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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\aux_\preprocessed\msvc60\apply_wrap.hpp
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// Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/apply_wrap.hpp" header // -- DO NOT modify by hand! namespace boost { namespace mpl { template< typename F> struct msvc_apply0 { template< bool > struct f_ : F {}; template<> struct f_
{ template< typename P = int > struct apply { typedef int type; }; }; template< typename T = int > struct result_ : f_< aux::msvc_never_true
::value > ::template apply<> { }; }; template< typename F > struct apply_wrap0 { typedef typename msvc_apply0
::template result_< >::type type; }; /// workaround for ETI bug template<> struct apply_wrap0
{ typedef int type; }; template< typename F> struct msvc_apply1 { template< bool > struct f_ : F {}; template<> struct f_
{ template< typename P1 > struct apply { typedef int type; }; }; template< typename T1 > struct result_ : f_< aux::msvc_never_true
::value > ::template apply
{ }; }; template< typename F, typename T1 > struct apply_wrap1 { typedef typename msvc_apply1
::template result_< T1 >::type type; }; /// workaround for ETI bug template<> struct apply_wrap1< int,int > { typedef int type; }; template< typename F> struct msvc_apply2 { template< bool > struct f_ : F {}; template<> struct f_
{ template< typename P1, typename P2 > struct apply { typedef int type; }; }; template< typename T1, typename T2 > struct result_ : f_< aux::msvc_never_true
::value > ::template apply< T1,T2 > { }; }; template< typename F, typename T1, typename T2 > struct apply_wrap2 { typedef typename msvc_apply2
::template result_< T1, T2 >::type type; }; /// workaround for ETI bug template<> struct apply_wrap2< int,int,int > { typedef int type; }; template< typename F> struct msvc_apply3 { template< bool > struct f_ : F {}; template<> struct f_
{ template< typename P1, typename P2, typename P3 > struct apply { typedef int type; }; }; template< typename T1, typename T2, typename T3 > struct result_ : f_< aux::msvc_never_true
::value > ::template apply< T1,T2,T3 > { }; }; template< typename F, typename T1, typename T2, typename T3 > struct apply_wrap3 { typedef typename msvc_apply3
::template result_< T1, T2, T3 >::type type; }; /// workaround for ETI bug template<> struct apply_wrap3< int,int,int,int > { typedef int type; }; template< typename F> struct msvc_apply4 { template< bool > struct f_ : F {}; template<> struct f_
{ template< typename P1, typename P2, typename P3, typename P4 > struct apply { typedef int type; }; }; template< typename T1, typename T2, typename T3, typename T4 > struct result_ : f_< aux::msvc_never_true
::value > ::template apply< T1,T2,T3,T4 > { }; }; template< typename F, typename T1, typename T2, typename T3, typename T4 > struct apply_wrap4 { typedef typename msvc_apply4
::template result_< T1, T2, T3, T4 >::type type; }; /// workaround for ETI bug template<> struct apply_wrap4< int,int,int,int,int > { typedef int type; }; template< typename F> struct msvc_apply5 { template< bool > struct f_ : F {}; template<> struct f_
{ template< typename P1, typename P2, typename P3, typename P4 , typename P5 > struct apply { typedef int type; }; }; template< typename T1, typename T2, typename T3, typename T4 , typename T5 > struct result_ : f_< aux::msvc_never_true
::value > ::template apply< T1,T2,T3,T4,T5 > { }; }; template< typename F, typename T1, typename T2, typename T3, typename T4 , typename T5 > struct apply_wrap5 { typedef typename msvc_apply5
::template result_< T1, T2, T3, T4, T5 >::type type; }; /// workaround for ETI bug template<> struct apply_wrap5< int,int,int,int,int,int > { typedef int type; }; }}
apply_wrap.hpp
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