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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\xpressive\proto\transform\pass_through.hpp
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#ifndef BOOST_PP_IS_ITERATING /////////////////////////////////////////////////////////////////////////////// /// \file pass_through.hpp /// TODO // // Copyright 2007 Eric Niebler. Distributed under the Boost // Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef BOOST_PROTO_TRANSFORM_PASS_THROUGH_HPP_EAN_12_26_2006 #define BOOST_PROTO_TRANSFORM_PASS_THROUGH_HPP_EAN_12_26_2006 #include
#include
#include
#include
#include
#include
#include
#include
namespace boost { namespace proto { namespace transform { namespace detail { template
struct pass_through_impl {}; #define BOOST_PROTO_DEFINE_TRANSFORM_TYPE(z, n, data)\ typename Grammar::BOOST_PP_CAT(proto_arg, n)\ ::template apply
\ ::type #define BOOST_PROTO_DEFINE_TRANSFORM(z, n, data)\ Grammar::BOOST_PP_CAT(proto_arg, n)::call(\ expr.BOOST_PP_CAT(arg, n).proto_base(), state, visitor\ ) #define BOOST_PP_ITERATION_PARAMS_1 (3, (1, BOOST_PROTO_MAX_ARITY,
)) #include BOOST_PP_ITERATE() #undef BOOST_PROTO_DEFINE_TRANSFORM #undef BOOST_PROTO_DEFINE_TRANSFORM_TYPE template
struct pass_through_impl
{ typedef Expr type; static Expr const &call(Expr const &expr, State const &, Visitor &) { return expr; } }; } // namespace detail template
struct pass_through : Grammar { pass_through() {} template
struct apply : detail::pass_through_impl< Grammar , typename Expr::proto_base_expr , State , Visitor , Expr::proto_arity::value > {}; template
static typename apply
::type call(Expr const &expr, State const &state, Visitor &visitor) { return apply
::call(expr.proto_base(), state, visitor); } }; } // namespace transform template
struct is_transform
> : mpl::true_ {}; namespace has_transformns_ { template
struct has_pass_through_transform { has_pass_through_transform() {} template
struct apply : transform::detail::pass_through_impl< Grammar , typename Expr::proto_base_expr , State , Visitor , Expr::proto_arity::value > {}; template
static typename apply
::type call(Expr const &expr, State const &state, Visitor &visitor) { return apply
::call(expr.proto_base(), state, visitor); } }; } // namespace has_transformns_ }} // namespace boost::proto #endif #else #define N BOOST_PP_ITERATION() template
struct pass_through_impl
{ typedef expr< typename Expr::proto_tag , BOOST_PP_CAT(args, N)< BOOST_PP_ENUM(N, BOOST_PROTO_DEFINE_TRANSFORM_TYPE, ~) > > type; #if BOOST_WORKAROUND(BOOST_MSVC, == 1310) template
static type call(Expr2 const &expr, State2 const &state, Visitor2 &visitor) #else static type call(Expr const &expr, State const &state, Visitor &visitor) #endif { type that = { BOOST_PP_ENUM(N, BOOST_PROTO_DEFINE_TRANSFORM, ~) }; #if BOOST_WORKAROUND(BOOST_MSVC, BOOST_TESTED_AT(1400)) // Without this, MSVC complains that "that" is uninitialized, // and it actually triggers a runtime check in debug mode when // built with VC8. &that; #endif return that; } }; #undef N #endif
pass_through.hpp
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