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Ruta de la carpeta: \\game3dprogramming\materials\GameFactory\GameFactoryDemo\references\boost_1_35_0\boost\mpl\set\aux_\preprocessed\plain\set10.hpp
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// Copyright Aleksey Gurtovoy 2000-2004 // Copyright David Abrahams 2003-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Preprocessed version of "boost/mpl/set/set10.hpp" header // -- DO NOT modify by hand! namespace boost { namespace mpl { template< typename T0 > struct set1 : s_item< T0 , typename set0< >::item_ > { typedef set1 type; }; template< typename T0, typename T1 > struct set2 : s_item< T1 , typename set1
::item_ > { typedef set2 type; }; template< typename T0, typename T1, typename T2 > struct set3 : s_item< T2 , typename set2< T0,T1 >::item_ > { typedef set3 type; }; template< typename T0, typename T1, typename T2, typename T3 > struct set4 : s_item< T3 , typename set3< T0,T1,T2 >::item_ > { typedef set4 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 > struct set5 : s_item< T4 , typename set4< T0,T1,T2,T3 >::item_ > { typedef set5 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5 > struct set6 : s_item< T5 , typename set5< T0,T1,T2,T3,T4 >::item_ > { typedef set6 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6 > struct set7 : s_item< T6 , typename set6< T0,T1,T2,T3,T4,T5 >::item_ > { typedef set7 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6, typename T7 > struct set8 : s_item< T7 , typename set7< T0,T1,T2,T3,T4,T5,T6 >::item_ > { typedef set8 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6, typename T7, typename T8 > struct set9 : s_item< T8 , typename set8< T0,T1,T2,T3,T4,T5,T6,T7 >::item_ > { typedef set9 type; }; template< typename T0, typename T1, typename T2, typename T3, typename T4 , typename T5, typename T6, typename T7, typename T8, typename T9 > struct set10 : s_item< T9 , typename set9< T0,T1,T2,T3,T4,T5,T6,T7,T8 >::item_ > { typedef set10 type; }; }}
set10.hpp
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