_node_pool_impl *mp_impl; }; //This macro will activate invariant checking. Slow, but helpful for debugging the code. #define BOOST_INTERPROCESS_ADAPTIVE_NODE_POOL_CHECK_INVARIANTS void priv_invariants() #ifdef BOOST_INTERPROCESS_ADAPTIVE_NODE_POOL_CHECK_INVARIANTS #undef BOOST_INTERPROCESS_ADAPTIVE_NODE_POOL_CHECK_INVARIANTS { //We iterate through the chunk list to free the memory chunk_iterator it(m_chunk_multiset.begin()), itend(m_chunk_multiset.end()), to_deallocate; if(it != itend){ for(++it; it != itend; ++it){ chunk_iterator prev(it); --prev; std::size_t sp = prev->free_nodes.size(), si = it->free_nodes.size(); assert(sp <= si); (void)sp; (void)si; } } { //Check that the total free nodes are correct it = m_chunk_multiset.begin(); itend = m_chunk_multiset.end(); std::size_t total_free_nodes = 0; for(; it != itend; ++it){ total_free_nodes += it->free_nodes.size(); } assert(total_free_nodes >= m_totally_free_chunks*m_real_num_node); } { //Check that the total totally free chunks are correct it = m_chunk_multiset.begin(); itend = m_chunk_multiset.end(); std::size_t total_free_chunks = 0; for(; it != itend; ++it){ total_free_chunks += (it->free_nodes.size() == m_real_num_node); } assert(total_free_chunks == m_totally_free_chunks); } { //Check that header offsets are correct it = m_chunk_multiset.begin(); for(; it != itend; ++it){ hdr_offset_holder *hdr_off_holder = priv_first_subchunk_from_chunk(&*it); for(std::size_t i = 0, max = m_num_subchunks; i < max; ++i){ assert(hdr_off_holder->hdr_offset == std::size_t((char*)&*it- (char*)hdr_off_holder)); assert(0 == ((std::size_t)hdr_off_holder & (m_real_chunk_alignment - 1))); assert(0 == (hdr_off_holder->hdr_offset & (m_real_chunk_alignment - 1))); hdr_off_holder = (hdr_offset_holder *)((char*)hdr_off_holder + m_real_chunk_alignment); } } } } #else {} //empty #endif //!Deallocates all used memory. Never throws void priv_clear() { #ifndef NDEBUG chunk_iterator it = m_chunk_multiset.begin(); chunk_iterator itend = m_chunk_multiset.end(); std::size_t num_free_nodes = 0; for(; it != itend; ++it){ //Check for memory leak assert(it->free_nodes.size() == m_real_num_node); ++num_free_nodes; } assert(num_free_nodes == m_totally_free_chunks); #endif priv_invariants(); m_chunk_multiset.clear_and_dispose (chunk_destroyer(this)); m_totally_free_chunks = 0; } chunk_info_t *priv_chunk_from_node(void *node) const { hdr_offset_holder *hdr_off_holder = (hdr_offset_holder*)((std::size_t)node & std::size_t(~(m_real_chunk_alignment - 1))); assert(0 == ((std::size_t)hdr_off_holder & (m_real_chunk_alignment - 1))); assert(0 == (hdr_off_holder->hdr_offset & (m_real_chunk_alignment - 1))); chunk_info_t *chunk = (chunk_info_t *)(((char*)hdr_off_holder) + hdr_off_holder->hdr_offset); assert(chunk->hdr_offset == 0); return chunk; } hdr_offset_holder *priv_first_subchunk_from_chunk(chunk_info_t *chunk) const { hdr_offset_holder *hdr_off_holder = (hdr_offset_holder*) (((char*)chunk) - (m_num_subchunks-1)*m_real_chunk_alignment); assert(hdr_off_holder->hdr_offset == std::size_t((char*)chunk - (char*)hdr_off_holder)); assert(0 == ((std::size_t)hdr_off_holder & (m_real_chunk_alignment - 1))); assert(0 == (hdr_off_holder->hdr_offset & (m_real_chunk_alignment - 1))); return hdr_off_holder; } //!Allocates a several chunks of nodes. Can throw boost::interprocess::bad_alloc void priv_alloc_chunk(std::size_t n) { std::size_t real_chunk_size = m_real_chunk_alignment*m_num_subchunks - SegmentManagerBase::PayloadPerAllocation; std::size_t elements_per_subchunk = (m_real_chunk_alignment - HdrOffsetSize)/m_real_node_size; std::size_t hdr_subchunk_elements = (m_real_chunk_alignment - HdrSize - SegmentManagerBase::PayloadPerAllocation)/m_real_node_size; for(std::size_t i = 0; i != n; ++i){ //We allocate a new NodeBlock and put it the last //element of the tree char *mem_address = detail::char_ptr_cast (mp_segment_mngr_base->allocate_aligned(real_chunk_size, m_real_chunk_alignment)); if(!mem_address) throw std::bad_alloc(); ++m_totally_free_chunks; //First initialize header information on the last subchunk char *hdr_addr = mem_address + m_real_chunk_alignment*(m_num_subchunks-1); chunk_info_t *c_info = new(hdr_addr)chunk_info_t; //Some structural checks assert(static_cast
(&static_cast
(c_info)->hdr_offset) == static_cast
(c_info)); typename free_nodes_t::iterator prev_insert_pos = c_info->free_nodes.before_begin(); for( std::size_t subchunk = 0, maxsubchunk = m_num_subchunks - 1 ; subchunk < maxsubchunk ; ++subchunk, mem_address += m_real_chunk_alignment){ //Initialize header offset mark new(mem_address) hdr_offset_holder(std::size_t(hdr_addr - mem_address)); char *pNode = mem_address + HdrOffsetSize; for(std::size_t i = 0; i < elements_per_subchunk; ++i){ prev_insert_pos = c_info->free_nodes.insert_after(prev_insert_pos, *new (pNode) node_t); pNode += m_real_node_size; } } { char *pNode = hdr_addr + HdrSize; //We initialize all Nodes in Node Block to insert //them in the free Node list for(std::size_t i = 0; i < hdr_subchunk_elements; ++i){ prev_insert_pos = c_info->free_nodes.insert_after(prev_insert_pos, *new (pNode) node_t); pNode += m_real_node_size; } } //Insert the chunk after the free node list is full m_chunk_multiset.insert(m_chunk_multiset.end(), *c_info); } } private: typedef typename pointer_to_other
::type segment_mngr_base_ptr_t; const std::size_t m_max_free_chunks; const std::size_t m_real_node_size; //Round the size to a power of two value. //This is the total memory size (including payload) that we want to //allocate from the general-purpose allocator const std::size_t m_real_chunk_alignment; std::size_t m_num_subchunks; //This is the real number of nodes per chunk //const std::size_t m_real_num_node; segment_mngr_base_ptr_t mp_segment_mngr_base;//Segment manager chunk_multiset_t m_chunk_multiset; //Intrusive chunk list std::size_t m_totally_free_chunks; //Free chunks }; template< class SegmentManager , std::size_t NodeSize , std::size_t NodesPerChunk , std::size_t MaxFreeChunks , unsigned char OverheadPercent > class private_adaptive_node_pool : public private_adaptive_node_pool_impl
{ typedef private_adaptive_node_pool_impl
base_t; //Non-copyable private_adaptive_node_pool(); private_adaptive_node_pool(const private_adaptive_node_pool &); private_adaptive_node_pool &operator=(const private_adaptive_node_pool &); public: typedef SegmentManager segment_manager; static const std::size_t nodes_per_chunk = NodesPerChunk; //!Constructor from a segment manager. Never throws private_adaptive_node_pool(segment_manager *segment_mngr) : base_t(segment_mngr, NodeSize, NodesPerChunk, MaxFreeChunks, OverheadPercent) {} //!Returns the segment manager. Never throws segment_manager* get_segment_manager() const { return static_cast
(base_t::get_segment_manager_base()); } }; //!Pooled shared memory allocator using adaptive pool. Includes //!a reference count but the class does not delete itself, this is //!responsibility of user classes. Node size (NodeSize) and the number of //!nodes allocated per chunk (NodesPerChunk) are known at compile time template< class SegmentManager , std::size_t NodeSize , std::size_t NodesPerChunk , std::size_t MaxFreeChunks , unsigned char OverheadPercent > class shared_adaptive_node_pool : public detail::shared_pool_impl < private_adaptive_node_pool
> { typedef detail::shared_pool_impl < private_adaptive_node_pool
> base_t; public: shared_adaptive_node_pool(SegmentManager *segment_mgnr) : base_t(segment_mgnr) {} }; } //namespace detail { } //namespace interprocess { } //namespace boost { #include
#endif //#ifndef BOOST_INTERPROCESS_DETAIL_ADAPTIVE_NODE_POOL_HPP
adaptive_node_pool.hpp
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